Page 2 of 5 FirstFirst 12345 LastLast
Results 11 to 20 of 50

Thread: Idea for new unlockable wrench

  1. Registered TeamPlayer
    Join Date
    12-07-08
    Posts
    515
    Post Thanks / Like
    #11

    Re: Idea for new unlockable wrench

    I was thinking of some kind of gun that holds 12 rounds and does about the same damage as the SMG. However, each round is actually a nail that repairs 30 points of damage. Can repair from a distance, fires at the same rate as the SMG, reloads at the speed of the Revolver, and require 6 shots to remove a sapper.

  2. Administrator jakt's Avatar
    Join Date
    05-28-08
    Location
    NorCal
    Posts
    3,956
    Post Thanks / Like
    #12

    Re: Idea for new unlockable wrench

    How about a catapult instead of the teleporter? It would make it harder for spies to render it useless as there would only be one component. :10

    There would be 3 levels of building:

    LEVEL 1. When the engie places it, he would see a trajectory that could also be bounced off walls and objects with no ill effects to team members. Team members can immediately start using the preset trajectory with no extra help needed. The distance and amount of bouncing is limited.

    LEVEL 2. Rotational ability is added to the catapult, but it is a 2 team member effort to use. Team member 1 sits in the catapult and sees the new trajectory, they also launch the catapult. Team member 2 rotates the catapult (would be a good use of VoIP). The distance is still limited, but the amount of bouncing is increased with no ill effects to team members.

    LEVEL 3. Gives the catapult the ability to change the arc angle(controlled be team member 2), which can increase distance, but it also changes the look of the trajectory line. The trajectory line now resembles a health meter, which means an amount of damage could be inflicted on the team member if the set trajectory is set to far or is being bounced off of to many walls or objects.

    I'm still unsure what the effect of being lauched would look like, but the idea would be just like what you see in cartoons.

  3. Administrator jakt's Avatar
    Join Date
    05-28-08
    Location
    NorCal
    Posts
    3,956
    Post Thanks / Like
    #13

    Re: Idea for new unlockable wrench

    Maybe it's just a blur of the player, sort of like the Bonk! effect.

  4. Registered TeamPlayer Panic's Avatar
    Join Date
    06-27-07
    Posts
    5,545
    Post Thanks / Like
    Stat Links

    Idea for new unlockable wrench
    #14

    Re: Idea for new unlockable wrench

    Quote Originally Posted by Pimp Trizkit
    You can easily make the current buildings offensive if you know the rights spots on each map.
    +1

    completely, offensive engie is far more useful than just teleports

  5. Registered TeamPlayer Watsyurdeal?'s Avatar
    Join Date
    09-27-08
    Posts
    5,074
    Post Thanks / Like
    Blog Entries
    21
    #15

    Re: Idea for new unlockable wrench

    Hm.......then we're fucked....I honestly don't know what else you can do to the engi if you want to keep the game balanced.





  6. Registered TeamPlayer Ficet99's Avatar
    Join Date
    06-07-07
    Posts
    2,200
    Post Thanks / Like
    #16

    Re: Idea for new unlockable wrench

    Quote Originally Posted by Pimp Trizkit
    You can easily make the current buildings offensive if you know the rights spots on each map.
    They could still make them more offensive than the current set.

    I could see a sentry that when built is already a level 3 but uses all the engineer's metal and can't be built quicker with the wrench or repaired. The engineer can also not build another sentry for 30 seconds. This would be useful when trying to provide support on a mid point rush but the engineer could not set up a hard to brake down base.

    This might not be the best idea but I think Valve is going to make the sentry harder to kill because most people seem to complain about them being too weak.

    I still like the level 1 sentrys that you can stick to walls or ceilings. You would get 3 and they build very fast. You could not set them in each others viewing radius and they could not be repaired. you could set them up tactically so when the enemy retreats from one they run into another. Not useful against heavy classes but it would shut down smaller classes moving alone.

  7. Registered TeamPlayer Mr.Expendable's Avatar
    Join Date
    05-31-09
    Posts
    2,321
    Post Thanks / Like
    Stat Links

    Idea for new unlockable wrench
    Gamer IDs

    Steam ID: MrExpendable
    #17

    Re: Idea for new unlockable wrench

    I like the idea but some maps would be too hard with it sticking to walls, it couldn't be saped and a uber wouldn't be able to take down all three if the team helps slow it down....

  8. Registered TeamPlayer Ruukil's Avatar
    Join Date
    12-28-07
    Posts
    4,888
    Post Thanks / Like
    Blog Entries
    1
    Stat Links

    Idea for new unlockable wrench
    Gamer IDs

    Steam ID: Ruukil
    #18

    Re: Idea for new unlockable wrench

    On the subject of the sentry. If it was too buffed most of the ways to kill it would disappear. A good team can keep a sentry going for some time, it's not supposed to be invincible. One main weakness of many sentries is the engi. Once he is gone the sentry is wide open for a kill.

  9. Registered TeamPlayer Whiskey_dod's Avatar
    Join Date
    11-03-08
    Posts
    2,273
    Post Thanks / Like
    #19

    Re: Idea for new unlockable wrench

    I want a mech suit bitches!!!!!
    http://i1114.photobucket.com/albums/k525/Whiskey_dod/Signature1.png

  10. Registered TeamPlayer IRON MAN 2142's Avatar
    Join Date
    06-29-08
    Posts
    2,761
    Post Thanks / Like
    Stat Links

    Idea for new unlockable wrench
    Gamer IDs

    Steam ID: _iron_man_
    #20

    Re: Idea for new unlockable wrench

    Quote Originally Posted by Whiskey_dod
    I want a mech suit bitches!!!!!
    that would be fucking epic!

Page 2 of 5 FirstFirst 12345 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Title