View Poll Results: Is the Heavy too strong?

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  • Yes

    13 32.50%
  • No

    26 65.00%
  • Unsure

    1 2.50%
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Thread: Is Heavy too good now?

  1. Registered TeamPlayer sickwookie's Avatar
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    #51

    Re: Is Heavy too good now?

    Why should the slow on Natascha be changed/reduced? Why should the heavy spinup/down movement speed be changed?

    You guys have not really given any reasons other than it annoys you, and you have a hard time killing them. In terms of game balance how do the current stats "break" the game, and how should they be changed to "fix" it?

    And to those who think the speed reduction should be reduced at range IT ALREADY IS! A target is not immediately slowed to the minimum, but instead each hit stacks until the minimum is reached. At range the never happens because the hits are so sporadic. I do not now how many hits it takes, but it feels like 3-5 in quick succession with each slow lasting about one second. If you play with the Natascha much will notice the difference as you get better at tracking a target.

  2. Registered TeamPlayer Sketch's Avatar
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    #52

    Re: Is Heavy too good now?

    Quote Originally Posted by Mr.Expendable View Post
    Only a dumb pyro runs at a medic head on that has his needles out.
    Dumb, pro, female...I needle them all and laugh maniacally.

    Quote Originally Posted by Mr.Expendable View Post
    Heavy wasnt made to dodge all damage he was made to be able to take hits and act as a meatshield that helps take in spam and dish out damage in a wide area to support the team and protect the medic/engy/point. Now hes able to be aggro and be on the very front pushing the point rather then playing the defensive role that he was made to play.
    This might have been in the original design doc, but good Heavies—coupled with support from Medics/Engies—have always been aggro from what I have seen. Just team up with the likes of Burn or Anomaly (among others) as a Heavy and you as a Medic and you'll see what I mean. Vicious, well-timed stuff.

    Since this game is constantly evolving, roles have shifted based on how people actually play the classes. For example, Demo and Pyro have basically swapped roles compared to Day One release, IMO. I think Valve has done a good job—via all the unlocks, buffs, and nerfs—to mix up the gameplay and accommodate for this trend. For free, no less.

    I am also of the opinion that there aren't necessarily counter classes. All classes, based on the skill level of the player, can counter other classes (admittedly, some better than others). So, what kills a Heavy these days if Spy or Sniper aren't cutting it? I'd say spam, run-by strafes, and two-man+ defenses. Oh, and airblasts off the sides of the new maps.
    Happiness is a roiling fermenter.

  3. Registered TeamPlayer Gonzo0100's Avatar
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    #53

    Re: Is Heavy too good now?

    Food for thought.
    As MF! signs up for CEVO we learn that not only is the Sandman banned, the wrangler and Natasha are banned as well.

  4. Registered TeamPlayer Sketch's Avatar
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    #54

    Re: Is Heavy too good now?

    Quote Originally Posted by Gonzo0100 View Post
    Food for thought.
    As MF! signs up for CEVO we learn that not only is the Sandman banned, the wrangler and Natasha are banned as well.
    <boggle!>

    Odd how they cherry-pick the parts of the game they want and drop others.

    Oh, well—their league, their rules.
    Happiness is a roiling fermenter.

  5. Registered TeamPlayer *Rob's Avatar
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    #55

    Re: Is Heavy too good now?

    Quote Originally Posted by Gonzo0100 View Post
    Food for thought.
    As MF! signs up for CEVO we learn that not only is the Sandman banned, the wrangler and Natasha are banned as well.
    woooooooow
    just curious... did they have an explanation or reasoning as to why these weapons are banned? specifically the wrangler and natasha?
    I broadcast gaming videos on Twitch TV and my finished videos are on YouTube! Recently I shoutcasted the Counter Strike Tournament at PAX Prime 2012!


  6. Registered TeamPlayer sickwookie's Avatar
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    #56

    Re: Is Heavy too good now?

    I never understood why some classes get limits, some maps or weapons get banned, etc in competitive TF2. Why not just let the teams play it out and see how it unfolds? It is not like both teams don't have access to the same stuff.

  7. Registered TeamPlayer Pimp Trizkit's Avatar
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    #57

    Re: Is Heavy too good now?

    Quote Originally Posted by *Rob View Post
    specifically the wrangler and natasha?
    Because it cripples the scout the most, and since running 2 scouts is the status quo most of the time, they probably figured it would significantly alter strats and scouts become a little less a necessity. The competitive scene never does like change, for any game.
    Quote Originally Posted by Toker View Post
    Bitches better run.

  8. Registered TeamPlayer Jawsh?'s Avatar
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    #58

    Re: Is Heavy too good now?

    Quote Originally Posted by Gonzo0100 View Post
    Food for thought.
    As MF! signs up for CEVO we learn that not only is the Sandman banned, the wrangler and Natasha are banned as well.
    haha. I figured it'd just be banning double heavies.
    Double heavy natascha defense is damn near impossible.
    Freeze rays everywhere.

  9. Registered TeamPlayer sickwookie's Avatar
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    #59

    Re: Is Heavy too good now?

    Quote Originally Posted by Pimp Trizkit View Post
    The competitive scene never does like change, for any game.
    Apparently. I just looked at the rules and only one demo is allowed even though demo was fixed long ago. I did not see any mention of the natascha or wrangler just the sandman even though it is pretty well balanced now too.

  10. Registered TeamPlayer Gonzo0100's Avatar
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    #60

    Re: Is Heavy too good now?

    There are a lot of rules in any kind of strict competition. The playing field has to be even for 6v6 play. If they did not have rules people would run 3 medics, 1 demo, 1 heavy, and 1 soldier. It would be stupid.

    Rules are set to help the game progress and not have constant stalemates. Like how they changed Ice Hockey to have more goal scoring. It isn't "traditional" hockey, but it keeps more fans interested. In this case, less fans and more players.

    Honestly I can give you reasons why each weapon is not aloud. Some are more obvious (sandman > uber) than others. Natasha is a scouts worst nightmare, getting med picks, back-caps, or even capping the last point on any 5 cp proves VERY difficult. Say some scrub team plays a pro team somehow in a tournament..... the scrub team may run 2 heavies and a wrangler and never really push out of last point. Playing for a 0-0. This is why certain weapons are banned. To keep the game interesting and fun.

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