Results 1 to 7 of 7

Thread: 02/03/11 Update

  1. Registered TeamPlayer Watsyurdeal?'s Avatar
    Join Date
    09-27-08
    Posts
    5,074
    Post Thanks / Like
    Blog Entries
    21
    #1

    02/03/11 Update

    Source Engine Changes (CS:S, DoD:S, TF2, HL2M)

    • Further improved engine handling of server queries.


    Team Fortress 2


    Added Rift promotional items
    • New items: Sun-On-A-Stick and Sharpened Volcano Fragment.
    • New achievement: Riftwalker


    • Updated several more models with optimizations and new LODs.
    • Fixed seeing a partial health bar in the upper left corner of the spectator menu.
    • Fixed the control point progress bar not being aligned properly when using cl_hud_minmode 1.
    • Fixed the The Essential Accessories hiding the Scout's hat/headphones.
    • Updated sounds for the Brass Beast.
    • Updated the Scottish Resistance stickybombs to always glow if they will be detonated by a right-click, including the stickybombs under the Demoman's feet.
    • Changed default crosshair to be more opaque, like the custom crosshairs.
    • Fixed some missing surfaces on the bottom of the Pyro's mask.
    • Fixed the assister's name not being listed in the Fish humiliation and kill notices.
    • Fixed the Force-a-Nature not drawing correctly in the character loadout screen.
    • Engineers who hit teammate's sentry guns with their wrench now get kill assists from that sentry.
    • Made the Jag gift wrappable.
    • Fixed seeing a badge on the player when a noisemaker is equipped.
    • Fixed particle effects on the Hustler's Hallmark.
    • Added FCVAR_DONTRECORD flags to 'bind,' 'bind_mac,' 'unbind,' 'unbind_mac,' and 'unbindall' so they can't be recorded into a demo (fixes having your keys changed when you watch a demo).




    Updated Cp_Granary
    • Added a new entrance to the mid Red/Blue ramp rooms.
    • Clipping, lighting and perf improvements.


    Tournament mode HUD fixes
    • Fixed seeing an empty alert tray under the stopwatch timer.
    • Fixed a bug where the time for the tournament mode stopwatch wasn't being displayed.
    • Fixed the countdown when both teams are ready always reading "0 seconds"





  2. Registered TeamPlayer Zelmon's Avatar
    Join Date
    08-01-09
    Location
    Arlington, TX
    Posts
    1,088
    Post Thanks / Like
    Stat Links

    02/03/11 Update
    #2

    Re: 02/03/11 Update

    New entrance? Thats weird. I wonder what it looks like. Also, about time they updated Granary

  3. Registered TeamPlayer BigHub's Avatar
    Join Date
    06-24-05
    Location
    Texas
    Posts
    19,533
    Post Thanks / Like
    Stat Links

    02/03/11 Update 02/03/11 Update 02/03/11 Update 02/03/11 Update 02/03/11 Update 02/03/11 Update
    Gamer IDs

    Gamertag: JHubb05 Steam ID: BigHub BigHub's Originid: Hubalicious
    #3

    Re: 02/03/11 Update

    Servers are being updated as I type.

  4. Registered TeamPlayer BigHub's Avatar
    Join Date
    06-24-05
    Location
    Texas
    Posts
    19,533
    Post Thanks / Like
    Stat Links

    02/03/11 Update 02/03/11 Update 02/03/11 Update 02/03/11 Update 02/03/11 Update 02/03/11 Update
    Gamer IDs

    Gamertag: JHubb05 Steam ID: BigHub BigHub's Originid: Hubalicious
    #4

    Re: 02/03/11 Update

    Main is updated.

  5. Registered TeamPlayer BigHub's Avatar
    Join Date
    06-24-05
    Location
    Texas
    Posts
    19,533
    Post Thanks / Like
    Stat Links

    02/03/11 Update 02/03/11 Update 02/03/11 Update 02/03/11 Update 02/03/11 Update 02/03/11 Update
    Gamer IDs

    Gamertag: JHubb05 Steam ID: BigHub BigHub's Originid: Hubalicious
    #5

    Re: 02/03/11 Update

    Both servers are updated and up.

  6. Registered TeamPlayer DrHaphazard's Avatar
    Join Date
    01-06-10
    Location
    D.C.
    Posts
    131
    Post Thanks / Like
    #6

    Re: 02/03/11 Update

    Quote Originally Posted by Zelmon View Post
    New entrance? Thats weird. I wonder what it looks like. Also, about time they updated Granary
    They had it up on the Beta servers for a while now. From what I hear though it is not an earth shattering change. Mainly I was reading the competitive feedback though, not sure in 12v12.

    On another note, I wonder if they are ever going to fix well so that there are three entrances to the base. You TFC players may remember that even back in those days there was a second entrance via the water. Of course there was only one front door. How far we have come...now TWO front doors and no water entrance...

  7. Registered TeamPlayer Mr.Expendable's Avatar
    Join Date
    05-31-09
    Posts
    2,321
    Post Thanks / Like
    Stat Links

    02/03/11 Update
    Gamer IDs

    Steam ID: MrExpendable
    #7

    Re: 02/03/11 Update

    YEAH! Scout and Pyro teamwork strategy added!
    Sun-On-A-Stick - Team Fortress Wiki

    "vs burning players and buildings: 47 (42 to 52 damage)
    vs non-burning players: 26 (23 to 29 damage)"

    So scouts get kinda a mini axtinguisher, finally a scout melee with ACTUAL USE!
    pyro one sucks though, just puff them once with the same effect. Only thing I can think of is going 2 pyros, one with that axe and one with the axtinguesher in DeGroot and tearing shit up

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Title