Page 4 of 7 FirstFirst 1234567 LastLast
Results 31 to 40 of 64

Thread: L4D Blog: Dead Air Beta Released

  1. Registered TeamPlayer enf's Avatar
    Join Date
    03-15-07
    Posts
    12,497
    Post Thanks / Like
    Blog Entries
    1
    Stat Links

    L4D Blog: Dead Air Beta Released L4D Blog: Dead Air Beta Released L4D Blog: Dead Air Beta Released
    Gamer IDs

    Steam ID: enf11
    #31

    Re: L4D Blog: Dead Air Beta Released

    Touche good sir.
    Quote Originally Posted by ATEXANnHISGUN View Post
    given the right set of circumstances I can motivate myself to eat a plate full of shit.

  2. Registered TeamPlayer Mr_Blonde_OPS's Avatar
    Join Date
    06-14-10
    Location
    Chicago, IL
    Posts
    6,656
    Post Thanks / Like
    Blog Entries
    1
    Stat Links

    L4D Blog: Dead Air Beta Released L4D Blog: Dead Air Beta Released L4D Blog: Dead Air Beta Released L4D Blog: Dead Air Beta Released L4D Blog: Dead Air Beta Released L4D Blog: Dead Air Beta Released
    Gamer IDs

    PSN ID: Mr_Blonde_OPS Steam ID: 76561197997819398 Mr_Blonde_OPS's Originid: Mr_Blonde_OPS
    #32

    Re: L4D Blog: Dead Air Beta Released

    I think there are plenty of good spots for the SI to hit on the finale. Any corner that the SV want to hold out in has an area that the SI can either attack from behind them or from the sides simultaneously. Surviving both the Tanks is a bitch though, especially when it is bowling for SV with a luggage car.

  3. Registered TeamPlayer
    Join Date
    11-18-07
    Posts
    2,102
    Post Thanks / Like
    Stat Links

    L4D Blog: Dead Air Beta Released
    #33

    Re: L4D Blog: Dead Air Beta Released

    Sorry to be a debbie downer. 2nd time played, blood harvest is still head and shoulders a much better campaign. This map is basically 3-4 levels of the same thing - going up and down stairs and moving through tight hallways. BOWRING.
    Quote Originally Posted by CivilWars View Post
    There are 2 men that I find attractive, the rock, and brad Pitt, especially in troy.


  4. Administrator Kanati's Avatar
    Join Date
    05-15-08
    Location
    Pekin, Illinois, United States
    Posts
    17,724
    Post Thanks / Like
    Stat Links

    L4D Blog: Dead Air Beta Released L4D Blog: Dead Air Beta Released L4D Blog: Dead Air Beta Released L4D Blog: Dead Air Beta Released L4D Blog: Dead Air Beta Released L4D Blog: Dead Air Beta Released
    #34

    Re: L4D Blog: Dead Air Beta Released

    Death Toll is the best l4d1 map. Period.

    Krakkens and shit. stop tempting them.
    -- Bigdog

  5. Registered TeamPlayer Morningfrost's Avatar
    Join Date
    03-30-11
    Posts
    2,156
    Post Thanks / Like
    Stat Links

    L4D Blog: Dead Air Beta Released
    #35

    Re: L4D Blog: Dead Air Beta Released

    Quote Originally Posted by Pimp Trizkit View Post
    There's a significant difference between it "rarely" (because even with my limited playtime, it's happened at least a handful of times) happening and it not being possible due to an idiotic way of scoring. At no time should your score go from 100 to 780 simply because you started the finale. That's retarded.
    It looks like the finale scoring is based solely on distance and has nothing to do with actually starting the finale or anything like that. On the playthrough I did earlier today, we killed someone almost right off the bat, and the SVs got about 600ish points when they got to the gas truck because of it. So I would think that would be a very easy bug for them to fix, making the points timed like every other finale in the game. Looks like it's just something they forgot to change. Hence the reason it's a Beta.

  6. Registered TeamPlayer gatita_andy's Avatar
    Join Date
    04-04-09
    Location
    Orofino, Idaho, United States
    Posts
    6,081
    Post Thanks / Like
    Stat Links

    L4D Blog: Dead Air Beta Released L4D Blog: Dead Air Beta Released L4D Blog: Dead Air Beta Released L4D Blog: Dead Air Beta Released
    #36

    Re: L4D Blog: Dead Air Beta Released

    Quote Originally Posted by Kanati8869 View Post
    Death Toll is the best l4d1 map. Period.
    absolutely! tho I love dead air and I am GLAD the camp spot is gone in the airport mighty fire... they should do that with that corner from hell in carni :P

  7. Registered TeamPlayer PizzaSHARK!'s Avatar
    Join Date
    07-27-07
    Posts
    4,930
    Post Thanks / Like
    #37

    Re: L4D Blog: Dead Air Beta Released

    Quote Originally Posted by Pimp Trizkit View Post
    The finale's scoring is whack. You radio in, and your score immediately goes to ~780. Very little room for comebacks. Will wait until they fix a few things before playing it again.
    So play with health bonus But, yeah... sounds like a bug.

  8. Registered TeamPlayer ¤[BlitzKrieg]¤'s Avatar
    Join Date
    02-22-09
    Location
    Fort Collins, Colorado
    Posts
    1,152
    Post Thanks / Like
    Stat Links

    L4D Blog: Dead Air Beta Released L4D Blog: Dead Air Beta Released L4D Blog: Dead Air Beta Released
    Gamer IDs

    Steam ID: blitz_boy ¤[BlitzKrieg]¤'s Originid: Epithite
    #38

    Re: L4D Blog: Dead Air Beta Released

    Dre, you are still homosexual. I love the entire campaign except for the finale because I remember easy spots to defend from even without the one they blocked off. Hunter paradise is all I have to say. And rocket booms. I can't imagine all the charge/spit locations...

    BlitzKrieg: Just know that I love you.
    MaximusBoomus: sigh knowing isnt enough these days... I need your black hoody man twisting my nipples

  9. Registered TeamPlayer Adretheon's Avatar
    Join Date
    06-07-07
    Posts
    10,524
    Post Thanks / Like
    Blog Entries
    7
    Stat Links

    L4D Blog: Dead Air Beta Released L4D Blog: Dead Air Beta Released L4D Blog: Dead Air Beta Released
    Gamer IDs

    Gamertag: Adreatheon PSN ID: Adretheon Steam ID: Adretheon
    #39

    Re: L4D Blog: Dead Air Beta Released

    I've played DA a couple of times and every time the SV made it through with at least 1-3 guys. They fixed what was a potential problem(or we did by playing it differently) on Sv. Now it seems stacked on SV side if the team is smart enough to do what they should.

  10. Registered TeamPlayer enf's Avatar
    Join Date
    03-15-07
    Posts
    12,497
    Post Thanks / Like
    Blog Entries
    1
    Stat Links

    L4D Blog: Dead Air Beta Released L4D Blog: Dead Air Beta Released L4D Blog: Dead Air Beta Released
    Gamer IDs

    Steam ID: enf11
    #40

    Re: L4D Blog: Dead Air Beta Released

    Quote Originally Posted by gatita_andy View Post
    they should do that with that corner from hell in carni :P
    Word on the street is that theyre changing up the finale soon...
    Quote Originally Posted by ATEXANnHISGUN View Post
    given the right set of circumstances I can motivate myself to eat a plate full of shit.

Page 4 of 7 FirstFirst 1234567 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Title