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Thread: TF2 Blog: Engineer Update is Here!

  1. RSS Bot FEED's Avatar
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    #1

    TF2 Blog: Engineer Update is Here!

    Say you have two things: a perfectly good hand, and a brilliant inventor for a grandfather. One day you stumble across a blueprint for an amazing-as-hell robot hand meant to replace an arm-stump. Wait, you have three things: the hand, the grandfather, and a saw.


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  2. Registered TeamPlayer Pimp Trizkit's Avatar
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    #2

    Re: TF2 Blog: Engineer Update is Here!

    Doesn't sound like I'm going to be using The Gunslinger much, if it all. Too much of a downgrade, IMO. But, we'll see it how it works.
    Quote Originally Posted by Toker View Post
    Bitches better run.

  3. Registered TeamPlayer Whiskey_dod's Avatar
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    #3

    Re: TF2 Blog: Engineer Update is Here!

    I may actually use the gunslinger. Since I appear to be horrid at regular engineer, this may give me a chance to be able to lay one down real fast and then use the new shotty once it's done. I like it.
    http://i1114.photobucket.com/albums/k525/Whiskey_dod/Signature1.png

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    #4

    Re: TF2 Blog: Engineer Update is Here!

    Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    Engine
    Fixed client crash related flashlight usage.
    Fixed several issues related to alt-tabbing (invisible players, etc).

    Team Fortress 2
    Added The Frontier Justice.
    Added The Wrangler.
    Added The Gunslinger.
    Added The Southern Hospitality.
    Added 35 Engineer achievements.
    Engineers can now pickup & move their buildings. - sweet
    Added Engineer main menu music.
    Added 4 new maps:
    Thunder Mountain, a 3 stage Payload map.
    Hightower, a Payload Race map.
    Upward, a Payload map.
    ColdFront, a community built Capture Point map.
    Item tuning:
    The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic.
    The Gunboats now reduce self-damage by 60% (was 75%)
    The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).
    Added better feedback sound for Pyros on when their flamethrower is doing damage.
    Fixed blood effect on bleeding player.
    Added a glow effect to Payload carts.
    Added Romanian language support.
    Quote Originally Posted by Toker View Post
    Bitches better run.

  5. Registered TeamPlayer sleeepy's Avatar
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    #5

    Re: TF2 Blog: Engineer Update is Here!

    As someone who never plays Engineer I can say I'm looking forward to the update. Gunslinger is perfect for offensive Engys, especially when combo'd with FJ. The Wrangler is a nice teamplay-based unlock for Engys working together, so I can only see good things coming from that on a server like TPG. Moving sentries is really going to add to his utility and overall usefulness on 5cp maps where the Engy traditionally struggles. Plus guitar tauntkill is pure awesome.

  6. Registered TeamPlayer iravedic's Avatar
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    #6

    Re: TF2 Blog: Engineer Update is Here!

    Updating servers now

  7. Registered TeamPlayer Trooper007's Avatar
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    #7

    Re: TF2 Blog: Engineer Update is Here!

    It may not be exactly what we wanted for an offensive engie, but I think this is a HUGE step in the right direction. I assume there will be a cap on how many combat sentries you can set down but if you can set at least 3 think of all the possibilities!!

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    #8

    Re: TF2 Blog: Engineer Update is Here!

    I dislike they're choice in the wrangler, itll be ok but I'd rather of seen a different build for the sentry or something? Lvl one sentrys go down in seconds and this one gets less damage on top of that. Not too glad bout that.
    Though being able to pick up my lvl 3 sentry and move it to the next poiint is a BIG plus!

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    #9

    Re: TF2 Blog: Engineer Update is Here!

    Quote Originally Posted by Trooper007 View Post
    It may not be exactly what we wanted for an offensive engie, but I think this is a HUGE step in the right direction. I assume there will be a cap on how many combat sentries you can set down but if you can set at least 3 think of all the possibilities!!
    Where are you seeing that you can put down more than 1 at a time?
    Quote Originally Posted by Toker View Post
    Bitches better run.

  10. Registered TeamPlayer enf's Avatar
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    #10

    Re: TF2 Blog: Engineer Update is Here!

    Quote Originally Posted by Trooper007 View Post
    It may not be exactly what we wanted for an offensive engie, but I think this is a HUGE step in the right direction. I assume there will be a cap on how many combat sentries you can set down but if you can set at least 3 think of all the possibilities!!
    True dat. It opens up the door a LOT for a class that used to just be sitting back behind the front lines.
    Quote Originally Posted by ATEXANnHISGUN View Post
    given the right set of circumstances I can motivate myself to eat a plate full of shit.

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