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Thread: L4D Blog: Dead Air Beta Released

  1. Registered TeamPlayer B-@-n-@-n-@'s Avatar
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    #41
    Quote Originally Posted by enf View Post
    Word on the street is that theyre changing up the finale soon...
    They technically changed it already. I'm not sure if it was the change they were talking about but they cut the spawn distances in half. Not that it will do anything >>
    http://www.teamplayergaming.com/image.php?type=sigpic&userid=6023&dateline=1274636  930

  2. Registered TeamPlayer Adretheon's Avatar
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    #42

    Re: L4D Blog: Dead Air Beta Released

    That was just the spawn distance for every map. They are actually in the middle of completely re-doing the finale for darny. Hopefully for the better, but as stated already it wont take much to make it better.

  3. Registered TeamPlayer kANG's Avatar
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    #43
    Once they fix the ending this map will be nice....i never played lfd so hopefully they add all the maps from lfd.....it keeps the game fresh...got tired of the same maps over and over....

  4. Registered TeamPlayer kANG's Avatar
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    #44
    The one thing i didnt really like about the finally is how open the area is....makes it tough for the infected to spawn....

  5. Registered TeamPlayer B-@-n-@-n-@'s Avatar
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    #45
    Yeah its a little hard but the finale is what really kinda made me not like this map!
    http://www.teamplayergaming.com/image.php?type=sigpic&userid=6023&dateline=1274636  930

  6. Registered TeamPlayer PizzaSHARK!'s Avatar
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    #46

    Re: L4D Blog: Dead Air Beta Released

    Quote Originally Posted by Adretheon View Post
    That was just the spawn distance for every map. They are actually in the middle of completely re-doing the finale for darny. Hopefully for the better, but as stated already it wont take much to make it better.
    They just need some more of those scaffolds or whatnot. Just something to block LOS so it's actually possible to attack from more than one angle against a team defending up in the stands.

    Honestly, I think they should redesign it so that the survivors are meant to take the finale on the stage. It's a goddamn metal concert and they're in the stands? Ridiculous.

  7. Registered TeamPlayer ¤[BlitzKrieg]¤'s Avatar
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    #47

    Re: L4D Blog: Dead Air Beta Released

    Quote Originally Posted by PizzaSHARK! View Post
    Honestly, I think they should redesign it so that the survivors are meant to take the finale on the stage. It's a goddamn metal concert and they're in the stands? Ridiculous.
    I still remember that everyone used to do it on the stage for a while after the game came out... those days were good.

    BlitzKrieg: Just know that I love you.
    MaximusBoomus: sigh knowing isnt enough these days... I need your black hoody man twisting my nipples

  8. Registered TeamPlayer Adretheon's Avatar
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    #48

    Re: L4D Blog: Dead Air Beta Released

    Quote Originally Posted by kANG View Post
    The one thing i didnt really like about the finally is how open the area is....makes it tough for the infected to spawn....
    Smoker boomer combos works wonders on the finale. If you can get people away from the closet you'll do good damage cause the horde will spawn in there.

  9. Registered TeamPlayer flame's Avatar
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    #49

    Re: L4D Blog: Dead Air Beta Released

    I like playing the stage, its more fun to me.
    [SsT] Sigs and Avatars-sstflame-png

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    #50

    Re: L4D Blog: Dead Air Beta Released

    I like playing it now more than before. Regardless of the scoring problem now. That spot on the other side of the plane was too hard to get ANY kind of a hit on people. Now at least you can get hits. They still aren't what I would consider EASY, but they definitely aren't impossible like before. Try running a boomer halfway to the survivors from the plane. Or a smoker who still wasn't in range.

    Krakkens and shit. stop tempting them.
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