View Poll Results: What do you think of the Tomislav?

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  • Overpowered

    14 66.67%
  • Balanced

    2 9.52%
  • Underpowered

    1 4.76%
  • I haven't seen nor used it yet

    4 19.05%
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Thread: So the Tomislav

  1. Registered TeamPlayer PizzaSHARK!'s Avatar
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    #21

    Re: So the Tomislav

    Quote Originally Posted by insanegammer109 View Post
    Heavy's downsides were that he was slow, and he had to rev-up... Those are now both gone, what's the downside of playing heavy now? (Besides it being easy and boring as hell)
    Easy insofar as you're playing people that can't dodge very well, or you have extremely good tracking ability (in which case probably any of the classes could be "easy" for you.)

    But, yeah, it does seem like the tommygun does away with the Heavy's biggest weakness - slow. Keep the silent, but I'd probably have to push for a reduction on the spinup time reduction - 75% is just too much.

  2. Registered TeamPlayer
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    So the Tomislav
    #22

    Re: So the Tomislav

    The gun is no good at holding chokepoints or prolonged conflicts but not so much that you are at a big disadvantage. It needs to be toned down a little but not to the extent people are calling for. I don't mind the variety and I think they should keep the rev up time but make it less viable in chokepoints and prolonged conflicts.

    Right now the Tomislav isn't weak enough in a drawn out fight which should be the emphasis on the guns weakness. I would say in a drawn out fight the gun is 40/60 when it should be 30/70 compared to the minigun.

  3. Exiled
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    #23

    Re: So the Tomislav

    Quote Originally Posted by PizzaSHARK! View Post
    Easy insofar as you're playing people that can't dodge very well, or you have extremely good tracking ability
    I was saying Heavy was easy and boring before the update, (and the new people) but I'm sure it is even more so now.

  4. Registered TeamPlayer
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    #24

    Re: So the Tomislav

    Quote Originally Posted by insanegammer109 View Post
    I was saying Heavy was easy and boring before the update, (and the new people) but I'm sure it is even more so now.
    Hipster insane, hated heavy before it was cool.

  5. Registered TeamPlayer judedeath's Avatar
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    Steam ID: judedeath judedeath's Originid: judedeath
    #25

    Re: So the Tomislav

    Quote Originally Posted by SiDRoC View Post
    Hipster insane, hated heavy before it was cool.
    http://thepunchlineismachismo.com/comics/2010-12-20.jpg
    Quote Originally Posted by maximusboomus View Post
    Battlefield bad company and battlefield 3 didn't have voip. We bitch. Day z has voip we bitch...

  6. Exiled
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    #26

    Re: So the Tomislav

    Heavy = Easy Mode, Just as true now as it was before the Uber Update.
    Likes Vexon liked this post

  7. Registered TeamPlayer PizzaSHARK!'s Avatar
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    #27

    Re: So the Tomislav

    Quote Originally Posted by insanegammer109 View Post
    Heavy = Easy Mode, Just as true now as it was before the Uber Update.
    ... Whatever, dude. Heavy's harder than Medic and Engineer both. Assuming a competent enemy team.

  8. Registered TeamPlayer Captain Coors's Avatar
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    #28

    Re: So the Tomislav

    Yeh its easy to play heavy while sucking up all of your teams heals, playing heavy well means getting a bunch of frags but not requiring all of your medics heals.

    I'll admit the tomislav does make that a lot easier than it used to be. I think the spin up ability should be removed to start out with.

  9. Registered TeamPlayer
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    #29

    Re: So the Tomislav

    Keep the fast and silent spin up. That's what makes it unique and fun. My favorite suggestion that I've head is to reduce the amount of ammo, so it keeps its ambush role (which is what it was intended for), but can't be used in prolonged fights. Increasing the spread might also work, again keeping the ambush role, but making it weaker and medium range.

  10. Registered TeamPlayer Sketch's Avatar
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    #30

    Re: So the Tomislav

    Welcome, Derek!

    - - -

    Just got to try it out last night, just in training mode. Yeah, crazy OP. Spin up time is nothing.

    Nerf inbound.
    Last edited by Sketch; 06-29-11 at 09:00 AM.
    Happiness is a roiling fermenter.

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