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Thread: August 17th update

  1. Registered TeamPlayer
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    #1

    August 17th update

    Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

    Day of Defeat: Source


    Fixed an engine crash


    Team Fortress 2

    Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson:

    "Added a balcony at 2-1 that I've rotated and cleaned up so it's a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU's side."

    Added "tf_ctf_bonus_time" ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it)

    Added "tf_arena_first_blood" ConVar to toggle the first blood feature in Arena mode (0 to disable it)

    Added missing snowpuff particles for DX8 players

    Fixed rocket jumping

    Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill

    Fixed Scouts going into reference pose in double jumps

    Fixed the Ubersaw not displaying team colors

    Fixed Spies disguised as RED Scouts not cloaking properly

    Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode


  2. Registered TeamPlayer
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    August 17th update
    #2

    Re: August 17th update (Rocketjump fixed!)

    Quote Originally Posted by Blazeraid
    Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill
    That explains why stickies bounced off the point. They should stick again now.

  3. Registered TeamPlayer
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    August 17th update August 17th update
    #3

    Re: August 17th update

    thanks, FEED

    Quote Originally Posted by Ewok
    Quote Originally Posted by Blazeraid
    Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill
    That explains why stickies bounced off the point. They should stick again now.
    yeah that was weird, I figured they'd do a quick fix

  4. Registered TeamPlayer
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    #4

    Re: August 17th update

    Players using DX8 can no longer even launch the game. (bug)

  5. Registered TeamPlayer shoi's Avatar
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    #5

    Re: August 17th update

    i know a few people who will be happy about the rocket jumping :4
    http://www.teamplayergaming.com/image.php?type=sigpic&userid=4673&dateline=1274462  984

  6. Registered TeamPlayer Ruukil's Avatar
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    August 17th update
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    #6

    Re: August 17th update

    So is TTP turning off the crits after a cap?

  7. Registered TeamPlayer
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    #7

    Re: August 17th update

    Wonder if they fixed the overtime with KOTH.

    OVERTIME OVERTIME OVERTIME OVERTIME OVERTIME!!!

    Wtb server restart so I can ball with you ballers.

  8. Registered TeamPlayer scoot's Avatar
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    August 17th update
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    PSN ID: scootjezta Steam ID: scootjezta
    #8

    Re: August 17th update

    Quote Originally Posted by shoi
    i know a few people who will be happy about the rocket jumping :4
    haha definitely. Coors can go back to playing soldier again :P

  9. Registered TeamPlayer
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    August 17th update August 17th update
    #9

    Re: August 17th update

    Quote Originally Posted by scootjezta
    Quote Originally Posted by shoi
    i know a few people who will be happy about the rocket jumping :4
    haha definitely. Coors can go back to playing soldier again :P
    yes thats right, no more wily scouting for Coors


    also, the DX8 issue has been fixed, make sure you get the mini-undocumented (at the moment) update as well

  10. Registered TeamPlayer DJ Ms. White's Avatar
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    #10

    Re: August 17th update

    Rocket splash damage is waaay too high.
    enf-Jesus its been like 12 minutes and you're already worried about stats?! :-P
    Bigdog-
    Sweet home Alabama you are an idiot.

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