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Thread: A minor suggestion for the voting keys/numbers

  1. Registered TeamPlayer Imisnew2's Avatar
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    #21

    Re: A minor suggestion for the voting keys/numbers

    I'd test this if you could tell me how to change the numbers for the menu's ewok. I changed all the numbers from "10, 20, 30, 40" etc to "50, 60, 70, 80" but it still numbered them from 1-4.

  2. Administrator Bunni's Avatar
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    #22

    Re: A minor suggestion for the voting keys/numbers

    what would be really cool is if we could figure a way to have the user use the key pad!

  3. Exiled
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    Steam ID: insanegammer109
    #23

    Re: A minor suggestion for the voting keys/numbers

    Quote Originally Posted by Bunni View Post
    what would be really cool is if we could figure a way to have the user use the key pad!
    You can now if you bind your keypad to your weapon slots. lol

    bind "kp_end" "slot1"
    bind "kp_downarrow" "slot2"
    bind "kp_pgdn" "slot3"
    bind "kp_leftarrow" "slot4"
    bind "kp_5" "slot5"
    bind "kp_rightarrow" "slot6"
    bind "kp_home" "slot7"
    bind "kp_uparrow" "slot8"
    bind "kp_pgup" "slot9"
    bind "kp_ins" "slot10"
    Problem is the number pad isn't bound to anything by default in source. (If I remember) So wouldn't people need to make their own binds?
    Last edited by insanegammer109; 09-05-10 at 02:08 PM.

  4. Registered TeamPlayer Imisnew2's Avatar
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    #24

    Re: A minor suggestion for the voting keys/numbers

    I think he meant keypad for voting.

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    #25

    Re: A minor suggestion for the voting keys/numbers

    Quote Originally Posted by Imisnew2 View Post
    I think he meant keypad for voting.
    Ya, That will allow you to vote with keypad, But it will also switch your weapons when not voting.

  6. Administrator Bunni's Avatar
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    Steam ID: bunni Bunni's Originid: Dr_Bunni
    #26

    Re: A minor suggestion for the voting keys/numbers

    Quote Originally Posted by Imisnew2 View Post
    I think he meant keypad for voting.
    ya, theres gotta be a function that can be hooked. Or maybe, we can read user configs? Write binds to kb and restore?

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    #27

    Re: A minor suggestion for the voting keys/numbers

    Quote Originally Posted by Bunni View Post
    ya, theres gotta be a function that can be hooked. Or maybe, we can read user configs? Write binds to kb and restore?
    Back in the mani days Valve allowed servers to re-write clients .cfgs and binds but that ability was removed since having that power gave the means to unbind all of a users keys so they needed to Ctrl-Alt-Del out of the game.

  8. Administrator Bunni's Avatar
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    #28

    Re: A minor suggestion for the voting keys/numbers

    Quote Originally Posted by insanegammer109 View Post
    Back in the mani days Valve allowed servers to re-write clients .cfgs and binds but that ability was removed since having that power gave the means to unbind all of a users keys so they needed to Ctrl-Alt-Del out of the game.
    i think theres a client cvar for it, and we can have a ad rotating (or put it in the motd), that if you want to be able to vote via your keypad, you should enable ____ command.


    edit, ya mani still supports executing commands on the servers behalf

    hrmmm

  9. Registered TeamPlayer flame's Avatar
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    PSN ID: flame862 Steam ID: flame862 flame's Originid: flame862
    #29
    ya, theres gotta be a function that can be hooked. Or maybe, we can read user configs? Write binds to kb and restore?
    Back in the mani days Valve allowed servers to re-write clients .cfgs and binds but that ability was removed since having that power gave the means to unbind all of a users keys so they needed to Ctrl-Alt-Del out of the game.
    haha yeah... The worse things than being banned
    [SsT] Sigs and Avatars-sstflame-png

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    #30

    Re: A minor suggestion for the voting keys/numbers

    Quote Originally Posted by Bunni View Post
    edit, ya mani still supports executing commands on the servers behalf
    It supports it, But does it actually work in-game in the current engine?

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