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Thread: Big update!

  1. Registered TeamPlayer Cainun's Avatar
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    Big update! Big update! Big update!
    #1

    Big update!

    PC Product Update 7 - 4/22/11

    Summary
    It’s the Throwback Throwdown in Monday Night Combat! Uncle Tully’s Funland is now available in Crossfire with new game play features! First up we have Chickey Cantor. He will now spawn in Uncle Tully’s Funland. Make Chickey fly away by shooting him and earn a big single-life buff for your entire team! Wait for Chickey to slam the ground and then you can grapple him. Ride him for eight seconds and earn big money! Just be careful, riders tend to be easy targets for enemy Pros. Secondly we’re introducing new bot spawners. These spawners have buttons for specifically spawning Jackbots, Black Jacks, Slims, Scramblers, Gremlins, Gapshots and Bouncers.
    We also focused a bit on the server side features of Monday Night Combat. We’ve included reserved slots, easier kicking and some improvements to the All Star Rating system.


    New Features
    • New Crossfire Map: Uncle Tully’s Funland
    • New bot spawn buttons for Uncle Tully’s Funland
    • Chickey Cantor now spawns in Uncle Tully’s Funland
    • New reserved slots for server admins
    • New Action Menu. The Action Menu is an in-game menu for accessing buttons to easily mute players or vote to kick them.
    • New animation for all Pros when they use jump pads
    • Added in a new random lines from Mickey Cantor during the course of the match
    • Reserved slots for players, settable by the server admin. Players are specified by SteamID in the HostileAccess.ini file; in a similar manner to how players are listed for banning. Adding an entry to the "VIPIDs" array (for example "VIPIDs=0x0110000104524662") will cause that player to be a VIP on the server. When a VIP attempts to join a full server, the server will kick the most recently joined nonVIP player to make room for the joining VIP. If a server is full of VIPs, then any incoming VIPs will be rejected as normal. VIPs must still know the server password (if any) to gain entrance. Also, if a VIP is banned, the ban will take priority over VIP status. ALSO, the cooldown period which a player who has been votekicked must wait before rejoining a server has been made configurable. The default value of VoteKickCooldown=10 (minutes) can be modified in the HostileAcess.ini. Note that a player who has been votekicked off of a server must wait VoteKickCooldown*NumberOfVotekicks minutes before being allowed to rejoin, thus further discouraging repeat offenders.


    Balance and Adjustments
    • Added back the number of juice uses in the end game summary
    • Adjusted the way we calculate All Star Rating
    • Adjusted the key bindings screen to accommodate the new action menu
    • Changed the hit sound for the cardboard tube on the Cardboard Tube Samurai skin for the Assassin
    • Reduced ban time from a vote kick
    • Increased height of glass barriers in Grenade III Arena



    Fixes
    • Fixed issue where level 3 Assault charge did not deal enough grapple damage to Bots
    • Fixed Sniper’s juice armor obscuring scope visibility
    • Fixed high frame rates causing reduced initial movement speed
    • Fixed normal maps textures on Assassin’s sword and dagger
    • Fixed Assassin’s being visible at distances they shouldn’t be in maps with fog
    • Players can no longer be killed after the round has ended

    Reserve slots, easier kick management, a new map, and bug fixes. Sounds sweet.

  2. Registered TeamPlayer Walkerxes's Avatar
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    #2

    Re: Big update!

    Kick management is a player function, though, not admin function. But.. important part: Reserve slots! Keep an eye out for this to become available to MNC regs!

    I just wish they'd do a VOIP fix.


  3. Registered TeamPlayer Cainun's Avatar
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    #3

    Re: Big update!

    Quote Originally Posted by Walkerxes View Post
    Kick management is a player function, though, not admin function. But.. important part: Reserve slots! Keep an eye out for this to become available to MNC regs!

    I just wish they'd do a VOIP fix.
    Thats what I'm still waiting on, they've said its incoming though... Just a matter of when it'll arrive.

  4. Registered TeamPlayer Walkerxes's Avatar
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    #4

    Re: Big update!

    I was hoping when I went to update the servers this morning.. hopefully soon. (being able to add MOTD's, server banners in the server list, and scrolling messages would be welcome too)


  5. Registered TeamPlayer WaterDumple's Avatar
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    Big update! Big update!
    #5

    Re: Big update!

    Tried the new map out four or five times tonight, managed to find a server with no other rotation. Some general observations so far:

    -It's fairly hard to play Sniper or Assassin better than any other class. There are not a lot of close quarters/isolated places, so the map definitely favors the bigger classes like Tank and Gunner, though my Firebases did some murderous things and I can tell Support is just as important as on any other map, especially since there's only one bot track.

    -Chickey's buff makes an enormous difference to your stats. Because it applies to your whole team, it's well worth taking the time to go for him unless your moneyball is taking damage or whatever. There is a feather effect on anybody with it active.

    -Because any class can spawn bots and the prices are adjusted (Scramblers are cheaper, for instance), there are far more pro bots on the field.

    -The map tends to stalemate. On my first run of the map, we were really hammering down the other team; we got Chickey's buff several times, always got the annihilator, had the middle completely locked down, and we still had to win by rushing in OT. Since there's only one bot track, staying with the bots consistently is your best bet at getting anywhere.

    -There are a lot of jump pads, and they can get you across the map very quickly. It's good to keep some money around to activate them.

    -The map is awesome.






  6. Registered TeamPlayer JimboIncinerator's Avatar
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    #6

    Re: Big update!

    Played it yesterday and was good fun. I was support and easy to hold down the center area with your turret. We actually won the match which was cool. It is rather large map though with a lot of nooks and crannies to hide in. I need to play it some more because i have little strats for this map as of yet.

  7. Registered TeamPlayer Cainun's Avatar
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    #7

    Re: Big update!

    Thus far... I'm really finding this new map to be crap, honestly. Its extremely sided towards tanks and assaults, and to a lesser extent supports. Snipers and Sins get boned because of all the cramped quarters, there are no half decent places for snipers to set up shop, and because of mobility, and the way the map is formed, its almost impossible to lock down areas with frost traps. In terms of moneyballs, this map feels like Steel Peel 2.0. One team gets pushed back into their spawn, and it stays that way the rest of the game. Its impossible for the attacking team to kill the MB, its impossible for the defenders to break a contain. I'm getting a really bad first impression of this map, to be perfectly frank. I hope they make some adjustments to it, I really do.

    As for Chickey Cantor, I really dislike the fact that they put him way out in the middle of nowhere. In order to get him, people on your team have to completely leave the battlefield, and disregard their team and bots for a chance at getting a few hundred bucks, and perhaps the kill on Chickey for the buff. Its a risky gamble to say the very least.

  8. Registered TeamPlayer gatita_andy's Avatar
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    Big update! Big update! Big update! Big update!
    #8

    Re: Big update!

    I think our servers need updating its been a while now and we still cant join

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