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Thread: OUR 1st PATCH!! (Change Log Inside)

  1. Registered TeamPlayer Tenrou's Avatar
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    OUR 1st PATCH!! (Change Log Inside) OUR 1st PATCH!! (Change Log Inside)
    #1

    OUR 1st PATCH!! (Change Log Inside)

    How exciting!!

    Quote Originally Posted by Olly View Post
    We have just submitted the first update to the Nuclear Dawn Beta; It should be live in a few hours.

    This update is also for dedicated servers.

    Changelog

    Code and Bugs:
    • Patched squad panel crash
    • Patched round cleanup bugs
    • Players should no longer get stuck when jumping up on the secondary resource point
    • Removed unused weapons and abilities
    • Tweaked rank XP requirements
    • Improved advanced video menu. Settings also now save
    • Fixed mutiny and improved logic
    • Power display icons are drawn above players on commander map
    • Removed resource cost to spawn players at transport gates
    • Fixed a bunch of CVars not showing, or being able to be changed (eg. mp_limitteams)
    • Rockets will no longer collide with nearby players of the same team
    • Added a bunker specific icon to HUD
    • Removed the ‘close caption’ setting in the options menu
    • Minimap on the FPS HUD is now greyscale for improved contrast
    • Players now holster their weapon on ladders
    • Fixed level up messages not showing under certain conditions
    • Fixed game type message not showing under certain conditions
    • Moved chat away from under the spawn menu when dead. You can also press the chat button to type in the chat while dead.
    • Fixed “t-posed” players when they have no ammo and their last weapon was a grenade
    • Fixed Linux servers not loading steam libraries


    Animations:
    • BAG90 animation glitches fixed
    • Exo’s arms no longer float when reloading the chaingun in lockdown mode
    • Adjusted several viewmodel animations so that they don’t block the player’s view


    Level Changes:
    • Downtown
      • Fixed players being able to go under the map, after falling in a certain gap
      • Fixed multiple exploits throughout the map
      • Added multiple no-build zones for the Commander to avoid structures being placed on rooftops and inside buildings.
      • Fixed players getting stuck on props and level geometry
      • Fixed damaged tank collision, no longer blocks bullets
      • Fixed a few physic props colliding with players
      • Fixed several other small issues: intersecting props, floating cars etc.
      • Added tertiary resource point in the shopping mall
      • Added extra tertiary in both main base areas
      • Updated overview map

    • Metro
      • Fixed players getting stuck in and on top of the primary capture point.
      • Fixed players getting stuck on some props in the underground metro station
      • Fixed several other small issues
      • Added extra tertiary in both main base areas



    Weapons and Balance:
    • Shotgun
      • increased max effect range from 1500 to 1750
      • increased number of pellets from 8 to 10
      • increased damage per pellet from 16 to 18
    • BAG90
      • Decreased firing speed from 0.1 bullets per second to 0.16 bps
      • Increased damage per bullet to match firing speed decrease
    • X01
      • decreased beam width from 5 to 3
      • increased damage against structures by 50%
      • enabled weapon stabilizer sights
    • M95
      • increased splash damage radius from 155 to 200
      • increased damage against structures by 50%
      • enabled weapon stabilizer sights
    • Marksman Kit
      • replaced machine pistols with BAG90 pistol on both factions
    • Frag Grenades
      • increased damage multiplier against structures by 25%
    • U23 Grenade
      • halved DPS from 110 to 55
    • P12 Grenade
      • halved DPS from 55 to 27
    • Hydra grenade launcher
      • increased throw power from 1200 to 2200
      • increased damage against structures by 100%
      • decreased minimum explosion radius on grenade launcher projectiles, so that they will detonate closer to their targets
    • Chaingun
      • doubled damage against structures


    Structure Balance:
    • Increased Supply Station power usage from 50 to 100
    • Increased Supply Station restock times (so build multiple stations to keep all your troops supplied!)
    • Supplies at Supply Stations no longer cost resources
    • Reduced CT Power Station production from 950 to 750
    • Reduced Emp Power Station production from 1200 to 950
    • Reduced CT wireless repeater range from 2000 to 1750
    • Reduced Emp power relay range from 2750 to 2400
    • Increased machine gun turret damage against structures by 50%
    • Fixed CT spawn point collision issues on LTG exit
    • CT players are now somewhat more vulnerable to attack before they exit the LTG


    Enjoy!

  2. Registered TeamPlayer wazups 2x's Avatar
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    Gamertag: wazups 2x Steam ID: wazups2x
    #2

    Re: OUR 1st PATCH!! (Change Log Inside)

    Fast patch. Sadly still no hold ADS.

  3. Registered TeamPlayer Blah64's Avatar
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    #3

    Re: OUR 1st PATCH!! (Change Log Inside)

    Awww crap, I have to change my strategies as commander now. =\

  4. Registered TeamPlayer iravedic's Avatar
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    #4

    Re: OUR 1st PATCH!! (Change Log Inside)

    Like the damage increases on Grenade launcher and Chaingun against buildings!!

  5. Registered TeamPlayer WileECyte's Avatar
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    Steam ID: wileecyte WileECyte's Originid: WileECyte
    #5

    Re: OUR 1st PATCH!! (Change Log Inside)

    Update is live... our server is updated.

  6. Registered TeamPlayer Blah64's Avatar
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    #6

    Re: OUR 1st PATCH!! (Change Log Inside)

    I really don't like how easily buildings die now. They die way too easily.

  7. Registered TeamPlayer bust331's Avatar
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    Gamertag: bust331 PSN ID: bust331 Steam ID: bust331
    #7

    Re: OUR 1st PATCH!! (Change Log Inside)

    I'm sure there is good reasoning behind it, but the server keeps crashing (or restarting) every few minutes.

  8. Registered TeamPlayer Blah64's Avatar
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    #8

    Re: OUR 1st PATCH!! (Change Log Inside)

    With the changes to grenade launcher, shotgun, frags and pistol, the Grenadier class went from useless to amazing.

  9. Registered TeamPlayer WileECyte's Avatar
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    #9

    Re: OUR 1st PATCH!! (Change Log Inside)

    Quote Originally Posted by bust331 View Post
    I'm sure there is good reasoning behind it, but the server keeps crashing (or restarting) every few minutes.
    I think there was some lag from the Steam back end. VAC was going up and down. Twice were legit crashes. Once was a restart to try and fix a stuck map.

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