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Thread: Idea for new unlockable wrench

  1. Registered TeamPlayer
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    #41

    Re: Idea for new unlockable wrench

    That Mech armor suit is crazy!

  2. Registered TeamPlayer Mr.Expendable's Avatar
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    #42

    Re: Idea for new unlockable wrench

    Quote Originally Posted by PizzaSHARK!
    The Engineer is not designed as being a combat class. Stop trying to make him one!
    +1
    Why do you guys want a engineer to be able to kill anything that comes its way, that is why we have teams in this game, an enge can ask a sniper to take out and enemy sniper, a pyro to spy check, or two bounce an uber away. He doesn't need to be able to do extra damage because he doesn't NEED to be even using his weapons unless its last resort...

  3. Registered TeamPlayer PizzaSHARK!'s Avatar
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    #43

    Re: Idea for new unlockable wrench

    Quote Originally Posted by Elzar
    That Mech armor suit is crazy!
    Vaguely reminds me of Dreadnoughts from War40k.
    [url=http://us.battle.net/sc2/en/profile/1040107/1/Beardhammer/[/url]

  4. Registered TeamPlayer
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    #44

    Re: Idea for new unlockable wrench

    Quote Originally Posted by Watsyurdeal?
    Quote Originally Posted by IRON MAN 2142
    Quote Originally Posted by Whiskey_dod
    I want a mech suit bitches!!!!!
    that would be fucking epic!
    Well...

    [img width=700 height=505]http://i28.tinypic.com/2e1f9ti.jpg[/img]
    L M F A O
    That Heavy is a Space Marine!

  5. Registered TeamPlayer
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    #45

    Re: Idea for new unlockable wrench

    I like the powered battle armor for the heavy. Where would, and how would, I create something like the stuff you've been talking about? Even if it were just for singleplayer, it'd be fun.

  6. Registered TeamPlayer Mr.Expendable's Avatar
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    #46

    Re: Idea for new unlockable wrench

    I imagine it was just made in gary's mod or somthing similar, it probably doesnt function correctly.
    But with making skins and stuff, idk

  7. Registered TeamPlayer
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    #47

    Re: Idea for new unlockable wrench

    Quote Originally Posted by Vulcan30
    2) Engies should have the option to mount their guns. They would lose their ability to repair ther gun, but gain an advantage of aiming/spamming. If they mount, they should be able to aim their gun at a 360 degree angle, but they should not be able to repair and it should take a second or two to unmount. Basically, a stationary hwguy with more punch but zero mobility.
    I really like this. Actually would love to see it as a complete replacement of the SG/Dispenser. Have it look something like a mini Bofors. It generates ammo/repairs itself very slowly (as the dispenser replacement) but lets the engineer control fire, giving it better range. The engineer would be exposed so head shots could take him out, and sappers eject the engineer.

  8. Registered TeamPlayer Panic's Avatar
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    #48

    Re: Idea for new unlockable wrench

    I just can't wait for this update

  9. Registered TeamPlayer kyle700's Avatar
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    #49

    Re: Idea for new unlockable wrench

    I like the idea of MOBILE sentrys. Engi's are underpowered because once someone knows where your gun is they will switch to demo and kill it, easy.
    Also, the idea of manning the guns. Very good idea.

    Me: "But the Gunslinger is so much more fun..."
    Langrad: "We're here to win, not to..."
    Me: "Have fun?" "Hahaha"

  10. Registered TeamPlayer kyle700's Avatar
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    #50

    Re: Idea for new unlockable wrench

    Quote Originally Posted by Forquetsson
    I like the powered battle armor for the heavy. Where would, and how would, I create something like the stuff you've been talking about? Even if it were just for singleplayer, it'd be fun.
    Garry's Mod
    Me: "But the Gunslinger is so much more fun..."
    Langrad: "We're here to win, not to..."
    Me: "Have fun?" "Hahaha"

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