Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 24

Thread: FrozanTombs 10th Class Idea

  1. Registered TeamPlayer Watsyurdeal?'s Avatar
    Join Date
    09-27-08
    Posts
    5,074
    Post Thanks / Like
    Blog Entries
    21
    #11

    Re: FrozanTombs 10th Class Idea

    I wasn't being a dick about it, I was simply stating that Valve has thought about the tenth class and decided it was best not to add it. Hence the purpose of the picture. Sure it may be added later, but it's not likely. What's more likely to happen is a second round of updates and new game modes, as well as the option for Vanilla and pre 2nd update servers (where we have every unlock from the first round, but not the second).

    I commend FrozanTomb for his creativity, but if he wants good feedback he really should be asking Valve. The players themselves will usually say no because they hate change or something of that nature. And those that do agree will usually say something needs to be tweaked.

    And not all the updates were great, the Scout's was horrible. Two of his unlocks have been nerfed time and time again and still people complain, and the Bonk is largely situational and doesn't really match up to the pistol. The Huntsman was the only unlock recently that needs tweaking, it's hitbox is way too large. If it can't be tweaked then I suppose we'll have to live with it and find out ways to counter it.





  2. Registered TeamPlayer CivilWars's Avatar
    Join Date
    02-13-07
    Location
    Fort Worth, TX
    Posts
    42,785
    Post Thanks / Like
    Blog Entries
    5
    Stat Links

    FrozanTombs 10th Class Idea FrozanTombs 10th Class Idea FrozanTombs 10th Class Idea FrozanTombs 10th Class Idea FrozanTombs 10th Class Idea FrozanTombs 10th Class Idea FrozanTombs 10th Class Idea
    Gamer IDs

    Steam ID: CivilWars CivilWars's Originid: CivilWars
    #12

    Re: FrozanTombs 10th Class Idea

    Yeah, the players hate change, that is why the most popular servers are idle/achievement servers. Stupid Valve, giving players what they don't want.


  3. Registered TeamPlayer Veovis's Avatar
    Join Date
    10-29-07
    Location
    NorCal
    Posts
    5,894
    Post Thanks / Like
    Stat Links

    FrozanTombs 10th Class Idea FrozanTombs 10th Class Idea
    Gamer IDs

    PSN ID: Veovis_111 Steam ID: the_one_eleven Wii Code: 4219-8117-2368-1550
    #13

    Re: FrozanTombs 10th Class Idea

    Quote Originally Posted by FrozanTomb
    A) theres always room for more, you know valve will do a 10th class eventully
    I'll humor you, yes it could happen, and yes it could work. But saying "you know Valve will do X" is silly. Nobody knows what Valve will do next, and a 10th class is probably leaning toward the "unlikely" end of the probability spectrum. The 9 classes we currently know have been around since QWTF in 1996. Adding hats and new maps and gametypes is one thing. Changing the "Team" in "Team Fortress" is another thing entirely. Again, I'm not saying it's impossible... just very unlikely. It's more likely to be done in TF3 or whatever is next.

    Oh, and here is my radical game-changing idea: REMOVE THE SPY.
    :4 :4 :4 :2 :4 :4 :4

  4. Registered TeamPlayer Watsyurdeal?'s Avatar
    Join Date
    09-27-08
    Posts
    5,074
    Post Thanks / Like
    Blog Entries
    21
    #14

    Re: FrozanTombs 10th Class Idea

    Quote Originally Posted by Veovis
    Oh, and here is my radical game-changing idea: REMOVE THE SPY.
    Could we add bullet drop too? Like in Battlefield? That'd be bad ass, I love the Sniping in that series, especially on BC2 where you have to aim and predict where the enemy is going and aim slightly above them to compensate for gravity. That is awesome :10





  5. Registered TeamPlayer
    Join Date
    07-06-09
    Posts
    95
    Post Thanks / Like
    #15

    Re: FrozanTombs 10th Class Idea

    The problem with this idea is that you strayed immediately from your goal of giving the game something it needs but doesn't have. This class would be by far the most important class in the game, as using that charge thingy makes your whole team almost invincible. This wouldn't improve the game, but rather change it completely.

    Additionally, there are so many weird exceptions to the rules for this guy that it would take players a year to learn how to use it. Remember, this is the community that took 3 months to figure out you could put fires out with the airblast. "Oh, can't heal need to get metal oh where'd I spray that goo so I can get my charge going?" and the opponents are thinking "Boom! headshot - what? I just shot him in the face! Why can't I backstab this guy? WTF do I do if half my shots miss and when they hit they do less damage to the entire other team?!??!"

    I think you should start over, and restrict yourself to coming up with something that you can completely describe in one paragraph.

    Example Demoman:
    Defensive class, 175 HP, moves slightly slower than pyro. Has a grenade launcher that shoots explosives on a timer, but that will detonate if they hit an enemy in mid-air. Also has a sticky bomb launcher that can stick bombs to almost any surface. The sticky bombs are remote detonated, so the demo can set them off when enemies approach them. Melee weapon is a bottle of booze with standard melee functions. Unlocks: Demo can replace sticky launcher with another sticky launcher that allows more bombs to be placed, and allows him to select which bombs should be detonated instead of blowing them all at once. Downside to that is that the bombs take longer to arm. Alternative replacement for sticky launcher is a shield that offers 50% damage reduction to explosives and fire, and lets the demo charge across the map at high speed, with guaranteed crits at the end of the charge. Melee replacement is a sword with a large melee range. Initially it takes 25 health from the demo's max health, but each time you kill someone with it, it adds 15 health and slightly increases the demo's speed, capping at four kills.

    Then you can do another paragraph on the character's aesthetics and personality or something, but the core game mechanics should be very simple.

    Good luck!

  6. Registered TeamPlayer Whiskey_dod's Avatar
    Join Date
    11-03-08
    Posts
    2,273
    Post Thanks / Like
    #16

    Re: FrozanTombs 10th Class Idea

    Quote Originally Posted by Veovis
    Oh, and here is my radical game-changing idea: REMOVE THE SPY.
    Too bad we have dead ringer :2
    http://i1114.photobucket.com/albums/k525/Whiskey_dod/Signature1.png

  7. Registered TeamPlayer Mr.Expendable's Avatar
    Join Date
    05-31-09
    Posts
    2,321
    Post Thanks / Like
    Stat Links

    FrozanTombs 10th Class Idea
    Gamer IDs

    Steam ID: MrExpendable
    #17

    Re: FrozanTombs 10th Class Idea

    Exatly what I was thinking Hornbrain! Although this guy sounds like a cool concept and a cool class I would have fun trying out, its not what TF2 was made for. TF2 is a game that someone who has just started playing FPSes can pick up and play without really even a tutorial. Sure they wont be as good as experienced players but the main selling point for TF2 was its simplicity and its easy-to-use classes that are what they appear to be.

  8. Registered TeamPlayer Watsyurdeal?'s Avatar
    Join Date
    09-27-08
    Posts
    5,074
    Post Thanks / Like
    Blog Entries
    21
    #18

    Re: FrozanTombs 10th Class Idea

    The irony of Expendable's statement is that my gf is trying out the game.

    You guys might see her later, Idk. I have to help her get her mic working first.





  9. Registered TeamPlayer Mr.Expendable's Avatar
    Join Date
    05-31-09
    Posts
    2,321
    Post Thanks / Like
    Stat Links

    FrozanTombs 10th Class Idea
    Gamer IDs

    Steam ID: MrExpendable
    #19

    Re: FrozanTombs 10th Class Idea

    Quote Originally Posted by Watsyurdeal?
    The irony of Expendable's statement is that my gf is trying out the game.

    You guys might see her later, Idk. I have to help her get her mic working first.
    Lol nice Wuts, get the lady playing too so instead of going on dates and stuff you two can play TF2 together and then you get more game time! Smart man

  10. Registered TeamPlayer Watsyurdeal?'s Avatar
    Join Date
    09-27-08
    Posts
    5,074
    Post Thanks / Like
    Blog Entries
    21
    #20

    Re: FrozanTombs 10th Class Idea

    Quote Originally Posted by Mr.Expendable
    Quote Originally Posted by Watsyurdeal?
    The irony of Expendable's statement is that my gf is trying out the game.

    You guys might see her later, Idk. I have to help her get her mic working first.
    Lol nice Wuts, get the lady playing too so instead of going on dates and stuff you two can play TF2 together and then you get more game time! Smart man
    It's only because she's an hour away from me. I try to see her at least once a week.





Page 2 of 3 FirstFirst 123 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Title