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Thread: TF2 Blog: Team Fortress 2 Update Released

  1. RSS Bot FEED's Avatar
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    #1

    TF2 Blog: Team Fortress 2 Update Released

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Added The Teufort Tooth Kicker
    • Fixed being able to call server votes for training maps
    • Fixed a case where capturing a point in overtime would end the round before time could be added
    • Fixed not hearing the third-person weapon sounds for The Gloves of Running Urgently, The Overdose, and The Wrap Assassin
    • Fixed unusual particles appearing in the wrong place for the Desert Marauder
    • Improved bot behaviors
    • Updated cp_mountainlab
      • Fixed several clipping issues
    • Updated the gamehaptics file:
      • Added draw/swing/stab forces to the Black Rose
      • Added missing forces for Three Rune Blade
      • Added more detail to butterfly knife draw forces
      • Modified Overdose recoil force to more accurately reflect new sound effect
      • Refined Huntsman & Minigun recoil forces
      • Refined Jarate throw force
      • Refined Syringe Gun crit recoil forces
      Arquivos de localização atualizados


    More...

  2. Exiled
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    #2

    Re: TF2 Blog: Team Fortress 2 Update Released

    Quote Originally Posted by FEED View Post
    Fixed a case where capturing a point in overtime would end the round before time could be added
    About damn time.

  3. Registered TeamPlayer Langrad's Avatar
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    #3

    Re: TF2 Blog: Team Fortress 2 Update Released

    Well they keep on breaking it.. Fix it for a few weeks then break it for a few.

  4. Registered TeamPlayer enf's Avatar
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    #4

    Re: TF2 Blog: Team Fortress 2 Update Released

    Still have an issue with the map ending mid-round if the map time ends.
    Quote Originally Posted by ATEXANnHISGUN View Post
    given the right set of circumstances I can motivate myself to eat a plate full of shit.

  5. Registered TeamPlayer
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    #5

    Re: TF2 Blog: Team Fortress 2 Update Released

    Quote Originally Posted by enf View Post
    Still have an issue with the map ending mid-round if the map time ends.
    I thought that was by design?
    It's Enchanted Broccoli Forest time!

  6. Registered TeamPlayer enf's Avatar
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    #6

    Re: TF2 Blog: Team Fortress 2 Update Released

    Quote Originally Posted by EBF View Post
    I thought that was by design?
    Kind of. They have a cvar so we can decide if we want the map to play out or not, but it only works on certain maps.
    Quote Originally Posted by ATEXANnHISGUN View Post
    given the right set of circumstances I can motivate myself to eat a plate full of shit.

  7. Registered TeamPlayer
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    #7

    Re: TF2 Blog: Team Fortress 2 Update Released

    Quote Originally Posted by enf View Post
    Kind of. They have a cvar so we can decide if we want the map to play out or not, but it only works on certain maps.
    Ah ok. Weird.
    It's Enchanted Broccoli Forest time!

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