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Thread: F**K HYDRO RESPAWN TIMES
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07-19-08, 02:18 AM #1
F**K HYDRO RESPAWN TIMES
HONESTLY THIS SHIT IS RETARDED.
IT ALWAYS GOES TO SD IF THE TEAMS ARE EVEN.
RESPAWN RATES ARE NEARLY INSTANT UNLESS SOMETIMES THEY RANDOMLY JUMP TO 15 SECONDS.
WHY?
SOME ONE GIVE ME AN EXPLANATION FOR RESPAWN TIMES ON HYDRO. PLEASE.
LINKS, PROOF, CHARTS AND GRAPHS AND SHIT. THIS IS UNBELIEVABLE.
RUINS THIS MAP.
[/rant]
Discuss. Seriously though.
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07-19-08, 02:21 AM #2
Re: F**K HYDRO RESPAWN TIMES
Agreed, Hydro has retarded spawn times, I don't think I've ever played it without sudden death.
I mean, Joe doesn't have the metal to keep his sentry up at the enemy spawn unless the respawns are consistent :4 lol, Joe's offense-engineer skills FTW.
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07-19-08, 02:56 AM #3
Re: F**K HYDRO RESPAWN TIMES
Here ya go, joe...
No fancy graphs, just a quote from Robin Walker.
From http://mentalvga.blogspot.com/2008/0...f-instant.html
We’re big fans of respawn waves, for a variety of reasons, and wouldn’t have put them in at all if we didn’t think they were an overall positive impact on the game. All the TF2 maps were balanced with them in mind, which is one of the main reasons why instant respawn servers are so heavily weighted towards the defenders in maps like Dustbowl & Goldrush.
Robin.
Hope this helps.
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07-19-08, 11:51 AM #4
Re: F**K HYDRO RESPAWN TIMES
I say this everytime someone bitches about this in game and I will say it here.
The respawn times are the default settings.
TTP likes to stick with what the developers intended for the games. It's almost like they designed it to play the way they wanted it to be.
I personally like the respawn waves in Hydro. They let you (if you are communicating with your team) to organize a wave that pushes the enemy CP.
If you feel so strongly about it then put up solid, unbiased and well written poll and see what the players think.
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07-19-08, 11:57 AM #5
Re: F**K HYDRO RESPAWN TIMES
Everyone gripes about respawn times because they just want to get back into the fight. This isnt DM. I would say if you dont like the respawn times, then dont die as much. Crazy impatient kids with their...... VDs....
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07-19-08, 12:52 PM #6
Re: F**K HYDRO RESPAWN TIMES
I understand that TTP has defaults on. I am not bitching about taking too long til respawn, I am bitching about respawns being seemingly random and predominantly instant.
I WISH I would take longer to respawn on Hydro, I WISH I knew the tactics/strategy surrounding making the other team respawn longer.
Last night, I sniped out the enemy sniper on Hydro. Went back for cover, and popped out again 5 seconds later, AND WAS SNIPED BY THE GUY I JUST KILLED. He had respawned and Gone back to the spawn door and killed me in 5 seconds. How can a team win (or lose) under these conditions
The best strategy I have found is by using a Kritzkrieg on a heavy to kill about 4-5 of their teammates at once and then rushing the point. Even then its a 50/50 win
MY real question: And I can answer this for any other TF2 map except Hydro.
What triggers the enemy to have a longer respawn time on Hydro?
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07-19-08, 12:56 PM #7
Re: F**K HYDRO RESPAWN TIMES
Here is my understanding of it:
Player 1 dies when no one else on their team is dead.. They have a 20 second respawn.
Player 2 dies three seconds later. They have a 17 second respawn.
Player 3 dies 18 seconds after Player 1. They have a 2 second respawn.
Player 4 dies somewhere between 20 and 25(?) seconds after Player 1. They respawn instantly.
It is the last instance of player 4 that confuses me. But as far as I can tell if you die close enough to one of your teams 'waves' then you respawn instantly to 'catch up' to that wave.
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07-19-08, 01:01 PM #8
Re: F**K HYDRO RESPAWN TIMES
http://www.texasteamplayers.com/index.php?topic=32109.0
Isnt this just deja vu for you two?
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