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Thread: L4D Blog: Dead Air Beta Released
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07-28-11, 01:09 AM #61
Re: L4D Blog: Dead Air Beta Released
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07-28-11, 01:14 AM #62
Re: L4D Blog: Dead Air Beta Released
I don't expect much, but you would think that if they fix one spot they would fix the others along with it >.<
BlitzKrieg: Just know that I love you.
MaximusBoomus: sigh knowing isnt enough these days... I need your black hoody man twisting my nipples
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07-28-11, 11:55 AM #63
Re: L4D Blog: Dead Air Beta Released
It can't even be that hard. I'm almost certain that all they'd need to do is add an invisible wall (clearly that button works since they're EVERYFUCKINGWHERE ELSE in L4D2 maps) to prevent the climbing necessary to fix the glitch exploits.
Swamp Fever missing tanks might be harder, but it's been like, what, two years now? Surely they can think of SOMETHING.
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07-29-11, 01:14 PM #64Re: L4D Blog: Dead Air Beta Released
Played it last night and it was awesome. Even though the whole back area is now full with objects that the SI can spawn behind and a luggage cart basically in front of the SV for the Tank, we still managed to get 3 players on the plane. I liked it a lot.
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