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Thread: TF2 Blog: Introducing Kong King

  1. RSS Bot FEED's Avatar
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    #1

    TF2 Blog: Introducing Kong King



    Were you thinking, "I really like playing TF2, but I wish there was a King of the Hill map set in a Chinese cityscape"? Well, your oddly specific and scarily prescient dreams have come true! Introducing Kong King - TF2’s first city-themed map! - created in collaboration with Sleeping Dogs and community member Valentin Levillain, aka 3Dnj.

    We’re a little disappointed that Valentin is spending all of his time making TF2 maps and not fulfilling his true destiny as a roguishly handsome super-villain, but it gives us a chance to finish our costumes for our inevitable battle atop a snowy mountain where we will fight for the love of Cassandra Prosciutto.

    You may be able to capture her physical form with your hyper-advanced laser-traps, Levillain, but you will never capture…her heart!



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  2. Registered TeamPlayer Zelmon's Avatar
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    #2

    Re: TF2 Blog: Introducing Kong King

    Ok, have played this map some and cannot decide whether I like it or not. What are other peoples thoughts? I feel like there is more to this map than just flames and carnage at the point...

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    #3

    Re: TF2 Blog: Introducing Kong King

    Alot of pathways around to flank and little walls everywhere to hide behind. Very different then most TF2 maps but.... its KOTH.. quick rounds and fast action make being anything with a long setup time (Enge, medic) a pain to play, by the time your ready to go the maps over or your dead.

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    #4

    Re: TF2 Blog: Introducing Kong King

    Quote Originally Posted by Langrad View Post
    Alot of pathways around to flank and little walls everywhere to hide behind. Very different then most TF2 maps but.... its KOTH.. quick rounds and fast action make being anything with a long setup time (Enge, medic) a pain to play, by the time your ready to go the maps over or your dead.
    You are kinda right. When I was playing medic though it really help to strengthen my situational awareness. I had to get back into the habit of checking all around, up and down. And as the engies go, just dropping minis everywhere seemed to be pretty effective. The highly detailed walls and other decorations made it just a tick harder to spot the mini, which at the speed you gotta play can be troublesome.

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    #5

    Re: TF2 Blog: Introducing Kong King

    I think it's an excellent map except for one thing: A lot of the wall at just the right height so that mini-sentries can fire over them, but it's nearly impossible to fire back (much like that badlands window at mid). This makes mini-sentries basically broken. Otherwise, I love it.

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