Page 1 of 2 12 LastLast
Results 1 to 10 of 11

Thread: TACTICS: Commanding

  1. Registered TeamPlayer capnemo314's Avatar
    Join Date
    12-02-06
    Posts
    1,500
    Post Thanks / Like
    Stat Links

    TACTICS: Commanding
    #1

    TACTICS: Commanding

    For BF2. :2

    Tag line: The primary function of the commander in BF2 is to support the team's squad-leaders. As a commander, your goal should be to provide pertinent tactical information to your SLs and to provide material support for the troops...

    _________________________________________________

    The primary function of the commander in BF2 is to support the team's squad-leaders. As a commander, your goal should be to provide pertinent tactical information to your SLs and to provide material support for the troops. If support comes in the form of arty, so be it. Great, you can get some kills in and piss off the other team when the screen goes yellow, but that should never happen unless you‘re actually helping your guys on the ground.

    _________________________________________________

    The Basics:
    You can command even without assets, it’s just not as convenient. If the evil spec-ops have blown your equipment, then quit your whining and go back to basics. Coordinate your squads, spot enemies for your team, and drop supplies and vehicles.

    Communication:
    A commander who doesn’t talk to his squad leaders is a terrible commander. Period. Remember: Your primary function is to provide information.

    As a commander, you have a couple of methods of communication at your disposal:
    • You can type something out for the whole team. To do this, click the "team" option below the chat box in the bottom-left corner of your screen, type out what you have to say, and hit enter.
    • You can type out something to a specific squad. This is similar to the team chat. Highlight the squad you want to send a message from on the left side of the screen, then hit the "squad" option below the chat box, etc...
    • Most importantly, you can talk to all of your squad-leaders at once by using the V key. It's a lot easier to talk through the command channel. If you don't have a mic, go get one.
    • You can use the pre-recorded comments. Right-click on a squad’s stat bar, then pick the appropriate comment. They usually get the point across if you don't want to want to talk.


    Orders:
    You're the commander, therefore it is your responsibility to ensure that your squads have orders that will help your team win the battle. If you're lucky, you will have squads that are capable of covering vital points on the map by themselves.

    • How to issue an order:
      1. Give a verbal or written order to a squad through the channels listed above. You can make this order even clearer if you...
      2. Paint a line. You can give the squad a line to their objective by selecting the squad, then going to the map, right-clicking the objective, then picking the proper order from the list that comes up.
    • When to issue an order:
      1. Decide which squads are your "tactical" squads and which ones are your "fodder" squads. Your tactical squads are the ones that are self-directed and the ones that follow orders well. Your fodder squads are the ones that don't seem to accomplish much or those that are oblivious of your orders.
      2. Decide which points on the map are most important. These may be flags or they may be choke-points.
      3. Assign your tactical squads to the most important points if they haven't already done so themselves.


    -- Your tactical squads can cap flags. Your fodder squads might defend them. --

    The map:
    You can zoom in with a magnification of x1, x2, and x3. To zoom-in, click on the area you want to focus on, then use either the scroll wheel on your mouse or click the x3 button on the screen. Once zoomed in, you can use the WASD keys to slowly move about the map. The only two zooms you I use are the x1 for a look at the overall situation and x3 for spotting the enemy and placing supply/vehicle drops. For the rest of this post, I'll call the x3 option "zoomed-in."

    Spotting enemies:
    One of the most useful abilities of the commander is to spot enemies. Spotting allows you to inform your troops about enemies even when your UAV is employed elsewhere.

    The precise method for spotting: Zoom-in, right click on the enemy in question, and hit spot. If you've just done a scan and you remember approximately where the enemy is, you can usually get away with spotting zoomed out. Otherwise, you'll have to zoom in and find precisely where the enemy is before spotting.

    The fast method for spotting: Keep the map zoomed out and pepper an area with "right click and spots". If there is something there, then it will usually show up. If there isn't an enemy, then there will be question marks.

    When you have a tactical squad heading to a flag, spot everything possible. This is one of the key differences between an average commander and an excellent commander.

    Note: When you’ve just done a satellite scan, you have to wait for the red dots to fade before you can actually spot them. It’s annoying to have to wait, but it’s also annoying when your commander is raving in Arabic and nothing is showing up on your map.

    Requests from squad leaders:
    SLs don't always have the time to pick a precise location for their request, and if you blindly hit affirmative without checking, that jeep might just end up in a tree.

    Here's how to do it right:
    1. Check to see if it's from one of your tactical squads. If so...
    2. Zoom-in to place the supply/vehicle drop in a useful position.

    _________________________________________________

    Commander’s assets:
    As a commander, it's your responsibility to know how to use the commander's assets efficiently -- these things don't magically make your team into a fighting force. You need to know how to use your assets to provide your team with more high-quality information and to give them added agility and fire-power.

    Satellite scan:
    So, the sat scan bar is full up, and you've pressed the button to run it. The red dots that you can now see sprawled across the screen each represent an enemy unit. How can you use this information for the benefit of the team?

    1. Check to see if anybody is capturing one of your flags.
    2. See if the enemy is heading towards a flag completely unopposed.
    3. Tell your squad leaders about the above situations! Redirect a tactical squad if you need to, or just order them to have a squad-member or two spawn at the flag and defend it.

    4. Next you’ll want to advise your tactical squads of any opposition they might have at the flag they’re heading towards. Information is the key to success for those guys -- give it to them! If there’s only a guy or two, then spot them out so that your squad doesn't get an nasty surprise. If there’s a lot of opposition, you might put up UAV or tell them to go to a less heavily defended flag; perhaps you should even put down some arty.

    Artillery:
    Q: Why would I wait to get a bunch of kills?
    A: Those kills you could be getting might not further any strategic goals.

    Remember: As a commander, your goal is to provide support for your squads. It is not to go out and rack up tons of kills. You should put arty on a target when you have a tactical squad approaching a heavily defended flag, an opposing squad is camped somewhere where you don’t want them, or if the enemy is trying to take a flag and you have the time to blow them into little pieces beforehand.

    Also: It’s best to advise your squad leaders when you’re putting arty on something. It’s unbelievably annoying when you TK people that hopped onto the flag when there's a big red picture of artillery right there on the mini-map. Inform, inform, inform.

    At worst, an arty strike will land 15 seconds after you launch it. That means that if a flag has already been neutralized, you are quite possibly too late to keep it from getting captured! If you plan on keeping the enemy from neutralizing a flag, pay attention and launch just before they get there. This can often be done in conjunction with the satellite scan -- you see the enemy approaching, you launch the arty on the flag, and it lands just when they get there.

    UAV:
    As commander, your job is to provide quality information to your troops. With that in mind, the UAV is an immensely powerful tool at your disposal. However, if you position the UAV incorrectly, you may be wasting much of it's potential.

    To effectively place a UAV, first you must determine where the heaviest action is. After that, you must try to determine where the action will be headed. Finally, place the UAV between your troops and their objective with your troops just on the edge of its coverage.

    By having the bulk of the UAV's coverage in front of your troops, they will be able to see what's headed towards them and plan accordingly. They'll be able to see if their advance is clear, and where they'll be taking fire from. What your troops probably don't need to know is that there aren't any enemy units behind them.

    If the UAV is about to finish up, try to spot notable enemy units so that your troops won't be completely in the dark once the UAV goes down.

    Supply/Vehicle Drops:
    In order to let your team make the most of a supply crate or a vehicle drop, you have to do a bit more than click blindly on the map.

    Some things to consider when you want to place a supply or vehicle drop:
    • If you drop supplies square on a flag that you want captured, then the enemy gets to use them, not your troops.
    • If you drop them in the open, then your troops may be exposed to enemy fire if they try to reach the supply crate/jeep.
    • Will the drop be accessible to your troops? After all, vehicle drops are pretty useless when they land on something, flip, and burst into flames. The same goes with supply crates in trees.
    • What will happen if the enemy gets in a position to use them? Will they be exposed to fire from your team? If so, that’s good; perhaps you’ll lure them into the open.


    I usually try to place a drop on or just a bit behind the current lines, preferably somewhere sheltered. It gives my troops a good place to fall back to without being exposed to any more enemy fire while still giving access to the contested area. If I have a tactical squad approaching a flag that has some opposition, I'll try to place supplies in a position where the squad will be able to make use of them once they're at the objective. Just make sure you place the supplies well and try not to give away their position when you're doing that.

    Other uses:
    • If a lone wolf is trying to cap one of your flags, drop a vehicle on him! This will only work if the fool is in the open, but it is extremely satisfying.
    • Supply drops can repair your assets. Just place them next to your destroyed sat scanner, UAV trailer, or arty and within moments they’ll be as good as new!


    _________________________________________________

    So, in conclusion: As a commander, your primary purpose is to provide information. You need to give as much support to your tactical squads as possible via your commander’s assets. Action commanding has no place on TTP!

    The key word for all of this is COMMUNICATE!

  2. Registered TeamPlayer capnemo314's Avatar
    Join Date
    12-02-06
    Posts
    1,500
    Post Thanks / Like
    Stat Links

    TACTICS: Commanding
    #2

    Re: Tactics: Commanding

    *Reserving this space for author's notes.*

    Perhaps it's a bit long, but commanding is arguably the most complex role on the battlefield.

  3. Registered TeamPlayer
    Join Date
    06-15-07
    Posts
    11
    Post Thanks / Like
    #3

    Re: TACTICS: Commanding

    Quote Originally Posted by capnemo314
    For BF2. :2

    Tag line: The primary function of the commander in BF2 is to support the team's squad-leaders. As a commander, your goal should be to provide pertinent tactical information to your SLs and to provide material support for the troops...

    _________________________________________________

    The primary function of the commander in BF2 is to support the team's squad-leaders. As a commander, your goal should be to provide pertinent tactical information to your SLs and to provide material support for the troops. If support comes in the form of arty, so be it. Great, you can get some kills in and piss off the other team when the screen goes yellow, but that should never happen unless you‘re actually helping your guys on the ground.

    _________________________________________________

    The Basics:
    You can command even without assets, it’s just not as convenient. If the evil spec-ops have blown your equipment, then quit your whining and go back to basics. Coordinate your squads, spot enemies for your team, and drop supplies and vehicles.

    Communication:
    A commander who doesn’t talk to his squad leaders is a terrible commander. Period. Remember: Your primary function is to provide information.

    As a commander, you have a couple of methods of communication at your disposal:
    • You can type something out for the whole team. To do this, click the "team" option below the chat box in the bottom-left corner of your screen, type out what you have to say, and hit enter.
    • You can type out something to a specific squad. This is similar to the team chat. Highlight the squad you want to send a message from on the left side of the screen, then hit the "squad" option below the chat box, etc...
    • Most importantly, you can talk to all of your squad-leaders at once by using the V key. It's a lot easier to talk through the command channel. If you don't have a mic, go get one.
    • You can use the pre-recorded comments. Right-click on a squad’s stat bar, then pick the appropriate comment. They usually get the point across if you don't want to want to talk.


    Orders:
    You're the commander, therefore it is your responsibility to ensure that your squads have orders that will help your team win the battle. If you're lucky, you will have squads that are capable of covering vital points on the map by themselves.

    • How to issue an order:
      1. Give a verbal or written order to a squad through the channels listed above. You can make this order even clearer if you...
      2. Paint a line. You can give the squad a line to their objective by selecting the squad, then going to the map, right-clicking the objective, then picking the proper order from the list that comes up.
    • When to issue an order:
      1. Decide which squads are your "tactical" squads and which ones are your "fodder" squads. Your tactical squads are the ones that are self-directed and the ones that follow orders well. Your fodder squads are the ones that don't seem to accomplish much or those that are oblivious of your orders.
      2. Decide which points on the map are most important. These may be flags or they may be choke-points.
      3. Assign your tactical squads to the most important points if they haven't already done so themselves.


    -- Your tactical squads can cap flags. Your fodder squads might defend them. --

    The map:
    You can zoom in with a magnification of x1, x2, and x3. To zoom-in, click on the area you want to focus on, then use either the scroll wheel on your mouse or click the x3 button on the screen. Once zoomed in, you can use the WASD keys to slowly move about the map. The only two zooms you I use are the x1 for a look at the overall situation and x3 for spotting the enemy and placing supply/vehicle drops. For the rest of this post, I'll call the x3 option "zoomed-in."

    Spotting enemies:
    One of the most useful abilities of the commander is to spot enemies. Spotting allows you to inform your troops about enemies even when your UAV is employed elsewhere.

    The precise method for spotting: Zoom-in, right click on the enemy in question, and hit spot. If you've just done a scan and you remember approximately where the enemy is, you can usually get away with spotting zoomed out. Otherwise, you'll have to zoom in and find precisely where the enemy is before spotting.

    The fast method for spotting: Keep the map zoomed out and pepper an area with "right click and spots". If there is something there, then it will usually show up. If there isn't an enemy, then there will be question marks.

    When you have a tactical squad heading to a flag, spot everything possible. This is one of the key differences between an average commander and an excellent commander.

    Note: When you’ve just done a satellite scan, you have to wait for the red dots to fade before you can actually spot them. It’s annoying to have to wait, but it’s also annoying when your commander is raving in Arabic and nothing is showing up on your map.

    Requests from squad leaders:
    SLs don't always have the time to pick a precise location for their request, and if you blindly hit affirmative without checking, that jeep might just end up in a tree.

    Here's how to do it right:
    1. Check to see if it's from one of your tactical squads. If so...
    2. Zoom-in to place the supply/vehicle drop in a useful position.

    _________________________________________________

    Commander’s assets:
    As a commander, it's your responsibility to know how to use the commander's assets efficiently -- these things don't magically make your team into a fighting force. You need to know how to use your assets to provide your team with more high-quality information and to give them added agility and fire-power.

    Satellite scan:
    So, the sat scan bar is full up, and you've pressed the button to run it. The red dots that you can now see sprawled across the screen each represent an enemy unit. How can you use this information for the benefit of the team?

    1. Check to see if anybody is capturing one of your flags.
    2. See if the enemy is heading towards a flag completely unopposed.
    3. Tell your squad leaders about the above situations! Redirect a tactical squad if you need to, or just order them to have a squad-member or two spawn at the flag and defend it.

    4. Next you’ll want to advise your tactical squads of any opposition they might have at the flag they’re heading towards. Information is the key to success for those guys -- give it to them! If there’s only a guy or two, then spot them out so that your squad doesn't get an nasty surprise. If there’s a lot of opposition, you might put up UAV or tell them to go to a less heavily defended flag; perhaps you should even put down some arty.

    Artillery:
    Q: Why would I wait to get a bunch of kills?
    A: Those kills you could be getting might not further any strategic goals.

    Remember: As a commander, your goal is to provide support for your squads. It is not to go out and rack up tons of kills. You should put arty on a target when you have a tactical squad approaching a heavily defended flag, an opposing squad is camped somewhere where you don’t want them, or if the enemy is trying to take a flag and you have the time to blow them into little pieces beforehand.

    Also: It’s best to advise your squad leaders when you’re putting arty on something. It’s unbelievably annoying when you TK people that hopped onto the flag when there's a big red picture of artillery right there on the mini-map. Inform, inform, inform.

    At worst, an arty strike will land 15 seconds after you launch it. That means that if a flag has already been neutralized, you are quite possibly too late to keep it from getting captured! If you plan on keeping the enemy from neutralizing a flag, pay attention and launch just before they get there. This can often be done in conjunction with the satellite scan -- you see the enemy approaching, you launch the arty on the flag, and it lands just when they get there.

    UAV:
    As commander, your job is to provide quality information to your troops. With that in mind, the UAV is an immensely powerful tool at your disposal. However, if you position the UAV incorrectly, you may be wasting much of it's potential.

    To effectively place a UAV, first you must determine where the heaviest action is. After that, you must try to determine where the action will be headed. Finally, place the UAV between your troops and their objective with your troops just on the edge of its coverage.

    By having the bulk of the UAV's coverage in front of your troops, they will be able to see what's headed towards them and plan accordingly. They'll be able to see if their advance is clear, and where they'll be taking fire from. What your troops probably don't need to know is that there aren't any enemy units behind them.

    If the UAV is about to finish up, try to spot notable enemy units so that your troops won't be completely in the dark once the UAV goes down.

    Supply/Vehicle Drops:
    In order to let your team make the most of a supply crate or a vehicle drop, you have to do a bit more than click blindly on the map.

    Some things to consider when you want to place a supply or vehicle drop:
    • If you drop supplies square on a flag that you want captured, then the enemy gets to use them, not your troops.
    • If you drop them in the open, then your troops may be exposed to enemy fire if they try to reach the supply crate/jeep.
    • Will the drop be accessible to your troops? After all, vehicle drops are pretty useless when they land on something, flip, and burst into flames. The same goes with supply crates in trees.
    • What will happen if the enemy gets in a position to use them? Will they be exposed to fire from your team? If so, that’s good; perhaps you’ll lure them into the open.


    I usually try to place a drop on or just a bit behind the current lines, preferably somewhere sheltered. It gives my troops a good place to fall back to without being exposed to any more enemy fire while still giving access to the contested area. If I have a tactical squad approaching a flag that has some opposition, I'll try to place supplies in a position where the squad will be able to make use of them once they're at the objective. Just make sure you place the supplies well and try not to give away their position when you're doing that.

    Other uses:
    • If a lone wolf is trying to cap one of your flags, drop a vehicle on him! This will only work if the fool is in the open, but it is extremely satisfying.
    • Supply drops can repair your assets. Just place them next to your destroyed sat scanner, UAV trailer, or arty and within moments they’ll be as good as new!


    _________________________________________________

    So, in conclusion: As a commander, your primary purpose is to provide information. You need to give as much support to your tactical squads as possible via your commander’s assets. Action commanding has no place on TTP!

    The key word for all of this is COMMUNICATE!
    I conform and read and learn and learn hope, you do too

  4. On the way to greater things
    Join Date
    12-28-09
    Posts
    11
    Post Thanks / Like
    #4

    I had my verses match recently.

    I have to say that my first match of l4d2 verses went better than expected, my teammates were quite good and while they weren't radical elitists they did give me a few good tips, so good I forgot what they were.Anyway The highlight that I remember from it was my first jockey on the second level and when they were exiting a doorway I managed to jockey one who happened to be my friend who was nick and road him nearly all the way back to the safehouse before he got incapped,got some achievment for it but I can't remember what.

  5. On the way to greater things
    Join Date
    12-28-09
    Posts
    11
    Post Thanks / Like
    #5
    Last minute addition. I SUCK as the charger. I keep missing my targets and the only Incap i have is that when i boxed a guy in the face with my secondary attack (yes I did miss the charge).


  6. Join Date
    09-30-09
    Posts
    4,939
    Post Thanks / Like
    #6
    Quote Originally Posted by Lyle View Post
    I have to say that my first match of l4d2 verses went better than expected, my teammates were quite good and while they weren't radical elitists they did give me a few good tips, so good I forgot what they were.Anyway The highlight that I remember from it was my first jockey on the second level and when they were exiting a doorway I managed to jockey one who happened to be my friend who was nick and road him nearly all the way back to the safehouse before he got incapped,got some achievment for it but I can't remember what.
    You got "BACK IN THE SADDLE", I think.


  7. Join Date
    09-30-09
    Posts
    4,939
    Post Thanks / Like
    #7
    Quote Originally Posted by Lyle View Post
    Last minute addition. I SUCK as the charger. I keep missing my targets and the only Incap i have is that when i boxed a guy in the face with my secondary attack (yes I did miss the charge).
    Everyone misses the charge, dont worry about it.

  8. Hunter
    Join Date
    04-27-08
    Posts
    929
    Post Thanks / Like
    #8
    Hey, consolation. I suck bad ass at the Charger.

    But man can I spit. I love pulling off shots over and across the map.

    Pride and Joy: I shot some spit through the window of the hazmat car and landed smack dab in the middle. Got all 4 pretty hardcore.

    Greatly enough, I remember my first L4D2 Versus ended really quite even. Only by 100 or so points. Everyone was a team player and every other game of Versus then on had ragequitters.

    You will pick it up right quick and soon. Unlike me who still sucks hardcore at being the Charger.

  9. Junior Member
    Join Date
    12-26-09
    Posts
    20
    Post Thanks / Like
    #9
    My first vs match was a complete bloodbath and despite my luck I actually spawned in on the beginning of the camp. I spawned in as Coach on the Parish. We made it just past 25% and was really low on health and I got smokered, spitted, and charged then subsequently incapped. Rochelle got pounced and incapped. No idea where Ellis & Nick was the entire time and they died somehow.

    Next round we were infected and I got stuck with the spitter and they ran off the dock, and I spitted and a hunter tried pouncing. We both got killed and they ran back to the dock (safehouse) and probably gave each other blowjobs because by the time I spawned back in, I was a charger and just hung around that first building still waiting for them to leave. So I saw the colored silhouettes and charged em and knocked 2 of them (Nick & Rochelle) into the drink for instant kills but got killed by Ellis when I was beating Coach to a pulp. Then a smoker caught Coach, and a hunter pounced Ellis for the win. Their overall distance wasn't even past the fence. that was my first vs match and only 2 of us was using voice chat (I wasnt)...

    Lots of fun.

    Anyway that was the best I've done with the charger. Else I just completely reek at the charger. I was pretty good with the smoker in l4d1 but I'm dodgy with him in l4d2. I like the spitter and the hunter since it seems I'm better with them than the others. Heck I just recently got the jockey achievements.

  10. Senior-Senior Member
    Join Date
    11-24-09
    Posts
    260
    Post Thanks / Like
    #10
    Quote Originally Posted by Lyle View Post
    Last minute addition. I SUCK as the charger. I keep missing my targets and the only Incap i have is that when i boxed a guy in the face with my secondary attack (yes I did miss the charge).
    The chargers hit box is terrible, this happens to everybody a lot. You will often miss because you can't really aim with the system, the only real advice we can give regarding the survivor is to get very close before you charge, so no matter how shitty the mechanics are it won't matter.

    Side not, the chargers "Secondary Attack" actually deals more damage than his charge and pummel, however it has the disadvantage of the survivors fighting back, etc. It's quite stupid regardless

    Quote Originally Posted by TeenRacer6 View Post
    You got "BACK IN THE SADDLE", I think.
    That achievement is for riding 2 players in a single life as a Jockey, the achievement it sounds like he got was "QUALIFIED RIDE" which is where you face-fuck a survivor for at least 12 seconds.

Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Title