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Thread: Here is a cool video. This is the only reason I am coming to TF2!
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09-01-08, 11:27 PM #1
Here is a cool video. This is the only reason I am coming to TF2!
He made a TFC one too called Skillout. The original.
http://www.youtube.com/watch?v=2tHFi66PdZQ
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09-02-08, 11:10 AM #6
Re: Here is a cool video. This is the only reason I am coming to TF2!
Try surf. I was actually in a CSS surf clan for a while
. It is fun when there is nothen else to do on a rainy day. TF2 has surf, I have played it a few times. Rocket jumping / sticky jumping during a surf adds a very cool new element to it. Plus its fun to hide SG's to rock the other team.
http://www.youtube.com/watch?v=HavYH...eature=related
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09-02-08, 02:00 PM #8
Re: Here is a cool video. This is the only reason I am coming to TF2!
From www.tf2turbo.com
What is TF2Turbo?
TF2Turbo is a free server-side plugin for Team Fortress 2 (TF2). Anyone who has TF2 installed can play on a TF2Turbo server for free - there is no client download required.
What does TF2Turbo do?
TF2Turbo aims to reinstate the legendary core Team Fortress gameplay mechanic combination of teamplay / movement / deathmatch into TF2 by implementing deep but also highly accessible movement skills. TF2Turbo also disables respawn delays and critical hits.
1. Bunnyhopping (all classes)
Difficulty: extremely easy to do the basics (just hold jump), really not possible to ever completely master when combining with multiple other movement skills.
1.1. Holding the jump button will automatically make you jump as soon as you touch the ground: there is no need to release and press jump again.
1.2. Bunnyhopping while not ducking gives a 20% speed boost: your horizontal speed immediately after the bunnyhop will be 120% of your horizontal speed immediately before the bunnyhop.
1.3. Bunnyhopping while ducking maintains your current speed: your horizontal speed immediately after the bunnyhop will be 100% of your horizontal speed immediately before the bunnyhop.
1.4. Bunnyhopping has a hard cap: if either of the above would cause your horizontal speed immediately after the bunnyhop to exceed the bunnyhop-cap, then your horizontal speed immediately after the bunnyhop will be equal to the bunnyhop-cap.
1.5. The bunnyhop-cap can be exceeded by 20% while ducking: 20% more horizontal speed can be carried through a bunnyhop when holding duck, but you must use other movement skills in order to attain the speed because there is no bunnyhop speed boost while ducking.
1.6. The bunnyhop-cap is the same for all classes (in absolute terms, not relative to each class's run speed): the bunnyhop-cap is currently 160% of the scout's run speed.
1.7. Bunnyhopping up slopes while not ducking builds speed quickly: any class can repeatedly use the 20% speed boost to reach the bunnyhop-cap quickly when moving up a slope.
1.8. Combine bunnyhopping with multiple other movement skills: plan and constantly re-evaluate your movement depending on the situation and your abilities, probably using bunnyhopping as the backbone linking it all together.
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2. Air-Control (all classes)
Difficulty: medium. Once you've figured it out you'll wonder what all the fuss was about.
2.1. Change direction and gain speed when in the air: while moving forwards, release all movement keys except one of the strafe keys, then smoothly turn the mouse in the same direction as the strafe key.
2.2. Increased air-acceleration from default TF2: allows much tighter turning and gives greater speed gain for using air-control.
2.3. Air-control works exactly the same when moving backwards or sideways: with practice, forwards/backwards/sideways air-control can be seemlessly transitioned between without any loss of speed.
2.3.1. Backwards air-control: release all movement keys except one of the strafe keys, then smoothly turn the mouse in the opposite direction of the strafe key.
2.3.2. Sideways air-control: release all movement keys except either the forwards or backwards key, then smoothly turn the mouse in the associated direction (e.g. if moving right and pressing the forwards key, turn the mouse to the left).
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3. Trimping (all classes)
Difficulty: easy once you can bunnyhop.
3.1. Convert your horizontal speed into height when moving at full speed: if you are about to do a bunnyhop that would result in your horizontal speed immediately after the bunnyhop being greater than or equal to the bunnyhop-cap, then you can choose to do a trimp instead of a bunnyhop by holding the forwards key (as well as the jump key).
3.2. Trimping sends you upwards at 70 degrees above horizontal: if your horizontal speed immediately before the trimp was less than or equal to the bunnyhop-cap, then your total speed after the trimp will be equal to the bunnyhop-cap but projected upwards at 70 degrees.
3.3. Trimping has no speed cap: if your horizontal speed immediately before the trimp was greater than the bunnyhop-cap, then your total speed after the trimp will be equal to your horizontal speed immediately before the trimp but projected upwards at 70 degrees.
3.4. Trimping works exactly the same when moving backwards: hold the backwards key instead of the forwards key.
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4. Trimp-Jump (all classes except scout)
Difficulty: easy once you can trimp.
4.1. Perform a midair jump after a trimp: [release and] press the jump button while in the air to trimp-jump in your current direction of motion.
4.2. Trimp-jump gives a 20% speed boost: your horizontal speed immediately after the trimp-jump will be 120% of your horizontal speed immediately before the trimp-jump.
4.3. Trimp-jump gives a basic minimum speed: your horizontal speed immediately after the trimp-jump will always be greater than or equal to the scout's run speed.
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