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Thread: Second teams' Tank Spawn Distance Variation

  1. Administrator Bunni's Avatar
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    Steam ID: bunni Bunni's Originid: Dr_Bunni
    #71

    Re: Second teams' Tank Spawn Distance Variation

    woops that's a typo, should be 'plugins', but i guess you do not like those either?

  2. Registered TeamPlayer Morningfrost's Avatar
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    #72

    Re: Second teams' Tank Spawn Distance Variation

    Quote Originally Posted by Sawemoff View Post
    thanks for reading well morningfrost =)
    That's what I do Saw, I nitpick and correct people's assumptions I can't play for shit, but I can damn sure read and bitch properly

    Quote Originally Posted by Kanati8869 View Post
    I don't like mods. </grumblefuck>
    I'd tell you to stop acting like a child, grow up and act your age....but you'd probably die

  3. Registered TeamPlayer ¤[BlitzKrieg]¤'s Avatar
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    Steam ID: blitz_boy ¤[BlitzKrieg]¤'s Originid: Epithite
    #73

    Re: Second teams' Tank Spawn Distance Variation

    Realism VS was once just a mod... Kanati loves that one.

    But what the hell is wrong with trying to make it where a tank can't completely obliterate a game? What is wrong with one simple change to make things better? Just because it isn't an official thing that the company uses (even though that would still mean them modding the game) you hate it? Gah...

    BlitzKrieg: Just know that I love you.
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  4. Administrator Kanati's Avatar
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    #74

    Re: Second teams' Tank Spawn Distance Variation

    Go for it. Do it. SOMEONE... Likely blitz being blitz (he's crafty and finds things most of us don't think about... it's a compliment... shut up.) will find a way to exploit it. Mark my words.

    Krakkens and shit. stop tempting them.
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  5. Administrator Bunni's Avatar
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    Steam ID: bunni Bunni's Originid: Dr_Bunni
    #75

    Re: Second teams' Tank Spawn Distance Variation

    Quote Originally Posted by Kanati8869 View Post
    Go for it. Do it. SOMEONE... Likely blitz being blitz (he's crafty and finds things most of us don't think about... it's a compliment... shut up.) will find a way to exploit it. Mark my words.
    right, but id rather just have one person exploiting that.

    Then every team keeping the elevator door's closed while the tank burns XD


    alright, ill set tank spawn variation to 0, well see how it goes, how it feels. If we get a lot of prelighter's setting tanks a'blaze ill load in the tank-spawn-protection plugin.

  6. Registered TeamPlayer ¤[BlitzKrieg]¤'s Avatar
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    Steam ID: blitz_boy ¤[BlitzKrieg]¤'s Originid: Epithite
    #76

    Re: Second teams' Tank Spawn Distance Variation

    In the long run that confogl has been around, nobody has had problem with players lighting the tank because they knew where it spawned in. The only true pre-light spot was on Parish level 2 where the tank spawns during event. You could throw a molly up on the building and most of the time the tank would climb into it without knowing it was there, and even then it wasn't a pre-light because you can avoid it if you know it is there.

    BlitzKrieg: Just know that I love you.
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  7. Registered TeamPlayer Adretheon's Avatar
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    #77

    Re: Second teams' Tank Spawn Distance Variation

    I think valve adjusted it so people don't see the tank spawn. Least I haven't seen anyone able to in a long while.

  8. Registered TeamPlayer PizzaSHARK!'s Avatar
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    #78

    Re: Second teams' Tank Spawn Distance Variation

    Quote Originally Posted by ¤[BlitzKrieg]¤ View Post
    confogl.
    :P

  9. Registered TeamPlayer PizzaSHARK!'s Avatar
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    #79

    Re: Second teams' Tank Spawn Distance Variation

    Quote Originally Posted by Kanati8869 View Post
    Go for it. Do it. SOMEONE... Likely blitz being blitz (he's crafty and finds things most of us don't think about... it's a compliment... shut up.) will find a way to exploit it. Mark my words.
    Exploiting what, exactly? Tank spawns in the exact same position for both teams, right down to the coordinates. Tank is also "stunned" and immune to everything before a player takes control and the player has a few seconds of immunity to fire to ensure there's no pre-lighting.

    If you're not interested in running Confogl, I think there's a mod out that's somewhat similar to it, without removing things like tier 2 weapons and stuff. I think it's specific to realism VS, though. Called SRS, I think.

  10. Registered TeamPlayer judedeath's Avatar
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    #80

    Re: Second teams' Tank Spawn Distance Variation

    So anything happening with this?
    Quote Originally Posted by maximusboomus View Post
    Battlefield bad company and battlefield 3 didn't have voip. We bitch. Day z has voip we bitch...

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