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Thread: Nuclear Dawn Beta Server

  1. Registered TeamPlayer
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    #31

    Re: Nuclear Dawn Beta Server

    Alright, i finally fixed it properly. Commander will no longer be team swapped. it's version 1.02 so make sure you got the right one.

    https://forums.alliedmods.net/showthread.php?p=1543109

  2. Registered TeamPlayer Blah64's Avatar
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    #32

    Re: Nuclear Dawn Beta Server

    Thanks.

    We installed the team switcher plugin, and it 'works' in that the teams are switched at the end of the round, but the server only plays one round per map now even with the server set to 2 round per, which makes the plugin pointless.

  3. Registered TeamPlayer
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    #33

    Re: Nuclear Dawn Beta Server

    the mp_maxrounds variable is set to 2? Is it being 'unset' anywhere? It worked fine on my test and live server (changing the maxrounds). During my testing of one of the plugins i had mp_maxrounds set to 99999 and mp_roundtime set to 1.. It cycled through 10s of rounds without changing.

    The default was 2 on my test server locally without setting it at all. So there has to be something going on somewhere.

    Could it be that your max round time matches or is higher than max map time? So instead of changing the round it changes the map?
    Last edited by senseless; 08-30-11 at 02:28 AM.

  4. Registered TeamPlayer WileECyte's Avatar
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    #34

    Re: Nuclear Dawn Beta Server

    Per our config:

    mp_roundtime 45
    mp_maxrounds 2
    mp_timelimit 90

    I took a stock server.cfg and changed a few things like the server name, rcon pw, etc and left the rest pretty much stock.

    Updated the auto-balance script.

  5. Registered TeamPlayer
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    #35

    Re: Nuclear Dawn Beta Server

    I don't know what to say about that. I'd report it on the tracker as a server side bug.

    Nuclear Dawn -> Tracker

  6. Registered TeamPlayer WileECyte's Avatar
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    #36

    Re: Nuclear Dawn Beta Server

    I didn't restart the server, I just loaded the plugin via the console (sm plugins load), but the server has been restarted with our daily reboot of the server it's hosted on, so we'll see if we see any difference.

  7. Registered TeamPlayer
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    #37

    Re: Nuclear Dawn Beta Server

    Updated round end team switcher plugin due to the issues you were having.

    https://forums.alliedmods.net/showth...59#post1543759

    I was unable to replicate your problem. even with the updated game server.

    What version of sourcemod are you running? Use the latest from the 1.4 development tree and it should fix your issues. I suspect your problems are coming from running the 1.3.8 or 1.3.9 trees.

    Automated Snapshots

    The 1.4 tree from my experience is very stable. My tf2 server uptime is going on months.

    Also, the latest server updated removed mp_maxrounds as a configuration variable. The only way you can change max rounds now is with sm_cvar mp_maxrounds
    Last edited by senseless; 08-30-11 at 10:02 PM.

  8. Registered TeamPlayer WileECyte's Avatar
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    #38

    Re: Nuclear Dawn Beta Server

    We're running SM 1.4 snapshot 3380.

    I need to update our config to use sm_cvar on the configuration variables they removed in the latest server release.

  9. Registered TeamPlayer Adretheon's Avatar
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    #39

    Re: Nuclear Dawn Beta Server

    It's doing it again. Also it seems like we aren't changing from one map.

  10. Registered TeamPlayer Blah64's Avatar
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    #40

    Re: Nuclear Dawn Beta Server

    According to the steam forums, the reason why everyone is crashing when trying to connect to the server is that the server wasn't updated to the latest hotfix.

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