View Poll Results: Is the Heavy too strong?
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Thread: Is Heavy too good now?
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07-22-10, 02:51 PM #61
Re: Is Heavy too good now?
CEVO had a open house vent meeting, and most of the players who attended didn't want the wranger and natascha.
There just wasn't interest in using them for the game tastes of the people who play in CEVO.
Doesn't mean one way is right or wrong, just their tastes.
Comp tf2 does use several unlocks on a regular basis so I wouldn't say they don't like change, they just have particular tastes just like someone might like beef and someone likes chicken.
Shrug.
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07-22-10, 03:02 PM #62
Re: Is Heavy too good now?
yeah that's why i was wondering why they banned wrangler and sandman... because they didnt ban it before
i understood the sandman being banned
the wrangler is new, but i can still understand it being banned
the natasha wasnt banned before, thats why i was wondering why they decided to ban it now. your explanation makes complete sense. although, if they are running two heavies, wouldn't a highly skilled comp team be able to run Snipers or something (instead of the Scouts) in order to counter the double natasha heavies defense?
yeah, the way they described it on the site was 'community results' so i figured it was something like this.
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07-24-10, 12:55 AM #63
Re: Is Heavy too good now?
sandman's been banned since day 1.
like gonzo said there are restrictions in 6s because the games would just stalemate. theres a lot of different scenarios that can occur but the way the maps are designed, usually 2.5 choke points, makes it really easy to lock down and basically outlast the offensive team by simply having more health. simply saying run sniper does not work, too easy to avoid unless the sniper gets a lucky pick. not to mention the wrangler would be able to spam that sniper with autoaim requiring no actual skill.... sniper is long distance class not a freaking engineer. (thanks valve)
if comp players hated change they would have banned gunboats, they changed the way sollys play more than anything else in the game.
surprised the natasha got the boot... too bad valve just didnt make it the old bullet spread.
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07-24-10, 02:42 AM #64
Re: Is Heavy too good now?
Had some times where I would normally get away from a Natasha heavy by line of sighting them around a corner but since they move faster now with their gun spinning they can spam me and still round the corner before I can get away.
I understand why they gave them a speed boost, they used to be unable to keep up with a moving cart on a payload map... but now it's just a little much.
I get why stuff is banned in CEVO for TF2 but I actually find it hillarious how the usual l337'ist remark in CS:S "it's part of the game" is the polar opposite in TF2 hahaLast edited by Oni-scout; 07-24-10 at 02:44 AM.
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07-24-10, 02:57 AM #65
Re: Is Heavy too good now?
What I meant was, any changes that would require something other than the standard 2 scout, 2 soldier, 1 demo, 1 medic loadout is being taken away because comp players don't get away from that too much. Sure, you see the odd strat or there are times when you need 1 sniper, or spy, or engy, or ___, but heaven forbid a team having to switch out a scout for a ____ and learning new strats based around new unlocks. The Wrangler I might understand for the reasons you mentioned, but come on..natascha...give me a break.
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07-24-10, 10:53 AM #68
Re: Is Heavy too good now?
The wrangler gun is a bit OP at the moment... It takes 6+ stickies to blow it up. In comp play thats pretty much a full uber, and with only one medic per team they just gotta counter your uber and you get nowhere.
On the note of heavies ya they are definitely overpowered atm. With the new spin up time you cant go 1 v 1 with a heavy cause his DPS outdoes all the other classes, and you can only get in 1 shot before hes reved up. I know you can take down a heavy with teamwork no problemo but last night we got beaten stupid by a team of around 8 heavies 1 medic 1 sniper and 1 enge, it took to long to kill them, you would run out of ammo by the time a push was dead and you couldnt counter because they spawned in to fast (and you had to reload) it was pretty much a stalemate until they picked off our big killers and rushed in.
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07-24-10, 11:17 AM #69Re: Is Heavy too good now?
You could say the same thing of having 8 Engineers with all lvl 3 Sentries. Or Demo's who know how and when to properly use their stickies. Saying having 8 of a class does not make it overpowered when normally you wouldn't see that many of a class.
As for the comp scene, I'd have to say I aree with Pimp. If they can't counter or don't want to learn new strats, then they must not be very pro like they seem to think they are. They just know the standard formats best but fail to adapt to any other changes or strategies that they might need to use. If you fail to adapt, they you aren't very pro in my book.
That is why no single weapon has been banned in CSS. It is part of the game and part of your strategy. Deal with it and learn to adapt, or fail. It is that simple.
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07-24-10, 11:38 AM #70
Re: Is Heavy too good now?
Nah you have it completely wrong to be honest. Comp players just dont want to play those classes and bother even coming up with strats, because its not fun for their tastes.
Big difference from being unable to come up with strats - they don't want to even bother cause its not fun.
Why does the NFL not allow the fumblerooskie play? Cause its not fun for them.
Comp teams run a big variety of strats around unlocks like kritzkreig, tard charge demos, gunboat soldiers, FAN scouts, etc etc.
Unlocks they find enjoyable.
Note for the record that I personally like the natascha and would rather it wasn't banned, but I feel compelled to explain the reasoning since it seems people can't understand that its every communities right to play however the game is fun for them.
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