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Thread: Crafting - Blueprints discussion
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12-22-09, 02:52 PM #62
Re: Crafting - Blueprints discussion
Yes, it is incredibly inefficient to make a weapon since you need to use 4 more weapons just to create a slot token, and another 4 weapons (from the same class you WANT) to make a class token. Everybody has all the old weapons, and the new ones are easy enough to get through achievements, or just idling for a few days. No reason to craft ANY weapon.
And speaking of class tokens... apparently the gunboats don't work toward a class token (I'm guessing). I now have (all extras) 3 gunboats, 1 buff banner, and 1 direct hit... and using any combination of 4 of those, I cannot get a soldier class token. WTF.
Also with the damn spy watches (both of them) not working to make scrap metal, of course I have about 6 of each.
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12-22-09, 03:33 PM #63
Re: Crafting - Blueprints discussion
Originally Posted by Veovis
Creating scrap metal requires three primary, secondary, or melee weapons. Since invisibility watches don't fall into any of these three categories, they cannot be crafted to form scrap metal. However, invisibility watches can be crafted to form a Spy class token, or a PDA2 slot token.
The "Smelt Class Weapons" recipe requires a primary weapon, a secondary weapon, and a melee weapon. As such, it is impossible to use this recipe to combine Spy, Sniper, or Demoman weapons, because none of these classes have unlockable weapons in all 3 slots that they can use to smelt:
The Sniper does not have an unlockable melee weapon. The Razorback and Jarate are both secondary weapons.
The Spy does not have an unlockable secondary or melee weapon.
The Demoman does not have an unlockable secondary weapon.
Also, you might craft a weapon of a specific class if you need it to complete a Class Token. Other than that, then yes its pointless to craft another weapon.
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12-22-09, 03:46 PM #65
Re: Crafting - Blueprints discussion
Originally Posted by tr_enf
EDIT: Found an email from Robin on SPUF confirming it will be fixed.
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12-22-09, 03:48 PM #66
Re: Crafting - Blueprints discussion
Originally Posted by Consultant
http://www.youtube.com/watch?v=_1ixJpbJXiY
I haven't heard a direct report of somebody making a class hat yet, but I will be doing it very soon. I seriously doubt, from the description, that you get to choose a hat.
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12-22-09, 07:04 PM #67
Re: Crafting - Blueprints discussion
From the 12/22 update:
You can now rebuild class and slot tokens:
Class 1 token + Class 2 item = Class 2 token
Slot 1 token + Slot 2 item = Slot 2 token
Thank god, I can finally get my soldier token now!
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12-24-09, 03:40 AM #68
Re: Crafting - Blueprints discussion
Originally Posted by Consultant
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12-24-09, 03:50 AM #69
Re: Crafting - Blueprints discussion
I tossed four primary weapons into the box to craft a slot token, but it told me I didn't know the blueprints. I can see the slot token blueprints in the little list, but I can't select them. Do I have to wait until I find them like an item, or was my menu just acting up?
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12-24-09, 03:52 AM #70
Re: Crafting - Blueprints discussion
Originally Posted by PizzaSHARK!
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