Page 1 of 4 1234 LastLast
Results 1 to 10 of 32

Thread: I'll gladly move on

  1. Registered TeamPlayer
    Join Date
    03-24-08
    Posts
    17
    Post Thanks / Like
    #1

    I'll gladly move on

    I'll gladly move on, a shame that it has come to this, you have lost a great teamplayer. If there was a TK I would have confessed to it to avoid this muck. Perhaps in the future I will see you on the battlefield.

  2. Registered TeamPlayer
    Join Date
    04-03-07
    Location
    Houston, Tx
    Posts
    7,986
    Post Thanks / Like
    Stat Links

    I'll gladly move on I'll gladly move on I'll gladly move on
    #2

    Re: I'll gladly move on

    Personally, Ret1, I think you should stick around.

    If you think we're messed up, wouldn't it be easier to change us from inside the house instead of outside the house? This place is dynamic, we grow, things change, we adapt.

    Your posts have been very well handled. Admirably so. I wish all players that had problems came in that way. Take the 30 days and come back again.

  3. Administrator ...bigdog...'s Avatar
    Join Date
    06-10-05
    Posts
    51,240
    Post Thanks / Like
    Stat Links

    I'll gladly move on I'll gladly move on I'll gladly move on
    Gamer IDs

    Steam ID: bigdogttp
    #3

    Re: I'll gladly move on

    we have no need for self declared teamplayers. The bf2 admins voted unanimously to keep your ban. that says something you need to hear. post again, and your game ban becomes a full site ban, which will be permanent. lock this please.
    Quote Originally Posted by ...bigdog... View Post
    If turd fergusons want to troll their lives away, that's the world's problem. Go read the CNN.com comments section, or any comments section, anywhere. All of the big threads are going to be the crazy people saying stupid shit.

  4. Registered TeamPlayer ***COMMANDER***'s Avatar
    Join Date
    05-19-06
    Posts
    17,813
    Post Thanks / Like
    Stat Links

    I'll gladly move on I'll gladly move on
    Gamer IDs

    Steam ID: 76561197983313098
    #4

    Re: I'll gladly move on

    Locked.

  5. Just getting started
    Join Date
    07-16-11
    Posts
    8
    Post Thanks / Like
    #5

    Suggestions to move Left 4 Dead away from being the very conservative game it is.

    Now I play L4dx a lot like many other people here: but I'm gonna rant about a few things that have been bothering me for some time.

    Quite frankly, for future L4Ds (if planned), I think Valve needs to grow some balls. Yes, balls. This needs to be said (if it hasn't already been said here by others):

    REAL ZOMBIES BITE, TEAR, CHEW AND SAVAGE. REAL ZOMBIES WANT TO EAT YOU - THEY DO NOT ROLL YOU FOR YOUR LUNCH MONEY. Punching and stomping zombies, Valve? Really? Dudes and dudettes, you seriously need to take a lesson from the folks who made Killing Floor - now THOSE are infected! If your rationale is that you simply wanted to open your game up to a broader, PG and watered-down market and make more $$, then you're just sellouts.


    Another reason why L4D is ultimately a very conservative game: there is no surprise. It's obvious that everything is enclosed within the stylings of film narrative - from the opening movie posters to the end credits. But has anyone considered how this hurts the spontaneity of the game? You almost always hear music before a horde, and you always hear music when the Tank is alive and chasing you. Where's the shock value and spontaneity? Everything is safely contained and insulated within this film motif (which makes me laugh whenever I hear about L4D being banned in places like Australia)...after a few plays there is no shock, no surprise...

    Now, I know It's difficult enough to preserve that novelty in a gaming culture where most people are dimwits with the attention span of your average flea; we live in a culture of disclosure where everyone wants information on what's going to happen - from details about new monsters to how things end...before they're even begun. What's even worse is that so many people want to play games like they're punching the clock at work - they want the achievements and to say "they did it" without necessarily appreciating the details and innovations of a new game (this is why I never play mutiplayer).

    How about trying to, you know, do something novel in this respect? How about including all sorts of elements and never telling anyone? Let THEM figure it out! How about surprising us all with a NIGHTMARE mode with no music or audio cues, bile and pipe bombs that explode if burned by a Molotov, and REAL zombies? Of course, if you follow these directions it won't be a surprise, but no one ever listens to me anyway :rolleyes:

    Ok, that's about enough ranting for now...I have other ideas but having one post ignored per day is enough for me ;)

  6. Hunter
    Join Date
    10-18-08
    Posts
    949
    Post Thanks / Like
    #6
    Quote Originally Posted by traumaturgist View Post
    REAL ZOMBIES BITE, TEAR, CHEW AND SAVAGE. REAL ZOMBIES WANT TO EAT YOU - THEY DO NOT ROLL YOU FOR YOUR LUNCH MONEY. Punching and stomping zombies, Valve? Really? Dudes and dudettes, you seriously need to take a lesson from the folks who made Killing Floor - now THOSE are infected! If your rationale is that you simply wanted to open your game up to a broader, PG and watered-down market and make more $$, then you're just sellouts.
    Except these zombies are not zombies, they are infected humans.They are not cannibals, they are just crazy. Also, L4d2 is a lot more gory than KF.
    yoloswagkush420 banging chicks cause its all bout da money.

  7. Just getting started
    Join Date
    07-16-11
    Posts
    8
    Post Thanks / Like
    #7
    Quote Originally Posted by sniped02 View Post
    Except these zombies are not zombies, they are infected humans.They are not cannibals, they are just crazy. Also, L4d2 is a lot more gory than KF.

    Really? Semantics time on what weren't even my main points? Ok....no one else makes a meaningful distinction (is gamer culture all of a sudden so perceptive?), but if we're gonna be sticklers all of a sudden......

    Edit: REAL INFECTED BITE, TEAR, CHEW AND SAVAGE. REAL INFECTED WANT TO EAT YOU - THEY DO NOT ROLL YOU FOR YOUR LUNCH MONEY. Punching and stomping infected, Valve? Really?

    There. Either way, there's a distinction between the passive imagery (where arguably l4d2 is more gory than KF - unless you have some wussy no-gore option on) and what actively happens in the game (KF is definitely more gory than l4dx: clawing, rending, pastifying, cannibalism etc). And did I say they were cannibals? And if we're gonna be sticklers, how can you prove they AREN'T cannibals?

    However you want to quibble, my point is this: notice the disconnect between the gore levels in L4Dx with zomb...errr, INFECTED that don't wanna do anything more than put the beats on you like a group of gangbangers. Where did all the gore COME from, then?

  8. Junior Member
    Join Date
    09-26-10
    Posts
    45
    Post Thanks / Like
    #8
    The infected *DO* bite. Go read the Sacrifice comic. And if that isn't convincing enough, watch how Hunters attack you. They claw your guts out, and they attempt to tear your throat out by biting you. The infected also claw you. Why else would they be flailing their arms around like that? And have you ever startled a Witch before? If that isn't clawing, then I don't know what is. There's also random bodies/body parts scattered all over the place, huge patches of blood (Go into the basement of one of the houses on Blood Harvest, Part 3, and there is a lovely gigantic pool of blood and chopped up body bits thanks to a lawnmower), and in Left 4 Dead 2, there's that pool full of dead bodies on the first part of Dark Carnival.

    Left 4 Dead 2 also offers a variety of Mutations hosted weekly, to help change the game up a bit. And with the sounds, while they are there to warn you, they don't tell you exactly WHERE the infected are coming from, or where they are. Sure you can hear the Witch's cries and creepy music a mile away, but often times, they're placed in unusual locations, and I've had several experiences where a friend almost literally tripped over a Witch. I've also been surprised by Tanks too, like peeking around the corner when you hear it, and it's right in front of you!

    Left 4 Dead is also intended to be a multiplayer game. If you don't want to play with a bunch of idiots, then don't go pubbing. Make friends with, or find friends with the game, and play with them. This is what I do, and I enjoy the game quite a bit.

    I will agree with you on one thing though, and that's that the gaming community tends not to appreciate the artistic side of game design, and has a rather short attention span, like you said. (You know, the people who whine about how "omg the grafix sux", and "omg the game isn't gory eenuff".)
    Every new beginning comes from some other beginning's end.

  9. Community Staff
    Join Date
    02-21-09
    Posts
    1,643
    Post Thanks / Like
    #9
    A lot of what I'm about to say is going to be a polite debate, so don't take any of these personally or act defensively; it's just my view on things. Also sorry if I've repeated points made by others.

    Quote Originally Posted by traumaturgist View Post
    Now I play L4dx a lot like many other people here: but I'm gonna rant about a few things that have been bothering me for some time.

    Quite frankly, for future L4Ds (if planned), I think Valve needs to grow some balls. Yes, balls. This needs to be said (if it hasn't already been said here by others):

    REAL ZOMBIES BITE, TEAR, CHEW AND SAVAGE. REAL ZOMBIES WANT TO EAT YOU - THEY DO NOT ROLL YOU FOR YOUR LUNCH MONEY. Punching and stomping zombies, Valve? Really? Dudes and dudettes, you seriously need to take a lesson from the folks who made Killing Floor - now THOSE are infected! If your rationale is that you simply wanted to open your game up to a broader, PG and watered-down market and make more $$, then you're just sellouts.
    As other said, they already technically bite you. Even in KF, you never really know how specifically they're damaging you -- you only know that they're damaging you. -- I never know if the clots are grabbing onto my with their hands, biting me, hitting me with their hooks, all you know is that they're latching onto you and doing damage. The same goes for L4D, Valve has told us via comics and etc, that the infected are doing damage by any means necessary within their capable abilities. I personally would rather them spend the processing power and time developing more gameplay than making arbitrary animations of them biting you. It wouldn't affect gameplay at all, and it really doesn't even add to the immersion department, either.


    Another reason why L4D is ultimately a very conservative game: there is no surprise. It's obvious that everything is enclosed within the stylings of film narrative - from the opening movie posters to the end credits. But has anyone considered how this hurts the spontaneity of the game? You almost always hear music before a horde, and you always hear music when the Tank is alive and chasing you. Where's the shock value and spontaneity? Everything is safely contained and insulated within this film motif (which makes me laugh whenever I hear about L4D being banned in places like Australia)...after a few plays there is no shock, no surprise...
    I'm going to assume here you're only playing campaign and not versus -- because the Special Infected are what's suppose to give you the surprise. The fact that they can attack you from any direction, from any height for the most part should keep you on your toes. The common infected aren't the main staple of the game, the special infected are(I feel like I'm going to get flak on this point -- what I mean is this is what truly adds the surprise factor and makes interesting gameplay. There are plenty of games already out that just have regular zombies, SI is what makes Valves game more competitive and interesting i.e. surprising). The commons are there for a nuisance and for immersion. They're the regular grunt/conscript and regardless whether or not there's music, the horde is pretty random enough as it is. If we need to make concessions -- I say we get rid of the subtitles alerting people there's a horde coming because many people take advantage of a feature that's meant specifically for people who can't hear in the first place.

    Now, I know It's difficult enough to preserve that novelty in a gaming culture where most people are dimwits with the attention span of your average flea; we live in a culture of disclosure where everyone wants information on what's going to happen - from details about new monsters to how things end...before they're even begun. What's even worse is that so many people want to play games like they're punching the clock at work - they want the achievements and to say "they did it" without necessarily appreciating the details and innovations of a new game (this is why I never play mutiplayer).

    How about trying to, you know, do something novel in this respect? How about including all sorts of elements and never telling anyone? Let THEM figure it out! How about surprising us all with a NIGHTMARE mode with no music or audio cues, bile and pipe bombs that explode if burned by a Molotov, and REAL zombies? Of course, if you follow these directions it won't be a surprise, but no one ever listens to me anyway :rolleyes:
    It sounds like you want realism versus or realism mode in general. And don't say Left 4 Dead isn't a novel idea -- it's basically the first of it's kind in the video game genre. It was able to make a zombie apocalypse and turn it into a real competitive game, not to mention it's one of the first zombie games where being a "zombie" doesn't feel like a chore or like you're extremely underpowered. No offense to zombie master or zombie panic -- but it doesn't really offer anything besides just be a zombie and melee people. Like I said before, Special infected are what makes this game what it is.

    Ok, that's about enough ranting for now...I have other ideas but having one post ignored per day is enough for me ;)
    If you have more ideas, please feel free to share them, there isn't a limit to expressing your opinion :)

  10. Zombie Cat
    Join Date
    05-02-11
    Posts
    420
    Post Thanks / Like
    #10
    Oh yeah, this game is so conservative, with the highest rating it could be given here in the UK.

    It's not supposed to be a horror game you know? It's main intent isn't to scare you, and thus, it isn't at all scary. There's no need for it to shock you or keep you on edge permanently.

Page 1 of 4 1234 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Title