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Thread: What stats do YOU want on the new Polycount weapons?

  1. Registered TeamPlayer Watsyurdeal?'s Avatar
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    #1

    What stats do YOU want on the new Polycount weapons?

    Just what it says, out the ones that won, what stats would you like these weapons to have?

    The winners are here
    Last edited by Watsyurdeal?; 07-22-10 at 12:11 AM.





  2. Registered TeamPlayer Mr.Expendable's Avatar
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    What stats do YOU want on the new Polycount weapons?
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    #2

    Re: What stats do YOU want on the new Polycount weapons?

    Well I guess for the solly "Tankbuster" the The Black Box would be increased damage and splash range, but slower rocket movement and less ammo. The Buff banner replace would have like, within the range players would take less damage significantly or somthing along those lines.
    Scout: Milk would give a health buff, shotty pistol would shoot 4 bullets at once (so potentially 4x the damage) and have a knockback effect, so like a pistol version of the FaN. Dont really want that but it makes the most sense...The fish might get a knockback as well and of course its taunt should be the well known fish slapping dance
    Pyro: Dont really know what they're going to do with this one...Powerjack seems like id be the same thing as the homewrecker. Flammer might give more damage but slower airblast (essentially like the pyro was before they completely changed him for the worst.)
    Spy: His knife makes him...travel THOUGH TIME! (haha jk) No maybe random crits on contact or somthing gimmicky, dont really know what else it could possible have. They might give it a bleed effect for the lols The pistol replacement would be like a less more clip and faster shooting but less damage sort of deal. I like how it looked but i have no clue what the spy needs right now with those two unlocks.
    Sniper: The sheild would give prolly a health boost so he can be out on the field more and be able to take more spam, thus making the huntsman better and prolly work with his other unlocks more too. The knife should give a damage boost and oooohh how bout a throwing effect, so you can throw it as a one time thing and you'd have to pick it up to use it again or go back to spawn. That'd be pretty awesome. Oh but prolly take off its crit effect or slower swing or something. The new sniper looks awesome. Obviously a slowing effect with probably a much lower damage to headshots thing and damage over all, but then players might experience a Bonk! like slowing effect on them or somthing, that is increased if its a headshot.

    Thought about all this off the bat, not half bad

  3. Registered TeamPlayer sleeepy's Avatar
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    What stats do YOU want on the new Polycount weapons?
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    Steam ID: sleeepy-
    #3

    Re: What stats do YOU want on the new Polycount weapons?

    The Soldier pack gives +100% acronym confusion with 3 items abbreviated as "BB".

    Seriously though, I think it's going to be tough for Valve to come up with stats that are interesting yet still balanced. If you look at their previous community weapons they're mostly been melee and as such have a minor impact on the game overall. Now with a bunch of new primary weapons Valve has their work cut out for them.

    My ideas:

    Black Box
    +15% damage
    +25% splash radius
    +50% damage to buildings
    -50% fire rate
    -25% ammo loaded

    Battalion's Backup
    500 damage to charge
    10 second duration
    When activated decreases team respawn time by 33%.
    Heals nearby teammates at the rate of a level 1 dispenser


    Mad Milk
    Recharges like Bonk
    When used increases movespeed by 40%
    Alt-fire to throw the milk to an ally, increasing their movespeed by 25%

    The Shortstop
    +100% damage
    +50% reload speed
    -66% ammo loaded


    Darwin's Danger Shield
    Cannot be ignited
    +15% movespeed while underwater

    The Bushwacka
    Guaranteed critical on a target recently hit by your primary weapon
    No random criticals
    -15% damage
    -30% attack speed

    The Sydney Sleeper
    Cannot be fired while unscoped
    Fires darts that blur the enemy's vision and reduce movespeed by 33%
    -25% damage

    Not going to do the Spy and Pyro ones because I have no idea what could replace the knife while the Pyro's unlocks look so bland they aren't worth talking about.
    Last edited by sleeepy; 07-22-10 at 01:39 AM.

  4. Registered TeamPlayer Watsyurdeal?'s Avatar
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    #4

    Re: What stats do YOU want on the new Polycount weapons?

    For The Eternal Reward, I like the sound of something like this





  5. Registered TeamPlayer QuickLightning's Avatar
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    #5

    Re: What stats do YOU want on the new Polycount weapons?

    Quote Originally Posted by Watsyurdeal? View Post
    Haha... I can just imagine how wicked overpowered a DR spy would be with that. It's already damn near impossible to kill them without a pyro.

  6. Registered TeamPlayer Watsyurdeal?'s Avatar
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    #6

    Re: What stats do YOU want on the new Polycount weapons?

    Quote Originally Posted by QuickLightning View Post
    Haha... I can just imagine how wicked overpowered a DR spy would be with that. It's already damn near impossible to kill them without a pyro.
    Actually, I'm thinking the weapon could add a -20% resistance to flame damage. Like what the Southern Hospitality has.

    It'd actually make the Spy a bit vampiric, needs to kill to stay alive but hates fire.
    Last edited by Watsyurdeal?; 07-22-10 at 12:40 PM.





  7. Registered TeamPlayer Jawsh?'s Avatar
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    #7

    Re: What stats do YOU want on the new Polycount weapons?

    Since a black box is on a plane and pretty tough, here's my proposal.
    Black box = more damage from the air, mediocre damage on the ground.
    Making the Soldier an aerial ace.
    Gunboats + Black Box = raining hell on your enemies.

  8. Registered TeamPlayer Watsyurdeal?'s Avatar
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    #8

    Re: What stats do YOU want on the new Polycount weapons?

    That would actually be pretty sweet Jawsh, maybe it minicrits when you are airborne?





  9. Registered TeamPlayer FragRaptor's Avatar
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    #9

    Re: What stats do YOU want on the new Polycount weapons?

    Jawsh's idea makes a lot of sense. I would like to see that. Maybe make it a bit faster, that or more damage.

    I really like sleepy's idea for the sydney sleeper. Lower the damage, cripple the target, slow the shooter.

  10. Registered TeamPlayer Arreo's Avatar
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    Gamertag: TheCynicalOne Steam ID: Arreo
    #10

    Re: What stats do YOU want on the new Polycount weapons?

    As I said in the winners thread IMO "The Black Box" is going to have bonus damage vs buildings to help counter the engy update.

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