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Thread: L4D FEED

  1. RSS Bot FEED's Avatar
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    #1

    L4D FEED

    Four Swordsmen of the Apocalypse, What is your favorite finale? What is your favorite Melee Weapon?

    Four Swordsmen of the Apocalypse
    Four Swords against plenty of apocalypse!

    Armed with only swords the survivors face near continuous streams of Special Infected ready to be sliced and diced.


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    Last edited by Walkerxes; 08-27-10 at 04:36 PM.

  2. Registered TeamPlayer Adretheon's Avatar
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    #2

    Re: L4D Blog: WEEK 12

    Boring

    Shoulda had common only x100

    That woulda bee fun...and actually a challenge

  3. Registered TeamPlayer WaterDumple's Avatar
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    #3

    Re: L4D Blog: WEEK 12

    This one is...really boring. I guess it's over fast since there isn't much to look for.

  4. RSS Bot FEED's Avatar
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    #4

    L4D Blog: WEEK 13

    Mutation Week 13: Hard Eight, What is your favorite Melee Weapon?, What else are you playing?

    Hard Eight
    Double the specials, quadruple the fun!

    Face eight Special Infected at one time, this is double the standard number! And if that wasn’t trouble enough, we also increase the spawning frequency so it is raining Specials.



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  5. Registered TeamPlayer FragRaptor's Avatar
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    #5

    Re: L4D Blog: WEEK 12

    Hmm this might be interesting.

  6. Registered TeamPlayer Wraith's Avatar
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    #6

    Re: L4D Blog: WEEK 12

    This is campaign-only I assume?

  7. RSS Bot FEED's Avatar
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    #7

    L4D Blog: WEEK 14

    Mutation Week 14: Healthpackalypse!, What else are you playing?, Pick Your Mutation, extra updates.

    Healthpackalypse!
    No health in this versus game.

    Grind down the Survivors and don’t worry about them bouncing back. With no Health kits in Versus, their permanent health is on a one way ride to zero.


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  8. Registered TeamPlayer 9ball's Avatar
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    #8

    Re: L4D Blog: WEEK 12

    healthpackalypse: confogl without the drama?


    I'm an ice fairy who can pound a nail in with a banana!

  9. Registered TeamPlayer PizzaSHARK!'s Avatar
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    #9

    Re: L4D Blog: WEEK 12

    Quote Originally Posted by 9ball View Post
    healthpackalypse: confogl without the drama?
    Confogl is more than just removing medkits. There are many other issues it addresses.

    It's also worth noting Healthpackalypse doesn't really address any major issues. If you want to say the Survivors are all given a Fatman (Fallout 3 reference for you poor souls who haven't played it), this new mutation just gives the Fatman to the Infected team.

    Survivors should be able to recover from mistakes - it's not fun to die every single time because there is no forgiveness. But the problem with vanilla is that it's too forgiving, which means it's not very fun for Infected players (most of the time.) There should be some health items - just not many. They should be rare, precious, and using one should be an important decision.
    Last edited by PizzaSHARK!; 07-24-10 at 12:25 AM.

  10. Administrator Kanati's Avatar
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    #10

    Re: L4D Blog: WEEK 12

    We played last night and I didn't even notice that there wasn't any health packs until someone pointed it out. And we were still getting people into safe rooms. Sometimes... There were a lot of drunk people playing though.

    Regardless... I could deal with it the way it is... Health packs to start and pills and adrenaline to find. It seemed reasonably good last night as far as balance.

    But I'll pass on confogl's way of doing things.

    Krakkens and shit. stop tempting them.
    -- Bigdog

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