Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 22

Thread: What stats do YOU want on the new Polycount weapons?

  1. Registered TeamPlayer Cheshire Cat's Avatar
    Join Date
    03-30-09
    Posts
    1,265
    Post Thanks / Like
    Stat Links

    What stats do YOU want on the new Polycount weapons?
    #11

    Re: What stats do YOU want on the new Polycount weapons?

    Quote Originally Posted by Arreo View Post
    As I said in the winners thread IMO "The Black Box" is going to have bonus damage vs buildings to help counter the engy update.
    This.

  2. Registered TeamPlayer Watsyurdeal?'s Avatar
    Join Date
    09-27-08
    Posts
    5,074
    Post Thanks / Like
    Blog Entries
    21
    #12

    Re: What stats do YOU want on the new Polycount weapons?

    The thing I wanna know is if the Sydney Sleeper is going to be a projectile or hit scan weapon.





  3. Registered TeamPlayer Jawsh?'s Avatar
    Join Date
    05-31-10
    Posts
    212
    Post Thanks / Like
    Blog Entries
    1
    Gamer IDs

    Steam ID: Jawsh__
    #13

    Re: What stats do YOU want on the new Polycount weapons?

    Quote Originally Posted by Arreo View Post
    As I said in the winners thread IMO "The Black Box" is going to have bonus damage vs buildings to help counter the engy update.
    Direct Hit is enough of a counter.
    DH rockets can be fired at a rate that they damage buildings faster than they can be fixed.

  4. Registered TeamPlayer Arreo's Avatar
    Join Date
    06-01-07
    Posts
    13,940
    Post Thanks / Like
    Stat Links

    What stats do YOU want on the new Polycount weapons? What stats do YOU want on the new Polycount weapons? What stats do YOU want on the new Polycount weapons? What stats do YOU want on the new Polycount weapons? What stats do YOU want on the new Polycount weapons?
    Gamer IDs

    Gamertag: TheCynicalOne Steam ID: Arreo
    #14

    Re: What stats do YOU want on the new Polycount weapons?

    Quote Originally Posted by Jawsh? View Post
    Direct Hit is enough of a counter.
    DH rockets can be fired at a rate that they damage buildings faster than they can be fixed.
    Yeah, I know... but I don't like it. The Direct Hit is supposed to be the "I'm such a l33t soldier that I don't need splash damage" weapon. That's what made it unique in my opinion.

    Now everyone and their mother is spamming it because it takes down buildings 25% faster.

  5. Registered TeamPlayer Major.Adm.Lt.Mr.Dr.Prof.J's Avatar
    Join Date
    08-20-09
    Location
    Houston, Texas, United States
    Posts
    185
    Post Thanks / Like
    Gamer IDs

    PSN ID: ultima123 Steam ID: kf70M7QD
    #15

    Re: What stats do YOU want on the new Polycount weapons?

    Quote Originally Posted by Jawsh? View Post
    Since a black box is on a plane and pretty tough, here's my proposal.
    Black box = more damage from the air, mediocre damage on the ground.
    Making the Soldier an aerial ace.
    Gunboats + Black Box = raining hell on your enemies.
    It would have to be only after you rocket jumped, because if not then just jumping would make your shots stronger. I dont know if something like that could be implemented

  6. Registered TeamPlayer sleeepy's Avatar
    Join Date
    05-01-10
    Location
    Vancouver
    Posts
    166
    Post Thanks / Like
    Blog Entries
    1
    Stat Links

    What stats do YOU want on the new Polycount weapons?
    Gamer IDs

    Steam ID: sleeepy-
    #16

    Re: What stats do YOU want on the new Polycount weapons?

    Quote Originally Posted by Major.Adm.Lt.Mr.Dr.Prof.J View Post
    It would have to be only after you rocket jumped, because if not then just jumping would make your shots stronger. I dont know if something like that could be implemented
    It could be implemented. The game can already tell the difference between a regular jump and a rocket jump because of the flame particles that are shown on your feet when you RJ. However, since the self-damge reduction nerf to the Soldier, a lot of players jump at close range so they fool the game into thinking it was a rocket jump (jump + self damage). This could be a problem with Jawsh's BB idea because what if I jump + shoot at close range and hurt myself? Is it fair that the enemy takes a lot more damage because the game thinks I'm doing a rocket jump, or is it ok because I still take some self-damage to balance it out. Like I said, major game balance headache.

    I actually like Jawsh's idea, maybe something like -15% damage, minicrits when rocket jumping. This will give you acceptable damage on the ground (95 point blank hit vs 112 from normal RL) but a worthwhile boost when rocketjumping (129 for a point blank hit after a rocket jump). This will actually create a nice triangle of sorts between the 3 rocket launchers where the BB counters the RL, the RL counters the DH and the DH counters the BB. And when I say counters, I mean on paper. A good player will win with any weapon.

  7. Registered TeamPlayer Mr.Expendable's Avatar
    Join Date
    05-31-09
    Posts
    2,321
    Post Thanks / Like
    Stat Links

    What stats do YOU want on the new Polycount weapons?
    Gamer IDs

    Steam ID: MrExpendable
    #17

    Re: What stats do YOU want on the new Polycount weapons?

    But the whole thing behind the weapon doesnt show that It would have to do anything with airshots and shooting while in air and all. Its called the "Tankbuster" thus implying more damage and possibly damage vs buildings. Most splash and more damage. But the nerf to it would be prolly slower rockets (since the other unlock was faster rockets) and more splash (since the other unlock was less spash) but also less of a clip. And possible a slower walking speed or somthing since its so freaking huge!

  8. Registered TeamPlayer sleeepy's Avatar
    Join Date
    05-01-10
    Location
    Vancouver
    Posts
    166
    Post Thanks / Like
    Blog Entries
    1
    Stat Links

    What stats do YOU want on the new Polycount weapons?
    Gamer IDs

    Steam ID: sleeepy-
    #18

    Re: What stats do YOU want on the new Polycount weapons?

    The pack is called Tankbuster. The weapon is the Black Box, aka the thing you have on planes, aka the things that fly and sometimes shoot rockets.

  9. Registered TeamPlayer Mr.Expendable's Avatar
    Join Date
    05-31-09
    Posts
    2,321
    Post Thanks / Like
    Stat Links

    What stats do YOU want on the new Polycount weapons?
    Gamer IDs

    Steam ID: MrExpendable
    #19

    Re: What stats do YOU want on the new Polycount weapons?

    Quote Originally Posted by sleeepy View Post
    The pack is called Tankbuster. The weapon is the Black Box, aka the thing you have on planes, aka the things that fly and sometimes shoot rockets.
    But if it was made to fly I would be lightweight looking, prolly sleeker, and "aerodynamic looking"

  10. Registered TeamPlayer o_stranger_o's Avatar
    Join Date
    08-02-09
    Posts
    116
    Post Thanks / Like
    Stat Links

    What stats do YOU want on the new Polycount weapons?
    #20

    Re: What stats do YOU want on the new Polycount weapons?

    Quote Originally Posted by sleeepy View Post
    Black Box
    +15% damage
    +25% splash radius
    +50% damage to buildings
    -50% fire rate
    -25% ammo loaded
    Quote Originally Posted by Mr.Expendable View Post
    Most splash and more damage. But the nerf to it would be prolly slower rockets (since the other unlock was faster rockets) and more splash (since the other unlock was less splash) but also less of a clip.
    just imagine the power of a medium to long-range reflect of the black box though. it's slower, so easier to reflect, splash is higher, damage is higher, slower fire rate, and all of this coupled with the mini-crit of reflects could be devastating to a tightly packed enemy team.
    these stats are really just a pyro's wet dream of a side-grade rocket launcher.

    i agree with jawsh's proposed stats

    "Sanity is for the weak" -Hush!

Page 2 of 3 FirstFirst 123 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Title