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Thread: The next release (1.1.0) will be this weekend hopefully

  1. Registered TeamPlayer
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    The next release (1.1.0) will be this weekend hopefully
    #1

    The next release (1.1.0) will be this weekend hopefully

    The next release is close to being done (should be this weekend), and here is what is fixed/added:
    • Rotating server messages in the upper left corner: a new message appears every 2 minutes, and it lasts for 10 seconds. They show up as white with a blue-animation effect
    • God-chat messages are now white with a red-animation effect, and they appear just above the center of your screen (so they are obvious, and so as not to confuse them with the rotating server messages)
    • Fixed an issue where admin-chat and god-chat couldn't be bound (i.e. this now works: bind p "say @ Medics, be part of the team or leave")
    • Fixed an issue where using quotes in admin chat or god chat would cause the message to truncate.
    • Added more debugging code to try to figure out why the server will occasionally think it's full at 21/24 instead of 22/24



    What I'm working to get done over the next couple of days (aiming to be done sometime saturday if possible, but no promises):
    • chat command: timeleft
    • chat command: stopmusic
    • chat command: nextmap
    • player menu: will show timeleft and nextmap information


    Voting is being moved out to the next release (1.2.0), which will be 2-3 weeks from now.


    I'll need help testing, but as I'm playing these next couple of days by ear schedule-wise, I don't know when I'll need the help. When a test run happens, I'm just going to message the people who happen to be online right then.

  2. Administrator ...bigdog...'s Avatar
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    The next release (1.1.0) will be this weekend hopefully The next release (1.1.0) will be this weekend hopefully The next release (1.1.0) will be this weekend hopefully
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    #2

    Re: The next release (1.1.0) will be this weekend hopefully

    we'll load it onto the public servers, and give it its trial by fire.

    if it breaks, we'll replace the addons with the 1.0 version. no problem.

    I'm also going to get a cron job setup so you can view the TF2 lonestar admin logs.
    Quote Originally Posted by ...bigdog... View Post
    If turd fergusons want to troll their lives away, that's the world's problem. Go read the CNN.com comments section, or any comments section, anywhere. All of the big threads are going to be the crazy people saying stupid shit.

  3. Registered TeamPlayer AK99's Avatar
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    #3

    Re: The next release (1.1.0) will be this weekend hopefully

    Awesome.

  4. Registered TeamPlayer Arreo's Avatar
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    The next release (1.1.0) will be this weekend hopefully The next release (1.1.0) will be this weekend hopefully The next release (1.1.0) will be this weekend hopefully The next release (1.1.0) will be this weekend hopefully The next release (1.1.0) will be this weekend hopefully
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    #4

    Re: The next release (1.1.0) will be this weekend hopefully

    Quote Originally Posted by Ewok
    What I'm working to get done over the next couple of days (aiming to be done sometime saturday if possible, but no promises):
    • chat command: timeleft
    • chat command: stopmusic
    • chat command: nextmap
    • player menu: will show timeleft and nextmap information
    When these are up we should post in the public TF2 forum that they are working again. It'd be a nice heads up to the regs.

    You continue to be awesome incarnate Ewok and if you ever need a tester/guinea pig or just an extra brain to bounce things off I'm available.

  5. Registered TeamPlayer Panic's Avatar
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    The next release (1.1.0) will be this weekend hopefully
    #5

    Re: The next release (1.1.0) will be this weekend hopefully

    Quote Originally Posted by Arreo
    You continue to be awesome incarnate Ewok and if you ever need a tester/guinea pig or just an extra brain to bounce things off I'm available.
    ditto

  6. Registered TeamPlayer
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    The next release (1.1.0) will be this weekend hopefully
    #6

    Re: The next release (1.1.0) will be this weekend hopefully

    How do you configure a server to play intro music? We need the test server to play intro music so we can prove that we can stop it with "stopmusic"

  7. Registered TeamPlayer
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    The next release (1.1.0) will be this weekend hopefully
    #7

    Re: The next release (1.1.0) will be this weekend hopefully

    Quote Originally Posted by ...bigdog...
    we'll load it onto the public servers, and give it its trial by fire.

    if it breaks, we'll replace the addons with the 1.0 version. no problem.

    I'm also going to get a cron job setup so you can view the TF2 lonestar admin logs.
    Sounds good.

    And having the logs would be awsome.

  8. Administrator ...bigdog...'s Avatar
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    The next release (1.1.0) will be this weekend hopefully The next release (1.1.0) will be this weekend hopefully The next release (1.1.0) will be this weekend hopefully
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    #8

    Re: The next release (1.1.0) will be this weekend hopefully

    Quote Originally Posted by Ewok
    How do you configure a server to play intro music? We need the test server to play intro music so we can prove that we can stop it with "stopmusic"
    the music plays from the html MOTD file.
    Quote Originally Posted by ...bigdog... View Post
    If turd fergusons want to troll their lives away, that's the world's problem. Go read the CNN.com comments section, or any comments section, anywhere. All of the big threads are going to be the crazy people saying stupid shit.

  9. Registered TeamPlayer jabberwock's Avatar
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    #9

    Re: The next release (1.1.0) will be this weekend hopefully


    I've got the next 4 days off if you need a hand with anything... Just PM if I'm not on steam.

  10. Registered TeamPlayer
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    The next release (1.1.0) will be this weekend hopefully
    #10

    Re: The next release (1.1.0) will be this weekend hopefully

    Update

    stopmusic: works
    nextmap: semi-works - it just lists the next map in the map cycle, but due to "nextlevel" and "changelevel" commands this can be incorrect (see the other thread)
    timeleft: working on it
    player menu: pops up with "menu" command in chat, and working on adding a "map information" panel which will list previous map, current map, next map and time-left info

    And I'm going to add some more validation checks to the reserved slot management code to see if I can't narrow down what's going on. Since you're going to start giving me the logs BD, I'll be able to grep them for these validation checks to see when/where it goes wrong.

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