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Thread: Oct 6th TF2 Update

  1. Registered TeamPlayer Oozish's Avatar
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    Oct 6th TF2 Update Oct 6th TF2 Update Oct 6th TF2 Update
    #1

    UPDATE: 10-6-2010

    Big update happening right now, so here's the dealio:

    UPDATE ------------------
    Shared changes (CS:S, DoD:S, HL2M, and TF2)
    * ServerBrowser now sorts by ping by default once again.
    * Fixed Mac crash on launch when running Mac OSX 10.5.8.
    * Fixed spectator bug where spectating a Sniper looking through scope didn't zoom fov.

    Team Fortress 2
    General Fixes
    * Fixed an issue that caused some old demos to crash.
    * The server browser now sorts by ping by default.
    * The Trading dialog now starts with the chat window having focus.
    * Fixed a bug that caused overheal to not work properly.
    * Fixed the Sandvich cooldown not occurring when the Heavy is hurt.
    * Fixed the Heavy's hands being invisible.
    * Soldiers no longer maintain their rage level when changing loadout.
    * Alerts now sort on top of achievement status.
    * Prevented a bad state occurring when someone tried to trade with themselves.
    * Fixed a dueling related crash caused by custom scoreboard UIs.
    * Fixed players not being able to set their default FOV correctly.
    * Fixed being unable to equip customized shotguns & pistols on some classes.
    * Improved the explanation of the item set bonus in set item descriptions.
    * Fixed a bug where items with particle systems would show up at the player's feet or pelvis.
    * Fixed the wrench number for the Golden Wrench not displaying properly.
    * Fixed the medal number for the Gentle Manne's Service Medal not displaying properly.
    * Fixed client seeing incorrect message when changing team while participating in a duel.

    Economy Changes
    * Added Remove Name and Remove Paint features.
    * Achievement items and store promotion items are now usable in crafting.
    * Gifted items are now craftable and tradable.
    * Attempting to craft a non tradable item will result in a warning that the items produced by the craft will also be marked as non tradable.
    * Community, Self-Made, and Valve items are not tradable or usable in crafting.
    * Changed "Not Craftable" description to "Not Usable in Crafting" to increase clarity.

    Item Changes
    * The TF badge on the Glengarry Bonnet is no longer team colored.
    * Restored the missing PDA2 Slot Token.
    * Restored the appearance of the Tippler's Tricorne to the version prior to the Mannconomy Update. This item is now paintable.
    * Added a new paintable hat, the 'Rimmed Raincatcher' that has a new Tricorne style appearance.
    * The Earbuds are now nameable.
    * Duel fixes:
    * Fixed Dueling badges using the wrong texture.
    * Fixed an issue where dueling stats did not show up on dueling badges above Bronze.
    * During a duel, the Dueling mini-game item used to initiate the duel cannot be deleted, traded or crafted.
    * The following hats now allow the paint to affect their color more (colors should not be washed out):
    * The Pugilist's Protector, The Hard Counter, The Bombing Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap, Viking Helm, Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's Yellow Belt, Killer's Kabuto, Backbiter's Billycock
    * Dueling Mini-Game now drops with 5 uses.

    Weapon Changes
    * The Battalion's Backup no longer gives rage for falling damage.
    * The Shortstop is now affected by tf_use_fixed_weaponspreads.
    * The Gloves of Running Urgently now using the boxing taunt and boxing glove weapons are now of the type "Boxing Gloves" instead of "Fists."
    * Your Eternal Reward no longer disguises the Spy if the victim survives the backstabbing attempt (because of Ubercharge, The Razorback, etc)
    * Your Eternal Reward no longer disguises the Spy if they are carrying the flag.
    * The Holy Mackerel no longer displays a fish hit message when a Spy disguised as the attacker's team is hit.
    * The Holy Mackerel no longer triggers other death events (like achievements or stats mods) improperly.
    * The Sydney Sleeper no longer penetrates targets.
    * The Sydney Sleeper no longer randomly crits.
    * Milk will no longer spray from the barrels of other Scout weapons when switching from the Mad Milk.

  2. Registered TeamPlayer Arreo's Avatar
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    Oct 6th TF2 Update Oct 6th TF2 Update Oct 6th TF2 Update Oct 6th TF2 Update Oct 6th TF2 Update
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    #2

    Oct 6th TF2 Update

    New update out and downloading!

    Ok, this update isn't out yet (at least I'm not downloading it) but this is what it has in it.

    Team Fortress 2
    General Fixes
    * Fixed an issue that caused some old demos to crash.
    * The server browser now sorts by ping by default.
    * The Trading dialog now starts with the chat window having focus.
    * Fixed a bug that caused overheal to not work properly.
    * Fixed the Sandvich cooldown not occurring when the Heavy is hurt.
    * Fixed the Heavy's hands being invisible.
    * Soldiers no longer maintain their rage level when changing loadout.
    * Alerts now sort on top of achievement status.
    * Prevented a bad state occurring when someone tried to trade with themselves.
    * Fixed a dueling related crash caused by custom scoreboard UIs.
    * Fixed players not being able to set their default FOV correctly.
    * Fixed being unable to equip customized shotguns & pistols on some classes.
    * Improved the explanation of the item set bonus in set item descriptions.
    * Fixed a bug where items with particle systems would show up at the player's feet or pelvis.
    * Fixed the wrench number for the Golden Wrench not displaying properly.
    * Fixed the medal number for the Gentle Manne's Service Medal not displaying properly.
    * Fixed client seeing incorrect message when changing team while participating in a duel.

    Economy Changes
    * Added Remove Name and Remove Paint features.
    * Achievement items and store promotion items are now usable in crafting.
    * Gifted items are now craftable and tradable.
    * Attempting to craft a non tradable item will result in a warning that the items produced by the craft will also be marked as non tradable.
    * Community, Self-Made, and Valve items are not tradable or usable in crafting.
    * Changed "Not Craftable" description to "Not Usable in Crafting" to increase clarity.

    Item Changes
    * The TF badge on the Glengarry Bonnet is no longer team colored.
    * Restored the missing PDA2 Slot Token.
    * Restored the appearance of the Tippler's Tricorne to the version prior to the Mannconomy Update. This item is now paintable.
    * Added a new paintable hat, the 'Rimmed Raincatcher' that has a new Tricorne style appearance.
    * The Earbuds are now nameable.
    * Duel fixes:
    * Fixed Dueling badges using the wrong texture.
    * Fixed an issue where dueling stats did not show up on dueling badges above Bronze.
    * During a duel, the Dueling mini-game item used to initiate the duel cannot be deleted, traded or crafted.
    * The following hats now allow the paint to affect their color more (colors should not be washed out):
    * The Pugilist's Protector, The Hard Counter, The Bombing Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap, Viking Helm, Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's Yellow Belt, Killer's Kabuto, Backbiter's Billycock
    * Dueling Mini-Game now drops with 5 uses.

    Weapon Changes
    * The Battalion's Backup no longer gives rage for falling damage.
    * The Shortstop is now affected by tf_use_fixed_weaponspreads.
    * The Gloves of Running Urgently now using the boxing taunt and boxing glove weapons are now of the type "Boxing Gloves" instead of "Fists."
    * Your Eternal Reward no longer disguises the Spy if the victim survives the backstabbing attempt (because of Ubercharge, The Razorback, etc)
    * Your Eternal Reward no longer disguises the Spy if they are carrying the flag.
    * The Holy Mackerel no longer displays a fish hit message when a Spy disguised as the attacker's team is hit.
    * The Holy Mackerel no longer triggers other death events (like achievements or stats mods) improperly.
    * The Sydney Sleeper no longer penetrates targets.
    * The Sydney Sleeper no longer randomly crits.
    * Milk will no longer spray from the barrels of other Scout weapons when switching from the Mad Milk.
    Last edited by Arreo; 10-06-10 at 05:39 PM.

  3. Registered TeamPlayer Arreo's Avatar
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    #3

    Re: Oct 6th TF2 Update

    Quote Originally Posted by Arreo View Post
    * Fixed the Heavy's hands being invisible.
    Ooooooo good!

    * Gifted items are now craftable and tradable.
    Good good...

    * The Holy Mackerel no longer triggers other death events (like achievements or stats mods) improperly.
    Oh well, it was fun while it lasted.

  4. Registered TeamPlayer enf's Avatar
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    #4

    Re: Oct 6th TF2 Update

    That mackerel is still funny to see and be slapped with. Even funnier when someone dies from it...
    Quote Originally Posted by ATEXANnHISGUN View Post
    given the right set of circumstances I can motivate myself to eat a plate full of shit.

  5. Registered TeamPlayer
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    Oct 6th TF2 Update Oct 6th TF2 Update
    #5

    Re: Oct 6th TF2 Update

    Any ETA on updating the server?

  6. Registered TeamPlayer kyle700's Avatar
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    Oct 6th TF2 Update Oct 6th TF2 Update Oct 6th TF2 Update Oct 6th TF2 Update
    #6

    Re: Oct 6th TF2 Update

    ooze already posted this, but eh.
    I wonder what the shortstop will be like with more spread...

  7. Registered TeamPlayer QuickLightning's Avatar
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    #7

    Re: Oct 6th TF2 Update

    Quote Originally Posted by kyle700 View Post
    ooze already posted this, but eh.
    I wonder what the shortstop will be like with more spread...
    Where do you read more spread? It just says it is effected by "fixed" spread which is sort of like nocrit in that it removes randomness of the bullet spread.

    Which, if I'm not mistaken, you won't see on TPG servers anyways.


  8. Registered TeamPlayer Arreo's Avatar
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    #8

    Re: Oct 6th TF2 Update

    Quote Originally Posted by kyle700 View Post
    ooze already posted this, but eh.
    I wonder what the shortstop will be like with more spread...
    fail bus. Merged.

  9. Registered TeamPlayer AtillatheBum's Avatar
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    Oct 6th TF2 Update
    #9

    Re: Oct 6th TF2 Update

    Quote Originally Posted by Arreo View Post
    * The Sydney Sleeper no longer penetrates targets.
    * The Sydney Sleeper no longer randomly crits.
    What the fuck Valve, these were the only 2 redeemable features about this stupid, shitty gun now it has nothing; it's worse than useless. Now it just makes a sniper who otherwise would of had maybe a few kills at the end of the round have practically 0 kills and like 4 assists which he may not even get because of how sometimes the pee from the gun doesn't award you the assist.

    It was already bad enough, why Valve, why? You give everyone else cool new items some of which are as unbalanced as hell and leave the sniper with shit. If you can't think of cool new items to give the sniper that will be fun and balanced then don't bother at all. Literally the only cool thing about the sniper's pack is how good he looks when hes wearing all the stuff.

  10. Registered TeamPlayer Watsyurdeal?'s Avatar
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    #10

    Re: Oct 6th TF2 Update

    Well, I'm gonna guess they'll add major buffs/nerfs by the end of month. Which is fine for me as I have all the time in the world to play around and make a few more vids before I get to the Polycount stuff.





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