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Thread: Headwear, and the 50 item backpack - Random item drops?
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04-20-09, 10:01 PM #1
Headwear, and the 50 item backpack - Random item drops?
TF2 the MMO? Im just trying to fan some speculation here, but the steam forums are on fire with crazy ideas about what this all can mean.
Because Valve are going to implement the randomized weapon drop feature and let players fill up their backpacks with weapons that have different levels and attributes. So you'll never lose the chance to regain a weapon you've already deleted, but you might not find one easily with the exact same specs, and you'll probably be able to collect multiple copies of the same weapons up to 50 loadout slots too.
Im scared....
READ http://forums.steampowered.com/forum...d.php?t=845583
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04-20-09, 10:05 PM #2
Re: Headwear, and the 50 item backpack
Originally Posted by Silent_Crow
I could definitely see some sort of mod being created/implemented that would restrict all unlocks to the normal ones that they've come out with so as not to have people running around with ridiculous weapon combos.
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04-20-09, 10:43 PM #5
Re: Headwear, and the 50 item backpack
Headwear? Fail.
Personally, I don't see the point. Leave the unlocks how they are, don't screw up the delicate balance of things.Me: "But the Gunslinger is so much more fun..."
Langrad: "We're here to win, not to..."
Me: "Have fun?" "Hahaha"
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04-21-09, 12:57 AM #9
Re: Headwear, and the 50 item backpack
I like reading how people on the Steam forums think that this is so cool, and that TF2 with all these MMO things will be so awesome, and that if you want a competitive game, don't play.
To me, this looks awful.Me: "But the Gunslinger is so much more fun..."
Langrad: "We're here to win, not to..."
Me: "Have fun?" "Hahaha"
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04-21-09, 01:11 AM #10
Re: Headwear, and the 50 item backpack
some alleged new effects... (from a cfg file or some such thing relating to the backpack)
:3
// Attribute descriptions
"Attrib_ClipSize_Positive" "+%s1% Clip size"
"Attrib_ClipSize_Negative" "%s1% Clip size"
"Attrib_UberchargeRate_Positive" "+%s1% ÜberCharge rate"
"Attrib_UberchargeRate_Negative" "%s1% ÜberCharge rate"
"Attrib_DamageDone_Positive" "+%s1% Damage done"
"Attrib_DamageDone_Negative" "%s1% Damage done"
"Attrib_HealRate_Positive" "+%s1% Heal rate"
"Attrib_HealRate_Negative" "%s1% Heal rate"
"Attrib_FireRate_Positive" "+%s1% Faster firing speed"
"Attrib_FireRate_Negative" "%s1% Slower firing speed"
"Attrib_OverhealAmount_Positive" "+%s1% Overheal bonus"
"Attrib_OverhealDecay_Disabled" "Overheal bonus doesn't decay"
"Attrib_OverhealDecay_Positive" "Overheal bonus decays %s1% slower"
"Attrib_OverhealDecay_Negative" "Overheal bonus decays %s1% faster"
"Attrib_HealOnHit_Positive" "+%s1 Health on hit"
"Attrib_HealOnHit_Negative" "%s1 Health on hit"
"Attrib_CritChance_Positive" "+%s1 Critical hit chance"
"Attrib_CritChance_Negative" "%s1 Critical hit chance"
"Attrib_CritChance_Disabled" "No critical hits"
"Attrib_AddUber_OnHit_Positive" "Add %s1% ÜberCharge on hit"
"Attrib_Medigun_CritBoost" "ÜberCharge grants 100% critical chance"
"Attrib_DamageDoneBonus_Positive" "+%s1% Damage bonus on hit"
"Attrib_CritVsBurning" "100% Critical hit vs burning players"
"Attrib_DmgPenaltyVsNonBurning" "%s1% damage vs non-burning players"
"Attrib_NoCritVsNonBurning" "No critical hits vs non-burning players"
"Attrib_ModFlamethrowerPush" "No compression blast"
"Attrib_ModFlamethrower_BackCrits" "100% Critical hits from behind"
"Attrib_MaxHealth_Positive" "+%s1 Max health"
"Attrib_FistsHaveRadialBuff" "On Kill: +50 Health on nearby teammates\nOn Kill: +10% Crit Chance on nearby teammates"
"Attrib_CritBoost_OnKill" "On Kill: %s1 seconds of 100% critical chance"
"Attrib_Slow_Enemy_OnHit" "%s1% chance to slow target on hit"
"Attrib_Spread_Negative" "%s1% shot spread penalty"
"Attrib_BatLaunchesBalls" "This bat knocks out a mean stun ball"
"Attrib_DmgPenaltyVsNonStunned" "%s1% damage vs non-stunned players"
"Attrib_Scattergun_HasKnockback" "Knockback on the target and shooter"
"Attrib_BulletsPerShot_Bonus" "+%s1% bullets per shot"
"Attrib_NoDoubleJump" "Disables double jump"
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