Results 51 to 60 of 107
Thread: This is why Random Sucks:
-
05-31-10, 01:25 PM #51
Re: This is why Random Sucks:
Wraith, you aren't better than any of us in a person to person sense, so shut the fuck up about people having the audacity to get pissed at you for being so negative. That game was the only time I ever had a problem with you.
Let me give you a little perspective here: In that game you were referencing, talks were going around for a votekick but we were to polite too actually do anything. There are also many people who refuse to play with you because of your attitude when losing
You blame your gaming persona, the game, and the reasons you play games as reasons why you don't clean up your act and try to create a more balanced environment, but until you do I'd be hard pressed to ever give you an invite to anything but Survival or Campaign. You need to learn to have fun with your games under any circumstances or else stop ruining everyone elses good time
Also I'd really like to see more normal versus played, but Realism versus is starting to become nature to meLast edited by 9ball; 05-31-10 at 01:27 PM.
I'm an ice fairy who can pound a nail in with a banana!
-
-
-
-
-
-
-
05-31-10, 04:48 PM #58
Re: This is why Random Sucks:
I find it funny that for so long we were told by "those people" that the reason the game was broke was because infected simply couldn't take down survivors... and now the story is just the opposite... Survivors are broken. Or the maps are broken. Or some other lame assed excuse for losing.
Maps aren't broken (excepting some bugs with SF which can result in the first map being "won" before the event or a screwed up second tank in the finale). Survivors aren't broken. Infected isn't broken. You lose, your team wasn't good enough to beat the other one, pure and simple. Luck plays a part, but skill plays a much larger part.
Speaking of... I've found that some planned attacks do work and work well. The charge at the top of the escalators are known, expected, and still work for instance. But the best attacks are when the team executes well without talking/planning... Meaning when one person goes in, the other three just know their roles and execute immediately and precisely. So a mixture of random attacks and planned attacks seem to be the best and most effective.
Wraith mentioned that he hates holing up AND rushing... Which is also pretty humorous. I mean... It sounds like he wants survivors on rails. Just set them up like ducks and have them walk in a straight line from point a to point b. Wouldn't that be great?! Umm... no. I'm not fond of teams that rush, but it works. And on some maps it works REALLY well. It's up to the infected team to counter it, not whine about it. In realism vs it sometimes works AGAINST the survivors. They rush and you snag the last one. That winds up letting the infected do a little bit more damage than if they were moving slowly. RV means that chip damage is very important again.
I'm just weary of hearing people bitch about this, that or the other thing being broken on the game when it's their execution that was broken. This is a game of split-seconds and if even one person of the four man team doesn't execute correctly, then the team is set up to fail.
Krakkens and shit. stop tempting them. -- Bigdog
-
-
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks