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Thread: L4D3 ideas

  1. Registered TeamPlayer BuddyLee.'s Avatar
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    #11

    Re: L4D3 ideas

    Quote Originally Posted by BuddyLee. View Post
    Dude, I love "Eye of the Beholder". I want to be a Dwarf Wizard.

    BL
    Besides this, I have played l4d2 mods that give you upgrades as the game progresses. Named xpmod or something like that.

    BL
    Tribe of Bob

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    #12

    Re: L4D3 ideas

    @Bunni: They originally did have a "open world" design but they changed it during campus because playtesters would get comfortable with the "best" route and take that all the time. That's what happens here with any sort of multiple paths already, and what would happen if they tried open world design again.

  3. Registered TeamPlayer flame's Avatar
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    #13

    Re: L4D3 ideas

    Quote Originally Posted by Wraith View Post
    @Bunni: They originally did have a "open world" design but they changed it during campus because playtesters would get comfortable with the "best" route and take that all the time. That's what happens here with any sort of multiple paths already, and what would happen if they tried open world design again.
    The idea is that shit spawns at random to block paths, so when you play you are searching for a path, any path, just a way to gtfo. Not just an either or situation. Like a much more complex layout of the graveyard in the parish on a full level scale.
    [SsT] Sigs and Avatars-sstflame-png

  4. Administrator Bunni's Avatar
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    #14

    Re: L4D3 ideas

    Quote Originally Posted by flame View Post
    The idea is that shit spawns at random to block paths, so when you play you are searching for a path, any path, just a way to gtfo. Not just an either or situation. Like a much more complex layout of the graveyard in the parish on a full level scale.
    ya, have a city, and while loading block random pathways to force survivors to not rely on using routes which were successful in previous sessions on that map. And only do this per session (NOT everytime the survivors die and respawn, but at the initial map load)

  5. Registered TeamPlayer flame's Avatar
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    #15

    Re: L4D3 ideas

    The maps should have various cost/benefit routes. Do you go into buildings in search of a quicker path or stay in open streets. Is that a dead end or will you get somewhere. Perhaps shorter routes have less throwables and health items, longer routes have more items, ammo. Perhaps a real route around a witch or other SI death traps.
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  6. Administrator Kanati's Avatar
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    #16

    Re: L4D3 ideas

    There are actually places like that in even the first game. We just don't normally recognize them as such.

    But it became apparent in No Mercy on the first map. How many people run inside now after exiting the alley to check the health cabinet? Nobody I know of. It's too dangerous with spitters and chargers. So now everyone runs the streets. And alternately from THAT you can go the long way around the backside if you want.

    But I like the random blocks idea. Where there might be four routes through a map and three of them are randomly blocked off.

    Krakkens and shit. stop tempting them.
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  7. Registered TeamPlayer maximusboomus's Avatar
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    #17

    Re: L4D3 ideas

    Minecrack blended with L4D2.... Thats what I need....
    http://www.teamplayergaming.com/image.php?type=sigpic&userid=6279&dateline=1274458  788


  8. Registered TeamPlayer flame's Avatar
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    #18

    Re: L4D3 ideas

    Quote Originally Posted by Kanati8869 View Post
    There are actually places like that in even the first game. We just don't normally recognize them as such.

    But it became apparent in No Mercy on the first map. How many people run inside now after exiting the alley to check the health cabinet? Nobody I know of. It's too dangerous with spitters and chargers. So now everyone runs the streets. And alternately from THAT you can go the long way around the backside if you want.

    But I like the random blocks idea. Where there might be four routes through a map and three of them are randomly blocked off.
    Actually went the back way in vs the other day, with the combo of a witch right of the alarm car it just seemed safer.
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  9. Registered TeamPlayer Anti-Squeaker's Avatar
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    #19

    Re: L4D3 ideas

    my idea for L4D3? Don't make it until HL2: Episode 3 is done.

    Yeah, I went there.

  10. Registered TeamPlayer enf's Avatar
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    #20

    Re: L4D3 ideas

    Quote Originally Posted by maximusboomus View Post
    Minecrack blended with L4D2.... Thats what I need....
    Pitfall + Zombies = L4D3

    haha

    How about setting? They've done city, farm, amusement park, bayou, suburb/lake (to an extent)... Im thinking something like casino (New Vegas ripoff) or govt testing facility (Umbrella Corporation ripoff).
    Quote Originally Posted by ATEXANnHISGUN View Post
    given the right set of circumstances I can motivate myself to eat a plate full of shit.

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