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Thread: This is why Random Sucks:

  1. Registered TeamPlayer 9ball's Avatar
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    Steam ID: JadeStern
    #51

    Re: This is why Random Sucks:

    Wraith, you aren't better than any of us in a person to person sense, so shut the fuck up about people having the audacity to get pissed at you for being so negative. That game was the only time I ever had a problem with you.

    Let me give you a little perspective here: In that game you were referencing, talks were going around for a votekick but we were to polite too actually do anything. There are also many people who refuse to play with you because of your attitude when losing

    You blame your gaming persona, the game, and the reasons you play games as reasons why you don't clean up your act and try to create a more balanced environment, but until you do I'd be hard pressed to ever give you an invite to anything but Survival or Campaign. You need to learn to have fun with your games under any circumstances or else stop ruining everyone elses good time



    Also I'd really like to see more normal versus played, but Realism versus is starting to become nature to me
    Last edited by 9ball; 05-31-10 at 01:27 PM.


    I'm an ice fairy who can pound a nail in with a banana!

  2. Registered TeamPlayer Thorsen's Avatar
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    #52

    Re: This is why Random Sucks:

    I don't think I'll ever touch normal vs again unless someone else invites me to it. RVS is SO MUCH better, I adore it. all RVS does is force survivors to actually communicate and play as a team more to survive. Awesome mode.

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    #53

    Re: This is why Random Sucks:

    Quote Originally Posted by Thorsen View Post
    I don't think I'll ever touch normal vs again unless someone else invites me to it. RVS is SO MUCH better, I adore it. all RVS does is force survivors to actually communicate and play as a team more to survive. Awesome mode.
    I won't play RVS with someone that's only played the game a few times. It's been a bad experience every time now.

  4. Registered TeamPlayer 9ball's Avatar
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    #54

    Re: This is why Random Sucks:

    Quote Originally Posted by bobbarkerissatan View Post
    I won't play RVS with someone that's only played the game a few times. It's been a bad experience every time now.
    This


    I'm an ice fairy who can pound a nail in with a banana!

  5. Registered TeamPlayer B-@-n-@-n-@'s Avatar
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    #55

    Re: This is why Random Sucks:

    I have played l4d2 for three weeks now and I get it i think
    http://www.teamplayergaming.com/image.php?type=sigpic&userid=6023&dateline=1274636  930

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    #56

    Re: This is why Random Sucks:

    Quote Originally Posted by B-@-n-@-n-@ View Post
    I have played l4d2 for three weeks now and I get it i think
    I'm talking about people that ask "ok, so what does the charger do exactly?" type new.

  7. Registered TeamPlayer Thorsen's Avatar
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    #57

    Re: This is why Random Sucks:

    *cough* Ruukil *cough*

    No, but seriously. I should have done normal vs for that game with new players in it. I agree that normal vs is a better way for new players to get used to the fame before being tossed into the fire.

  8. Administrator Kanati's Avatar
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    #58

    Re: This is why Random Sucks:

    I find it funny that for so long we were told by "those people" that the reason the game was broke was because infected simply couldn't take down survivors... and now the story is just the opposite... Survivors are broken. Or the maps are broken. Or some other lame assed excuse for losing.

    Maps aren't broken (excepting some bugs with SF which can result in the first map being "won" before the event or a screwed up second tank in the finale). Survivors aren't broken. Infected isn't broken. You lose, your team wasn't good enough to beat the other one, pure and simple. Luck plays a part, but skill plays a much larger part.

    Speaking of... I've found that some planned attacks do work and work well. The charge at the top of the escalators are known, expected, and still work for instance. But the best attacks are when the team executes well without talking/planning... Meaning when one person goes in, the other three just know their roles and execute immediately and precisely. So a mixture of random attacks and planned attacks seem to be the best and most effective.

    Wraith mentioned that he hates holing up AND rushing... Which is also pretty humorous. I mean... It sounds like he wants survivors on rails. Just set them up like ducks and have them walk in a straight line from point a to point b. Wouldn't that be great?! Umm... no. I'm not fond of teams that rush, but it works. And on some maps it works REALLY well. It's up to the infected team to counter it, not whine about it. In realism vs it sometimes works AGAINST the survivors. They rush and you snag the last one. That winds up letting the infected do a little bit more damage than if they were moving slowly. RV means that chip damage is very important again.

    I'm just weary of hearing people bitch about this, that or the other thing being broken on the game when it's their execution that was broken. This is a game of split-seconds and if even one person of the four man team doesn't execute correctly, then the team is set up to fail.

    Krakkens and shit. stop tempting them.
    -- Bigdog

  9. Registered TeamPlayer Walkerxes's Avatar
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    #59

    Re: This is why Random Sucks:

    Wait.. Wraith complains about this game? No way.. what's next, you're gonna tell me Pizza does too??

    I agree with Kanati.. the game isn't broken, you just suck at it.


  10. Registered TeamPlayer Sawemoff's Avatar
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    This is why Random Sucks:
    #60

    Re: This is why Random Sucks:

    Quote Originally Posted by Thorsen View Post
    Since we started doing captains more I have observed the following.

    Captains is essential to a fair game when two or more inexperienced players are present. Splitting up the newbishness is a good thing.

    Captains is basically pointless if everyone in attendance is equally skilled. In such a case I LOVE the idea of picking two LEADERS (Not captains, Leaders) One goes SI one goes SV and then the rest random. This is the best of both worlds IMO. You end up with a leader on both teams, and the skill equally and randomly spread out. The issue I have is that with captains all the time, you end up with stacks because people LIKE other people. I've noticed this in FNF on Tf2 and in lobbies.

    Let's face it. If given a choice between BlitzKrieg or StirFry, Knee is going to pick StirFry. Even though Blitz is better (no offense StirFry, Blitz is fantastic at L4D2). So what often happens is the pragmatic captain will have all the power-players and the casual easy going captain will have all the people he enjoys playing with, who may or may not be as talented.

    Random removes that problem, removes the problem of people feeling bad about being last, and speeds up the game start which can take a long time as is.

    Therefore. In my lobbies in the future, unless two or more noobs are present. I will be doing 2 leaders and random every time.
    Just so you know thorsen, the top two players in the game, 1st 2 slots, will ALWAYS be on opposite teams if you do random. Just have your 2 leaders in the top 2 slots.

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