Page 1 of 2 12 LastLast
Results 1 to 10 of 15

Thread: Fortress Forever #2

  1. Registered TeamPlayer PizzaSHARK!'s Avatar
    Join Date
    07-27-07
    Posts
    4,930
    Post Thanks / Like
    #1

    Fortress Forever #2

    I'm making a new topic so that the old one doesn't become too bloated. Mostly I just want to see what other peoples' impressions are of the "other" TF2, since I can't afford to drop $45 for the TF2 beta right now.

    For me, it's kinda fun so far. I never really played much of the original TFC, so I'm not intimately familiar with the classes and maps and differences between TFC's version of CTF compared to, say, UT's. I will say that it looks pretty damned nice for an amateurish mod, and runs fairly well. I get a little more framerate slow-down with lots of people on-screen compared to DoD, but it's nothing horrendous or unplayable.

    As far as classes go, I've only spent time with Pyro and Soldier (since those are more than likely going to be the classes I play in TF2), and it seems to me that the Pyro's flamethrower is excessively weak. In order to bring down a Soldier or HWG, which the hint system specifically says it's strong against, I have to train it on them for a good long while. During this time, I'm in nearly point-blank range, which makes me wonderfully vulnerable to shotguns, and apparently being engulfed in chemical flames does nothing to hinder your accuracy or slow your movement. The incendiary cannon is loads of fun, and the shotgun is... a shotgun. Incendiary grenades are a blast and pretty handy for slowing down people chasing me when I'm running away with the flag.

    The Soldier's rocket launcher behaves somewhat similarly to UT's rocket launcher, though it's not nearly the same. The super shotgun and shotgun are, well, shotguns. Soldier will probably be the class I use for FF if I continue playing it, since Pyro seems excessively weak in comparison. I hear that the flamethrower is the most powerful close-range weapon in the game in TF2, so hopefully I'll be able to fuel my inner pyromaniac there.
    [url=http://us.battle.net/sc2/en/profile/1040107/1/Beardhammer/[/url]

  2. Registered TeamPlayer Tractorpull's Avatar
    Join Date
    04-14-07
    Location
    Victoria, Tx
    Posts
    3,499
    Post Thanks / Like
    Stat Links

    Fortress Forever #2 Fortress Forever #2 Fortress Forever #2 Fortress Forever #2 Fortress Forever #2
    Gamer IDs

    Steam ID: Tractorpull
    #2

    Re: Fortress Forever #2

    As a pyro, you simply have to catch the other guy on fire and you can duck and run. Unless they find a medic or water they will die. So really, you don't have to keep flaming the soldier and heavy, the classes that bring the pain, to kill them. Set them ablaze and bail. The pyro is also good for shock attacks, cram some soldiers and heavys behind you when you are in a choke point and kick up the flame. People will run from the flame even if it won't kill them right away. and when the demoman explodes you or you get sniped, the heavys and soldiers open up and bring the pain. It really is a beautiful sight.

    On FF I have mainly been playing Heavy, Sniper, and Scout.

  3. Registered TeamPlayer a weakling spaz's Avatar
    Join Date
    07-09-07
    Location
    Atlanta, GA
    Posts
    5,686
    Post Thanks / Like
    Stat Links

    Fortress Forever #2
    Gamer IDs

    Gamertag: StoleYourBucket Steam ID: a_weakling_spaz
    #3

    Re: Fortress Forever #2

    I have TF2 but I've still been planning on checking this out just to compare it to TF/TFC. You're correct that the Pyro is now more powerful in TF2. Tractor is spot on with his Pyro tactics as well. Light them on fire and then get some distance and blast away with the shotgun.

  4. Junior Senior Member
    Join Date
    06-27-09
    Posts
    192
    Post Thanks / Like
    #4

    Fixes for infected.

    -Make infected automatically heal with slow rate.
    -Make shove only against common infected and not functional against specials.
    -Make boomer FUCKING START TO ATTACK FASTER.
    -Make boomer be able to explode when he wants to.
    -Make 2 hits for tongue to drop it instead of 1.

  5. Junior Member
    Join Date
    06-27-09
    Posts
    37
    Post Thanks / Like
    #5
    -Make infected automatically heal with slow rate.-Wouldn't hurt...
    -Make shove only against common infected and not functional against specials.-Are you insane
    -Make boomer FUCKING START TO ATTACK FASTER.-Definitely needed
    -Make boomer be able to explode when he wants to.-Or at least explode from fewer melees
    -Make 2 hits for tongue to drop it instead of 1.-Tongue itself could be tougher, still think it should be just one melee hit on a survivor to free them

  6. A Banhammer With Rainbows
    Join Date
    01-12-09
    Posts
    3,639
    Post Thanks / Like
    #6
    From the survivors point of view though - this miiiiiiiiiiiiiiiiiight not be so great.
    It favors SI waaaay to much. Dont get me wrong, I love being infected...But everybodys gotta play as a survivor fun time....anyway thats my 2 cents for this thread...

    p.s. yno what I miss?...the hunter doing 10 dmg per slash...THAT was awesome....

    [SIGPIC][/SIGPIC]
    jdog_pwnd_you: I worship you.

  7. Junior Senior Member
    Join Date
    06-27-09
    Posts
    192
    Post Thanks / Like
    #7
    Survivors got uber autorifles, autoshotguns and shove ability so they can win.

  8. Junior Member
    Join Date
    06-27-09
    Posts
    37
    Post Thanks / Like
    #8
    So you think the survivors should only ever survive on the maps where they get tier 2 weapons?

  9. Smoker
    Join Date
    03-24-09
    Posts
    835
    Post Thanks / Like
    #9
    No the survivors will win by hiding in corners/wide open spaces with auto shotguns and melee spam.
    Which is why the SI need an advantage,
    Survivors have there corners, closets, Gas canisters propane oxygen tanks, molotovs and AS that kills us in 1-2 hits (Same with pistol), while SI have only the tank and three hunters that can kill them...

  10. Feet under the table
    Join Date
    04-15-09
    Posts
    157
    Post Thanks / Like
    #10
    Survivors not being able to melee Boomers? I'm loving it already.

    On a more serious note, learn to play. That is all.

    Quote Originally Posted by Lady Pwnage View Post
    p.s. yno what I miss?...the hunter doing 10 dmg per slash...THAT was awesome....
    Infinite HP Tank exploit was more awesome. 8D So funny to run up to the survivors, let them shoot you, run away, and come back with full HP.

Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Title