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Thread: Need another programmer?

  1. Administrator Bunni's Avatar
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    Steam ID: bunni Bunni's Originid: Dr_Bunni
    #1

    Need another programmer?

    Do you need another programmer? I currently have experience coding in: c++, c#, j#, vb, a little python, a few others (4 in the morning brain is fried right now). I specialize in optimizing the efficiency of code and I do a lot of work with direct x, so i may be able to help in any vgui headaches. I have a ton of experience with the hl2 engine, ive worked with a few modding teams in the past on various hl2 engine mods.


    let me know what i can do to help out!
    Bun-

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    Gamertag: TheBlackJoker90 PSN ID: TheBlackJoker90 The Black Joker's Originid: theblackjoker90
    #2

    Re: Need another programmer?

    I was wondering when youd come in here and show everyone up.

  3. Administrator Bunni's Avatar
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    #3

    Re: Need another programmer?

    just got some free time, im dling the source now

  4. Registered TeamPlayer Arreo's Avatar
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    #4

    Re: Need another programmer?

    The answer to if we could use another programmer is yes yes and yes.

    Ewok is away at the moment but download the source and start cutting you teeth on it.

    Look around this forum for suggestions on features that need coding. Like this:
    http://www.texasteamplayers.com/index.php?topic=39075.0

  5. Administrator Bunni's Avatar
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    #5

    Re: Need another programmer?

    Quote Originally Posted by Arreo
    The answer to if we could use another programmer is yes yes and yes.

    Ewok is away at the moment but download the source and start cutting you teeth on it.

    Look around this forum for suggestions on features that need coding. Like this:
    http://www.texasteamplayers.com/index.php?topic=39075.0
    When does he come back?

    Im looking around through it now, though ill learn it faster if he can just give me a quick over view of it.

    ive addressed the c.l. issue for now, on my todo list:
    -Install a test server to my local server box for css (or should it be tf2?, which does lsm support mainly right now?) install lsm and meta on it.
    -Figure out how lsm communicates between the server and client: -> (remote or local?) bf2 uses a remote admining tool while tools like mani are local.
    im going to assume its local but does it filter as mani does or does it listen as bf2tools do?

    ill just take a look around for now, from what i see, there will be major changes coming from 2.0.

  6. Administrator Bunni's Avatar
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    #6

    Re: Need another programmer?

    I take it back i guess this may be the current version, it does have the vtding in here...

    Though the focus right now may be on getting voting to work but perhaps vars like:
    participationPercent
    _MAX_VOTE_TIME
    _VOTE_TIME_SLICE
    should be gathered from the cfg files to enable customization?

  7. Administrator Bunni's Avatar
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    #7

    Re: Need another programmer?

    also implementing a system like http://trac.edgewall.org/ would be extremely helpful

    trac is everything in opensource development. Its like the keys to a car or tintab on a can of soda...

  8. Registered TeamPlayer Arreo's Avatar
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    #8

    Re: Need another programmer?

    Quote Originally Posted by Bunni
    When does he come back?
    He is gone for about another 5-7 days.

    Quote Originally Posted by Bunni
    Im looking around through it now, though ill learn it faster if he can just give me a quick over view of it.

    ive addressed the c.l. issue for now, on my todo list:
    -Install a test server to my local server box for css (or should it be tf2?, which does lsm support mainly right now?) install lsm and meta on it.
    -Figure out how lsm communicates between the server and client: -> (remote or local?) bf2 uses a remote admining tool while tools like mani are local.
    im going to assume its local but does it filter as mani does or does it listen as bf2tools do?

    ill just take a look around for now, from what i see, there will be major changes coming from 2.0.
    LoneStar 2.0.0 will support all three source games. However, it is currently most geared toward the Orange Box games (TF2 and DoD:S).

    The Mod is local.

    Quote Originally Posted by Bunni
    I take it back i guess this may be the current version, it does have the vtding in here...

    Though the focus right now may be on getting voting to work but perhaps vars like:
    participationPercent
    _MAX_VOTE_TIME
    _VOTE_TIME_SLICE
    should be gathered from the cfg files to enable customization?
    Voting is being worked on and is (by my non-programmer point of view) about 80% complete. It will be included in the 2.0.0 release.

    Quote Originally Posted by Bunni
    also implementing a system like http://trac.edgewall.org/ would be extremely helpful

    trac is everything in opensource development. Its like the keys to a car or tintab on a can of soda...
    A tracking system will soon be implemented for LoneStar. The current favorite is Bugzilla because a number of us have used it before.

    Keep asking questions, I will do my best to answer them.

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    Need another programmer?
    #9

    Re: Need another programmer?

    We could always use more help. What I'd suggest is exactly what your already doing. Download the source, build it, tweak it, and then pick some feature that's missing (like refactoring variables to be actual cvars) and implement it.

    There's actually a lot of work remaining in the layer that glues the HL2 engine to python (for instance generically representing all HL2 cvars as python objects, dealing with game events, etc). So because you already have experience with the HL2 engine, you might be able to do a lot to help the mod along.

    timikoy is already working on the game event issue, but feel free to pick whatever feature your interested in and work on it. If it's a long and involved change, I'd prefer to work with you on the design of it before you do much work to make sure it fits in with LoneStar's long term design and direction.

  10. Administrator Bunni's Avatar
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    #10

    Re: Need another programmer?

    Quote Originally Posted by Ewok
    We could always use more help. What I'd suggest is exactly what your already doing. Download the source, build it, tweak it, and then pick some feature that's missing (like refactoring variables to be actual cvars) and implement it.

    There's actually a lot of work remaining in the layer that glues the HL2 engine to python (for instance generically representing all HL2 cvars as python objects, dealing with game events, etc). So because you already have experience with the HL2 engine, you might be able to do a lot to help the mod along.
    Rgr, from what i currently see, the only values pulled from outsourced files are the lists: admingroups, admins, messages, and reservists? As ive said ive only used a little python so im still brushing up on it, but ill see what i can do. Whats the most up to date way to compile this mod, whats the main module for the project?
    Quote Originally Posted by Ewok
    timikoy is already working on the game event issue, but feel free to pick whatever feature your interested in and work on it. If it's a long and involved change, I'd prefer to work with you on the design of it before you do much work to make sure it fits in with LoneStar's long term design and direction.
    rgr

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