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Thread: Heavy to get next update

  1. Registered TeamPlayer
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    #11

    Re: Heavy to get next update

    Awesome.

  2. Registered TeamPlayer FragRaptor's Avatar
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    #12

    Re: Heavy to get next update

    Ummmmm:
    Goal: Make the Heavy more viable when he has no Medic to pair with.

  3. Registered TeamPlayer
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    #13

    Re: Heavy to get next update

    I LOVE THE HEAVY!!!!!

    More time logged on it than any other class.

    I would like to see:

    1) A sprint ability. You can run, but it costs health and /or when you stop you breathe heavy and move at a reduced rate (as if the gun were spinning)

    2) An "Elbow" or "Stomp" ability to use to hit spies. When the medic yells "behind u" it's too late to turn around, but if i could throw a quick elbow to hit that bitch it would be choice

    3) Grenades. I know the demo has that, but a handful of grenades would be a nice option. Maybe flashbangs, smoke, or just regular.

    4) A Turtle ability perhaps - where you would stop moving, crouch down, and take 50% damage or something. Just something to buy you a little more time while your team showed up

    5) Instead of a mini gun, what about an artillery gun. Maybe it only has 4 or 5 ammo total, but you can shoot them and they have a huge splash radius

    6) Dual guns. Maybe he just is a plain badass and we can give him 2 M60s. Less firepower, no spinup time

    Dang, I dunno, but this is going to be great!

  4. Registered TeamPlayer Gonzo0100's Avatar
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    #14

    Re: Heavy to get next update

    Heavy is my second most played class (behind medic)

  5. Registered TeamPlayer DJ Ms. White's Avatar
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    #15

    Re: Heavy to get next update

    Artillery might be more of a Demo thing. Although if I get to indirect fire a bunch of crit explosives with 2 classes... :10
    enf-Jesus its been like 12 minutes and you're already worried about stats?! :-P
    Bigdog-
    Sweet home Alabama you are an idiot.

  6. Registered TeamPlayer Gumby's Avatar
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    #16

    Re: Heavy to get next update

    Heavy is my most played Class and all I can say about this news is

    I AM JOLLY!
    Sleep, eat, conquer, meditate, repeat.

  7. Registered TeamPlayer Anti-Squeaker's Avatar
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    #17

    Re: Heavy to get next update

    i like heavy, even if i dont play it as much as scout/pyro, but im liking the idea of the gun shield. Why don't you submit it to the "contest" (for lack of a better term) Arreo? For the shotgun, why doesnt the heavy get a magnum? 6-8 round clip, really slow reload time, high kickback but is very accurate and has high damage. Kind of like the .357 in HL:2 http://youtube.com/watch?v=ltVAxvjxqsM
    obviously not as powerful, but i like the concept. For the fists....hm....how about some boxer gloves? -50% damage regular hits (since they are padded) but the heavy gets back into the "ring" in his mind, and has a crit that does more damage or has more crits?

  8. Registered TeamPlayer enf's Avatar
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    #18

    Re: Heavy to get next update

    This Heavy update will be fun. Im going to brush up on my sniper skills during that free weekend.
    Quote Originally Posted by ATEXANnHISGUN View Post
    given the right set of circumstances I can motivate myself to eat a plate full of shit.

  9. Registered TeamPlayer DJ Ms. White's Avatar
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    #19

    Re: Heavy to get next update

    You could also just go for back stabs. Personally, I'm going to go for air bursting my stickies in their faces.
    enf-Jesus its been like 12 minutes and you're already worried about stats?! :-P
    Bigdog-
    Sweet home Alabama you are an idiot.

  10. Registered TeamPlayer
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    #20

    Re: Heavy to get next update

    Three words... High explosive rounds

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