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Thread: Differences between L4D1 and L4D2

  1. Administrator Kanati's Avatar
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    Differences between L4D1 and L4D2 Differences between L4D1 and L4D2 Differences between L4D1 and L4D2 Differences between L4D1 and L4D2 Differences between L4D1 and L4D2 Differences between L4D1 and L4D2
    #21

    Re: Differences between L4D1 and L4D2

    Quote Originally Posted by Ewok
    Quote Originally Posted by Walkerxes
    Yeah, we played a VS on HR the other night. One Survivor group saw the safehouse one time, the other never saw one. granted, for most of us it was the first time any had played it.
    That was a fun night. utter chaos everywhere.


    Ewok: "Hey guys I'm going to die soon if you don't get the hunter off of me"
    Ewok dies
    Walker: "Oh sorry I thought someone was saving you already"
    Yeah I was continually introducing undead self to you and staying for dinner...

    Krakkens and shit. stop tempting them.
    -- Bigdog

  2. Registered TeamPlayer Walkerxes's Avatar
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    #22

    Re: Differences between L4D1 and L4D2

    Quote Originally Posted by Ewok
    Quote Originally Posted by Walkerxes
    Yeah, we played a VS on HR the other night. One Survivor group saw the safehouse one time, the other never saw one. granted, for most of us it was the first time any had played it.
    That was a fun night. utter chaos everywhere.


    Ewok: "Hey guys I'm going to die soon if you don't get the hunter off of me"
    Ewok dies
    Walker: "Oh sorry I thought someone was saving you already"
    LOL! I swear I saw someone running up to you to save you, so I concentrated on trying to keep the CI at bay so we weren't bunched up and an easy target for a Spitter. Then I looked and saw your icon on my screen turn to the dead symbol and was like "Oh fuck."


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    #23

    Re: Differences between L4D1 and L4D2

    And that's just exactly what this game has done. It's furthered our fear of getting separated, but added the fear of bunching up.

    Love it.

    Expect to see an article on it tomorrow


  4. Registered TeamPlayer BuddyLee.'s Avatar
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    #24

    Re: Differences between L4D1 and L4D2

    I'm so disappointed in the hunter in L4D2. The hunter seems nerfed to me, besides the increased stun time.

    BL
    Tribe of Bob

  5. Registered TeamPlayer PizzaSHARK!'s Avatar
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    #25

    Re: Differences between L4D1 and L4D2

    The hunter hasn't been changed at all aside from increased stun time. They still do the highest single-target DPS of any of the SIs (barring something unusual like a boomer surrounding someone with 20 CIs.) They're still the only real option for proper ninja swipes (simply because jockey doesn't hit hard enough, and charger is both too loud and too big), and if anything, the increased stun time has made it more rewarding to go for high-damage pounces by increasing the chance that you'll be able to get in an additional slash or two before they inevitably knock you off - the higher the initial pounce damage, the longer the delay before you can start slashing while they're down.
    [url=http://us.battle.net/sc2/en/profile/1040107/1/Beardhammer/[/url]

  6. Registered TeamPlayer Walkerxes's Avatar
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    #26

    Re: Differences between L4D1 and L4D2

    Quote Originally Posted by PizzaSHARK!
    The hunter hasn't been changed at all aside from increased stun time. They still do the highest single-target DPS of any of the SIs (barring something unusual like a boomer surrounding someone with 20 CIs.) They're still the only real option for proper ninja swipes (simply because jockey doesn't hit hard enough, and charger is both too loud and too big), and if anything, the increased stun time has made it more rewarding to go for high-damage pounces by increasing the chance that you'll be able to get in an additional slash or two before they inevitably knock you off - the higher the initial pounce damage, the longer the delay before you can start slashing while they're down.
    Actually, that's not entirely true.. The Spitter does the most DPS if the Survivors have a prolonged stay, especially as she can do that high rate of DPS to all 4 survivors simultaneously if she hits them right. That's why the duration of her acid is so short.. if it lasted longer it would be obnoxiously overbalanced. Even still, with that short duration, she can bring a full-health survivor to incap before the acid wears off.

    We actually eliminated the survivors practically out of the safe house that way. One of them had been incapped by horde + other SI attack, and the Spitter splootched on his body as his team gathered to rescue him.. boom, 3 more incapped simultaneously.

    Quote Originally Posted by Walkerxes
    And that's just exactly what this game has done. It's furthered our fear of getting separated, but added the fear of bunching up.

    Love it.

    Expect to see an article on it tomorrow
    http://www.texasteamplayers.com/index.php?page=360


  7. Registered TeamPlayer PizzaSHARK!'s Avatar
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    #27

    Re: Differences between L4D1 and L4D2

    How quickly does the damage ramp up? I know the first couple of hits only do about 3 or 5 damage apiece, so it apparently ramps up fast if it's doing a full 100 damage in its five or six seconds of existence.

    The hunter pops off a little under 10 damage per second while pouncing someone, and double that if they're incapped. I do know that the spit does significantly less damage to incapped targets, even in Expert.
    [url=http://us.battle.net/sc2/en/profile/1040107/1/Beardhammer/[/url]

  8. Registered TeamPlayer iravedic's Avatar
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    #28

    Re: Differences between L4D1 and L4D2

    Charger FTW!

    Last night on the first level of Parish the survivors were literally in the Safe room door, our team had incapped a player just outside the door. I spawn as Charger and proceed to bowl thru their entire team incapping three and slamming my target incap in the back of their safe room.

    The Charger can be difficult to use but is incredibly effective - mini tank is an understatement!

    As to the comments on the Hunter - I do think they have nerfed him a bit but made up for it with the increased stun time. This needs to be used by teams more. Now he is the instagator of an attack more then ever - one good pounce into a group of four followed by a Boom/Spit and then Charger/Smoker/Jockey can to a sick amount of damage.

    One question I'm still trying to figure out is the spawn pattern for the SI - any thoughts?

  9. Registered TeamPlayer enf's Avatar
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    #29

    Re: Differences between L4D1 and L4D2

    Quote Originally Posted by iravedic
    One question I'm still trying to figure out is the spawn pattern for the SI - any thoughts?
    Im hoping there isnt one. I always hated having SI teammates telling me to go quickly die as a boomer to get a third hunter just to work the SI spawning system. Let it be random so the combos that players come up with can virtually be endless.
    Quote Originally Posted by ATEXANnHISGUN View Post
    given the right set of circumstances I can motivate myself to eat a plate full of shit.

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    Differences between L4D1 and L4D2
    #30

    Re: Differences between L4D1 and L4D2

    Agreed

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