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Thread: Dust2: What was the call?

  1. Registered TeamPlayer CivilWars's Avatar
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    Dust2: What was the call? Dust2: What was the call? Dust2: What was the call? Dust2: What was the call? Dust2: What was the call? Dust2: What was the call? Dust2: What was the call?
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    Steam ID: CivilWars CivilWars's Originid: CivilWars
    #1

    Dust2: What was the call?

    I don't normally like for articles to be public topics before they are actually posted as an article, but I need the help of the CS:S community on this one. Feel free to reply with input.

    This is a list of the most common Terrorist calls, on the most common map, in CS:S. Hopefully this will help those of you either new to CS:S, or new to CS:S on TTP. Use the map as your guide as you follow along. Also note that A site is often called A flat as well. Planting for long means you plant as far "southeast" on A site that you can, and planting for short means planting on the "northwest" area of the site.


    Map courtesy of Walkerxes.

    Straight calls

    Split A: Probably the most common call in the game. This call is relatively simple. Half the team will go long A through the double doors, and the other half will go short A. Some key points to remember. If you are going long flash over the wall from the car outside long to long A. Also, once you get to long A do not sit in pit. You need to push up long A, so you can cover CT spawn for rotators from B. It is best to smoke the crosswalk from long A to A site, so CTs near B can't pick you off when you cross. From T spawn you need to smoke the double doors at mid so that those going short do not get picked off.

    Rush B: Probably the second most common call in the game. Everyone on the team will rush through B tunnels to B site. The only exception is that you will usually want one T to count the number of CTs crossing mid. If the counter calls out that a CT, or multiple CTs, are coming from lower then only ONE T should turn to attack them. Typically it is the second or third player in line. Nothing kills a team like getting trapped in B tunnels.

    All short: Everyone flash over long, smoke mid, then go short to A, and plant for long

    Mid to B: 1 or 2 smokes need to be thrown on the double doors (not more as people get lost in the smoke) and you must toss a few flashes over long to get the CTs calling an A rush. Around 2 people push along catwalk and kill the CTs holding short A then everyone pushes through the double doors and heads up to B. I recommend not sending anyone up B Tuns as the CTs holding B will often rotate through the tunnels and to T spawn or up short, leaving the site completely empty and letting the Ts get the bomb planted before the other CTs get the call straightened out.

    Slow play: This does not mean sit around with your thumb up your butt. The real reason for this call is to trap overaggressive CTs. Spread out, hold choke points, don't peak, and make them come to you. Do not sit on T Ramp, or the flat ground between T ramp and T spawn where the CTs can see you from B tunnels. You want them to push outside of B, so you can kill them.

    Single fake calls

    Flash long, lower B to B: In this call the goal is to convince the CTs that you are splitting long and short so they rotate out of B. Everyone on the team moves toward long A, throws a flash over, then takes mid to lower B, then into B site. You will need to smoke the double doors at mid at the start of the round to keep from getting picked off trying to get to lower B. Another similar call is flash long, then rush through mid to B. This works well if the CTs in B are rotating through lower instead of back to CT spawn.

    Lower B to short A: All but one player rush into B tunnels, flash or nade into B site, then take the lower tunnels through mid to short A. The one player that did not go B tunnels sits on T side of long A to keep CTs from pushing through long and killing everyone at short. One key tip is to throw nades from lower B to short A to wound/kill the CTs there.

    Fake B, bomb long A: All but three Ts rush B. The other three players, including the bomb, wait in T spawn (there is an A on the wall above the W in the picture above) for the CTs to rotate to B. Once they do those three push long A and plant.

    Fake A, bomb B: All but three Ts rush A, either all long, or split. The other three players, including the bomb, wait in outside B for the CTs to rotate to A. Once they do those three push B and plant. Do not peak B or make any noise.

    Fake short: Smoke mid, everyone flash and nade short, then jump off cat and go lower B tunnels to B

    Split B: Top 3 and bomb outside of B. 1 smoke mid, everyone else flash long, flash short, then mid to B. The bomb team goes straight in to B when the flash team gets to mid.

    "The Hitch": Smoke mid, everyone throw 1 flash over long and stay outside of long a for ~10-20 seconds. Then throw 2nd flash over long A and rush long.

    "The Scrum": Slow play 2 in lower B tunnels, 2 in upper B tunnels, 1 counter, everyone else covering mid and long A double doors. Smoke double doors after a few picks and everyone quitely walks short A.

    Multi-fake calls

    Around the world: This is the fake for the Flash long, lower B to B call. You still flash long, go lower B, but instead of taking B site you rotate through T spawn and go long A.

    Lower B to short A but delay bomb to B: All but four players rush into B tunnels, flash or nade into B site, then take the lower tunnels through mid to short A. One of the players that did not go B tunnels sits on T side of long A to keep CTs from pushing through long and killing everyone at short. The bomb and two other players sit outside tunnels waiting for the CTs to rotate to A, then those three go to B and plant. One key tip is do not peak, and do not make any noise outside B.

    More to come...


  2. Registered TeamPlayer Adretheon's Avatar
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    Dust2: What was the call? Dust2: What was the call? Dust2: What was the call?
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    Gamertag: Adreatheon PSN ID: Adretheon Steam ID: Adretheon
    #2

    Re: Dust2: What was the call?

    All short: Flashes long, smokes mid, T's go short, and plant for long(one of my favorites)

  3. Registered TeamPlayer T_Rattler's Avatar
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    Dust2: What was the call?
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    #3

    Re: Dust2: What was the call?

    Nice job, Civil. Were you wanting us to post more calls for D2? I have a list.
    Otherwise, looks great and could really be helpful to noobs

  4. Registered TeamPlayer Arreo's Avatar
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    Gamertag: TheCynicalOne Steam ID: Arreo
    #4

    Re: Dust2: What was the call?

    Quote Originally Posted by T_Rattler
    Nice job, Civil. Were you wanting us to post more calls for D2? I have a list.
    Yes, I do believe that was the point.

    Mid to B gets called on Dust2 sometimes. It's not a very popular call, but it does happen.

    Fake short, drop down off catwalk to mid, lower tuns to B.

  5. Registered TeamPlayer Toker's Avatar
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    Gamertag: Mr ARIZ0NA Steam ID: tokerskillz Toker's Originid: ARlZ0NA
    #5

    Re: Dust2: What was the call?

    Other real basic calls would be "around the world" and the good ol "fake A." <--(3+bomber sitting silently outside of b)

  6. Registered TeamPlayer flame's Avatar
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    PSN ID: flame862 Steam ID: flame862 flame's Originid: flame862
    #6

    Re: Dust2: What was the call?

    Give the calls a letter or number and then you run it like football. Just call a two word play and everyones got it. None of this, I need two people here and three people there and shit rounds started we dont know what the fuck we're doing. Did I mention I play TF2
    [SsT] Sigs and Avatars-sstflame-png

  7. Registered TeamPlayer CivilWars's Avatar
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    Dust2: What was the call? Dust2: What was the call? Dust2: What was the call? Dust2: What was the call? Dust2: What was the call? Dust2: What was the call? Dust2: What was the call?
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    Steam ID: CivilWars CivilWars's Originid: CivilWars
    #7

    Re: Dust2: What was the call?

    Yes, post them all, especially the more complex ones.


  8. Registered TeamPlayer Adretheon's Avatar
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    Gamertag: Adreatheon PSN ID: Adretheon Steam ID: Adretheon
    #8

    Re: Dust2: What was the call?

    Quote Originally Posted by CivilWars
    Yes, post them all, especially the more complex ones.
    Great now we'll have people coming in here turning the map into a Family Circus strip

  9. Registered TeamPlayer CivilWars's Avatar
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    Steam ID: CivilWars CivilWars's Originid: CivilWars
    #9

    Re: Dust2: What was the call?

    Quote Originally Posted by flame
    Give the calls a letter or number and then you run it like football. Just call a two word play and everyones got it. None of this, I need two people here and three people there and shit rounds started we dont know what the fuck we're doing. Did I mention I play TF2
    This is what teams do. Only problem with that is what happens when I join, am new, and don't know what the hell Kentucky is?


  10. Registered TeamPlayer Toker's Avatar
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    Gamertag: Mr ARIZ0NA Steam ID: tokerskillz Toker's Originid: ARlZ0NA
    #10

    Re: Dust2: What was the call?

    It would be nice to touch on the slow-play. Altho, anyone who's been on lately has heard me preaching about how I hate that term. It has a bad stigma to it and I dont care for it one bit. It needs to be re-dubbed "Spread out." When you say slow play, people get lazy and bunch up. If you say, "spread out and find the hole," people stay active and do just that. Just a little something I'm trying to spread around..

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