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Thread: Thoughts on the pyro unlocks

  1. Registered TeamPlayer Ficet99's Avatar
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    #51

    Re: Thoughts on the pyro unlocks

    Quote Originally Posted by Arreo
    From the same interview

    CS-Nation: What criteria do you use when selecting what class will be next to earn unlockables?

    Walker: So far we've chose classes that were low in popularity (like the Medic), or had significant design problems (the Pyro). There are other classes that have similar popularity & design problems that we'll most likely be looking at next.
    My guess is that the Engi and Spy will be the next two classes. Not that they have design problem, that I know of, but are the two classes that jobs get harder as players learn their tricks. Adding new toys to allow them have even more tricks so their not always so predictable could really help those classes in the long run.

  2. Registered TeamPlayer Pimp Trizkit's Avatar
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    #52

    Re: Thoughts on the pyro unlocks

    Quote Originally Posted by Arreo
    CS-Nation: What criteria do you use when selecting what class will be next to earn unlockables?

    Walker: So far we've chose classes that were low in popularity (like the Medic), or had significant design problems (the Pyro). There are other classes that have similar popularity & design problems that we'll most likely be looking at next.
    Ah, nice find.

    That still leads me to believe sniper/scout is the next to get unlocks, though.

    Well...guess we'll have to agree to disagree, Arreo! Hopefully, we'll find out soon which class is next.
    Quote Originally Posted by Toker View Post
    Bitches better run.

  3. Registered TeamPlayer Arreo's Avatar
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    #53

    Re: Thoughts on the pyro unlocks

    I would still guess engy because there is so little variety in tactics.

    Each map has a small number of places where you put turrets. Everyone who is good at playing engys knows where these places are. Everyone knows where the turrets are likely to be when they are attacking.

    That's why I say engy is next. It's gameplay has become very stale.

    Although, many of the same arguments can be made for sniper... the gameplay is very repetitive and stale...

    I don't think scout because there is still a fair amount of life and variety in the class.

  4. Registered TeamPlayer Cojiro's Avatar
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    PSN ID: Cojiro918 Steam ID: dirtycojiro Cojiro's Originid: CojiroX918
    #54

    Re: Thoughts on the pyro unlocks

    i think scout is the least played class as far as ive seen and is rarely useful so they may be next i think. maybe add some spy detection which is the only usefulness of the scout in the original team fortress


  5. Registered TeamPlayer Ficet99's Avatar
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    #55

    Re: Thoughts on the pyro unlocks

    Quote Originally Posted by Pimp Trizkit
    Quote Originally Posted by Arreo
    CS-Nation: What criteria do you use when selecting what class will be next to earn unlockables?

    Walker: So far we've chose classes that were low in popularity (like the Medic), or had significant design problems (the Pyro). There are other classes that have similar popularity & design problems that we'll most likely be looking at next.
    Ah, nice find.

    That still leads me to believe sniper/scout is the next to get unlocks, though.

    Well...guess we'll have to agree to disagree, Arreo! Hopefully, we'll find out soon which class is next.
    Scout and Sniper are played quite frequently :P They also seem to be perfectly fine in terms of balance. I say they'll come after engi and Spy My prediction

    Engi> Spy> Scout> Sniper> Demo> Heavy> Soldier.

  6. Registered TeamPlayer Gonzo0100's Avatar
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    #56

    Re: Thoughts on the pyro unlocks

    It used to seem as though sentrys could own whole teams at a time. IDK if valve moded some values as far as hits / etc... but my sentrys get blown up a lot more now than they ever have. I hope they will build a tele that charges quicker, but you have to dump metal into it. 100 metal increments, with lvl3 being 200 metal input. If they do multiple people per tele, then people wont EVER run, and just stand and wait.

    Mobile dispenser FTW.

    I am hopping for a COMPLETELY different kind of sentry. Maybe something with fire or something the enegee can actually "use" and aim.

  7. Registered TeamPlayer DJ Ms. White's Avatar
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    #57

    Re: Thoughts on the pyro unlocks

    I wouldn't mind the double jump being removed from Scouts while being replaced with heavily increased speed. I just thought of something too; prediction: a Scout unlock will be to kill an enemy by boinking them. Bad Frag, I didn't mean that type of boinking. Put the Pyro down.
    enf-Jesus its been like 12 minutes and you're already worried about stats?! :-P
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  8. Registered TeamPlayer Consultant's Avatar
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    #58

    Re: Thoughts on the pyro unlocks

    Quote Originally Posted by Pimp Trizkit
    I think it would be really hard to do unlocks for engi weapons. I mean, you only have a pistol and a shotgun. They don't really have a theme like the pyro and medic does to do variations on, other than the buildings. It would make more sense(to me, anyway) to do variations of the buildings you can make than it would be to change the weapons.

    But, I don't think they'll be the next to get unlocks. I got a feeling it's going to be scout or sniper, and that Valve will wait until later to get to the more used classes. Just IMO, though.
    Group Teleporter (up to 3 people) but takes twice as long to build up.

    That and mobile dispensers/dispenser backpack...oooooh yeah....

  9. Registered TeamPlayer enf's Avatar
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    #59

    Re: Thoughts on the pyro unlocks

    Oh speculation...
    Quote Originally Posted by ATEXANnHISGUN View Post
    given the right set of circumstances I can motivate myself to eat a plate full of shit.

  10. Exiled
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    #60

    Re: Thoughts on the pyro unlocks

    Quote Originally Posted by Pimp Trizkit
    So, in conclusion, flare gun ftl; axetinguisher and backburner ftw.
    +1

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