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Thread: Valve pays out $$$ to polycount contributors

  1. Registered TeamPlayer QuickLightning's Avatar
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    #11

    Re: Valve pays out $$$ to polycount contributors

    Quote Originally Posted by Arreo View Post
    Is that a good thing?
    I'm not sure... The game will definitely change a LOT. But I would expect some balance to find itself in the midst of it all anyways.

    Variety is the spice of life after all.


  2. Registered TeamPlayer Veovis's Avatar
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    Valve pays out $$$ to polycount contributors Valve pays out $$$ to polycount contributors
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    PSN ID: Veovis_111 Steam ID: the_one_eleven Wii Code: 4219-8117-2368-1550
    #12

    Re: Valve pays out $$$ to polycount contributors

    Quote Originally Posted by smokenspliff View Post
    Cha-Ching, Peer to Peer Content is the BOMB.
    Finally recognizing the modders.
    Team Fortress was a mod. It got Robin Walker to where he is today. Talk about recognizing modders. :-)

  3. Registered TeamPlayer Veovis's Avatar
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    #13

    Re: Valve pays out $$$ to polycount contributors

    Quote Originally Posted by QuickLightning View Post
    I'm not sure... The game will definitely change a LOT. But I would expect some balance to find itself in the midst of it all anyways.

    Variety is the spice of life after all.
    I don't expect them to go hog wild and release 50 weapons in the next 6 months. Maybe a couple polycount-ish packs a year. I am sure one reason for Valve time is lots of beta/play testing these new unlocks for balance.

  4. Registered TeamPlayer Cojiro's Avatar
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    PSN ID: Cojiro918 Steam ID: dirtycojiro Cojiro's Originid: CojiroX918
    #14

    Re: Valve pays out $$$ to polycount contributors

    once a year?! pppuuhhhleeeaaazzeee a year from now every class will have 50 weapons to choose from for every slot.

    except the spy, cuz f him


    (thats the wats signal^^^)


  5. Registered TeamPlayer Veovis's Avatar
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    #15

    Re: Valve pays out $$$ to polycount contributors

    Quote Originally Posted by Veovis View Post
    Maybe a couple polycount-ish packs a year.
    Quote Originally Posted by Cojiro View Post
    once a year?!
    Couple ≠ one.

    Although, I actually meant to say few, not couple.

  6. Registered TeamPlayer Mr.Expendable's Avatar
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    #16

    Re: Valve pays out $$$ to polycount contributors

    Yeah, id expect atleast one more update before the end of the year, if not two. This game is going to have a very massive amount of weapons, because each update just earns them more and more money, so why would they stop? They might start selling weapon skins and they can always pull out that 10th class if things get slow

  7. Registered TeamPlayer enf's Avatar
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    #17

    Re: Valve pays out $$$ to polycount contributors

    Quote Originally Posted by Oozish View Post
    Good for them!
    +1 Thats awesome. Especially since they werent expecting it. Could you imagine opening some mail from Valve with a $50k check in it?

    Also.... hahahahaha @

    Quote Originally Posted by Cojiro View Post

    except the spy, cuz f him


    (thats the wats signal^^^)
    Quote Originally Posted by ATEXANnHISGUN View Post
    given the right set of circumstances I can motivate myself to eat a plate full of shit.

  8. Registered TeamPlayer Veovis's Avatar
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    #18

    Re: Valve pays out $$$ to polycount contributors

    I posted some "polycount payout math" to the SPUF:

    Polycount payout math - Steam Users' Forums

    Ok, since some people (myself included) expressed skepticism about the polycount payout amounts, I decided to try to back it up with some guesses and math. As described in another thread, I have found a way to estimate the total number of TF2 players, using limited items like soldier medal, where the item quantity is known (from tf2items) and the percentage player ownership is known (from tf2stats). Using 3 different items:

    soldier medal: 11,111 / 4.5% = 247,000 players total
    poly pin: 72 / 0.06% = 120,000 players total
    golden wrench: 109 / 0.08% = 136,000 players total

    Those results have quite a wide variance to them. One obvious source is that the tf2stats data is sampled from an incomplete subset of players (78k). But, they are all somewhat in the same ballpark, so let's average them for the hell of it. We get 167,000 players. Maybe not accurate, but as close as we're going to get. We certainly have more than 100k and we certainly have less than 1M, so at least we're in the right order of magnitude.

    Average 2 week polycount payout per pack = $42.5k

    Payout x4 (gross sales) x5 (all packs) = Total gross sales for all packs = $850k

    Average money spent per player = 850/167 = $5.09

    But: spending such a small amount on poly items is unrealistic/uncommon. Most people either bought a complete class set or two, or the entire 5-set package.

    Assuming (pretending) every polycount customer bought 1 pack each... $850k/$20 = 42,500 players bought one poly pack
    OR
    Assuming (pretending) every polycount customer bought the $50 complete package... $850k/$50 = 17,000 players bought all poly packs

    So:
    25% of all players bought one poly pack.
    OR
    10% of all players bought complete poly package.
    OR
    Somewhere between 10% and 25% of all players bought somewhere between 1 and 5 poly sets.

    Of course, buying more than 3 sets individually costs MORE than buying the 5-set package, so I wouldn't expect many did that. I would guess most either bought 1, 2, or 5 sets.

    Also, out of 167,000 "total players," I'll bet less than half of those ACTIVELY play TF2. Wild guess, but pretending it's accurate:

    Somewhere between 20% and 50% of all ACTIVE players bought 1, 2, or 5 poly sets. Sound believable? I'm not sure, especially based on the people I game with. But I guess it is highly possible. Also, I have a gut feeling that my (active / total = 0.5) guess above is actually high. I'd guess even more than 50% of all owners of TF2 have it collecting dust permanently (which would mean even more than 20-50% of active players bought poly sets). But no way to know, really.

  9. Registered TeamPlayer Watsyurdeal?'s Avatar
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    #19

    Re: Valve pays out $$$ to polycount contributors

    Quote Originally Posted by Cojiro View Post
    except the spy, cuz f him


    (thats the wats signal^^^)

    Eh, you're just butthurt.




    But I don't think Valve will release as many weapons to the game, there's already a lot of crap in this game. The first thing that needs to happen is the game needs to be optimized.

    Even so......damn, Chemical Alia just got rich. :O





  10. Registered TeamPlayer jabberwock's Avatar
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    #20

    Re: Valve pays out $$$ to polycount contributors

    That math you posted doesn't take crates into account, Veo. Both crate series have polycount items as prizes.... That's a whole lot more $$$.

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