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Thread: Classless Update Out Now! (august 13th)

  1. Registered TeamPlayer 9ball's Avatar
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    Classless Update Out Now! (august 13th) Classless Update Out Now! (august 13th)
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    Steam ID: JadeStern
    #1

    Classless Update Out Now! (august 13th)

    http://www.teamfortress.com/classless/

    More hats and a new arena map so far

    I could care less about the hats, but WHY do we need another arena map?

    Day 2: KING OF THE HILL FUCK YES

    Updated (Sorry Jade!)
    Quote Originally Posted by JadeStern
    Apparently the classless update is out today already.... a couple of my friends are already downloading, so here it is from t he blog

    New Content:
    Added King Of The Hill game mode.
    Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them.
    Added lots of new hats.
    Added koth_Viaduct.
    Added ctf_Sawmill
    Added community map Arena_Offblast
    Added community map Cp_Yukon
    Additions / Changes:
    Added "Auto Reload" option to the multiplayer advanced options.
    Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing.
    Pistol now fires at a fixed rate, not based on the speed at which you press the firing button.
    Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity.
    Significantly reduced the amount of network traffic being sent.
    Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost.
    Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists.
    Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist.
    Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal).
    Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps.
    Added an item panel to the spectator cam that shows non-standard items being carried by the player you're spectating.
    Added an "Inspect" key that allows you to look at items being carried by your team mates.
    Backpack improvements:
    - Added drag & drop to move items around. Item positions are maintained on the backend.
    - Added multi-select, allowing you to delete multiple items at once.
    - Added a new key to the key binding page that opens your inventory directly to your backpack.
    - Fixed mouseover panel being incorrectly position when the backpack first appears.
    Cloaked Spies standing in valid backstab positions no longer raise their knife.
    Added current map name and gametype to the bottom right of scoreboard.
    Added class icons to tips on the loadout and loading screens.
    Improved visuals around flags when they're being carried by a player.
    Improved critboosted visuals, making it much clearer when an enemy has critboost.
    Updated the loading panel to show the game type under the map name during level transition.
    In-game chat dialog now supports full Unicode characters.
    Added BLU main menu background.
    Added response caching for some server queries to help reduce the CPU load from DOS attacks.
    Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail.
    Map Changes:
    Update PLR_Pipeline
    - Increased the starting advantage in the third round if a team has won the first two rounds.
    - Fixed carts not continuing to the second round if they're capped at the same time in the first round.
    - Fixed being able to shoot pipebombs over the starting gates in the first round.
    - Fixed being able to open the doors in the first round before the setup time was finished.
    - Fixed players getting stuck in some doors.
    - Fixed players being able to get onto rooftops and out of the map boundaries.
    - Fixed other minor bugs and exploits.
    Update Arena_Sawmill
    - Fixed DirectX8 bug where some models would not be visible.
    - Fixed exploit with building teleporters outside of the map.
    Updated CP_Granary
    - Made a few changes to improve balance based on competitive community feedback.
    Item Reworks:
    The Force of Nature
    - The enemy knockback now only `works in close range and behaves more like the Pyro's air blast.
    - Enemies cannot be juggled by the FaN's effect.
    - The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards.
    - Knockback is now scaled by damage done.
    The Sandman
    - A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun.
    - Stunned players now take 75% of all incoming damage instead of 50%.
    - Übercharged players can no longer be stunned.
    - Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed).
    - The minimum distance to stun a target has been reduced.
    - The negative attribute has changed from "no double jump" to "-30 max health".
    Fixes:
    Fixed various issues around layout & presentation of items inside the Backpack and "X is carrying" item dialogs.
    Fixed an exploit that allowed players to work around sv_pure.
    Particle files are now protected by sv_pure.
    Fixed critboost effect getting stuck on when you die while critboosted.
    Fixed Timer HUD element backgrounds not being the correct color if you change teams during waiting for players.
    Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy's knife.
    Fixed an exploit where you could reload The Huntsman faster than intended.
    Fixed Heavy "civilian" exploit.
    Fixed a set of exploits using the DXSupport config files.
    Fixed r_screenfademinsize and r_screenfademaxsize exploits.
    Fixed sentries firing at a fully cloaked Spy if they're still the closest target.
    Community requests:
    Added a HUD element for hybrid CTF & CP maps.
    - Supports 1 or 2 flags, and any number of CPs.
    - Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in their map to enable it.
    Added custom kill server log text "train" and "saw" for deaths caused by these environmental hazards.
    Format: "%s<%i><%s><%s>" committed suicide with "world" (customkill "%s") (attacker_position "%d %d %d")
    Added new "medic_death" event for server logs
    Format: "%s<%i><%s><%s>" triggered "medic_death" against "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s")
    - healing is the amount the Medic healed in that life
    - ubercharge (1/0) is whether they died with a full charge
    Added "func_respawnflag" trigger entity. It will remove & return the flag if a flag carrier touches it, or if the flag falls into it.


    I'm an ice fairy who can pound a nail in with a banana!

  2. Registered TeamPlayer DancingCorpse's Avatar
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    Classless Update Out Now! (august 13th) Classless Update Out Now! (august 13th) Classless Update Out Now! (august 13th) Classless Update Out Now! (august 13th) Classless Update Out Now! (august 13th) Classless Update Out Now! (august 13th)
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    Gamertag: Dancin Corpse Steam ID: deltacorpse DancingCorpse's Originid: DancingCorpse
    #2

    Re: Classless update

    hehehehhe, viking hat.

  3. Registered TeamPlayer Arreo's Avatar
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    Classless Update Out Now! (august 13th) Classless Update Out Now! (august 13th) Classless Update Out Now! (august 13th) Classless Update Out Now! (august 13th) Classless Update Out Now! (august 13th)
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    Gamertag: TheCynicalOne Steam ID: Arreo
    #3

    Re: Classless update

    hmmm this is only day one of the update, so I'll be interested to see what else Valve has in store. I would say it is a sure bet that we will get at least one new 'normal' map.

  4. Registered TeamPlayer Arreo's Avatar
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    Gamertag: TheCynicalOne Steam ID: Arreo
    #4

    Re: Classless update

    And I want that Soviet Heavy hat... I want is so bad.

  5. Registered TeamPlayer IRON MAN 2142's Avatar
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    Steam ID: _iron_man_
    #5

    Re: Classless update

    hmmm hats....

    cant wait to see what else there is

  6. Registered TeamPlayer Anti-Squeaker's Avatar
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    Steam ID: Anti-Squeaker
    #6

    Re: Classless update

    We don't. Give us a non-arena map, for the love of God. Almost no servers play them, and whenever we do, it just kills the server. Maybe for a FNF once in a while, but thats it.

  7. Registered TeamPlayer LuckyDucky's Avatar
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    Classless Update Out Now! (august 13th) Classless Update Out Now! (august 13th) Classless Update Out Now! (august 13th)
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    Steam ID: LuckyDucky
    #7

    Re: Classless update

    Yes more maps and hats! Does this mean that this might increase the chance of hat more? Being bald is annoying.

    Also seeing as this is the "classless" update. Trading system in one of the later days? Maybe so maybe no?
    "Murder and marriage aren't too much unlike each other, one ends your life, and the other is a crime"

  8. Registered TeamPlayer
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    #8

    Re: Classless update

    maybe the new comp tf2 fixes? like the faster heavy with fists and the fixed fan/sandman.

  9. Registered TeamPlayer Veovis's Avatar
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    Classless Update Out Now! (august 13th) Classless Update Out Now! (august 13th)
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    PSN ID: Veovis_111 Steam ID: the_one_eleven Wii Code: 4219-8117-2368-1550
    #9

    Re: Classless update

    EIGHTEEN new hats?! Jesus. At first I thought the hats were the stupidest gimmick... but you know what? Everyone, everywhere, cannot stop talking about them. Including me. Valve obviously understands people, no matter how silly we are.

    And I hate Arena, but I think that map looks pretty cool. Although I haven't even played the past few new Arena maps once, ever.

    My only hope is that in the next few days they somehow make it easier to get hats...

  10. Registered TeamPlayer Gonzo0100's Avatar
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    Classless Update Out Now! (august 13th) Classless Update Out Now! (august 13th) Classless Update Out Now! (august 13th) Classless Update Out Now! (august 13th)
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    Steam ID: Gonzo0100
    #10

    Re: Classless update

    I got my first hat. Stupid effing pyro spinny hat. I dont want it and I will never wear it! I probably wont wear any hats on classes except maybe medic.

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