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Thread: Thoughts on the pyro unlocks
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06-23-08, 05:42 PM #34
Re: Thoughts on the pyro unlocks
Well, when the mass pyroing slows down, then I will try and get some. Till then I am haveing too much fun juggling them with rockets
I like the pyro.. though it is my 2nd to last played class. I think the backburner will be cool, and the flare gun.... not so much. The axe may be cool, but I am too slow to axe them while on fire! lol.
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06-23-08, 07:35 PM #35
Re: Thoughts on the pyro unlocks
Originally Posted by Veovis
One thing that hasn't been mentioned is how useful the airblast is to cap certain points. Think C on gravel pit, and the spire of Badlands... Push away stickies, knock your enemies off, and it's yours!
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06-23-08, 08:01 PM #36
Re: Thoughts on the pyro unlocks
Originally Posted by jabberwock
As for the other unlocks...I regretfully get pushed out of the pyro spot because I am a teamplayer and do not wish to loose. I have the flare gun so far and I like it. It is very good at being annoying to snipers and heavys.
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06-24-08, 11:43 AM #37
Re: Thoughts on the pyro unlocks
My biggest beef with the Pyro unlocks is the Backburner.
I play spy a lot and if you run into a pyro now it's over 100% of the time. You can't turn and run without instadeath, and backpedaling and shooting rarely works either.
Mostly, I just Valve would wait and release all the achievements at once. I would wait a couple months rather than unbalancing the game like this. My 2 least played classes are the two that have unlocks right now. How long before I get to have a spy, heavy, or demo unlock? Even when I do how much grinding do I have to do off of TTP servers to get the unlocks? All and all I hate the unbalance these unlocks provide one at a time
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