Results 1 to 8 of 8
Thread: 0 second re-spawn
-
12-28-07, 12:41 PM #1
0 second re-spawn
OK,
I know I will hear a lot of crap but could we have a 0 second re-spawn day? I played on a server when TTP was down that was auto-respawn and it was a blast to be able to rush and rush and rush. It leads a different dynamic to the game and it is fun to play that fast. Might be something to do every once in awhile.
Just an idea...
Fire at Will
-
12-28-07, 12:45 PM #2
Re: 0 second re-spawn
Ugg... Instant respawn works on some maps. but usually it just hurts offensive action. If you kill some one at about "midfield" on a map by the time you are nearing the "end zone" they are right there killing you. Then you have to walk all the way down field and you end up meeting them in the middle again. Repeat cycle.
-
-
12-28-07, 12:55 PM #4
Re: 0 second re-spawn
Yeah, instant respawn would just make for more and more stalemates. It will just be one huge clusterfuck in the middle of every map. That may be fun for some people, but i really wouldnt like it.
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein
-
12-28-07, 01:09 PM #5
Re: 0 second re-spawn
I like it sometimes it provides more of a death match stlye of play and it is hard to actually win a match that way. But a 0 repsawn may scatter the regs and draw in tards looking for quick kills and I'm not implying that your a tard whoever posted this.
-
-
12-28-07, 01:19 PM #7
Re: 0 second re-spawn
That being said, I think that some of the custom maps practically demand an instant respawn, mainly becasue the distance between the two ends of the map are so large.
But on the Valve maps I agree with Cleric. Clusterfuck to the middle.
Dammit, I miss my Daily Show.
-
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks