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Thread: Anyone Want to Challenge ILO?
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07-29-08, 10:41 AM #12
Re: Anyone Want to Challenge ILO?
No, one thing we are not afraid to do is loose. We want to have a good time, most of us havent even played a match together yet so we are just trying to get into the swing of things. TE has challenged us, and we have accepted for 9pm EST on Friday.
The reason for playing a clan over a bunch of Ringers would be to have a rematch down the line. The likeliness of being able to round up the same ringers again are slim to none.
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07-30-08, 10:01 AM #15
Re: Anyone Want to Challenge ILO?
Ill be a ringer...and in a couple weeks Endless Chaos will be around to help put you in yer place!!
As for those who didn't see the tag, mainly cuz ive gotta fix my steam settings, Endless Chaos is a new clan that I'm bringing over from my Unreal days and redesigning for TF2. Contact me on Steam for more information.
And be prepared for some scrims!!!!
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07-30-08, 10:52 AM #17
Re: Anyone Want to Challenge ILO?
Indeed enf...although we had excellent teamwork, my old clan was undefeated in Unreal...mainly cuz we had 9/10 of the top players from the community in the clan and we all knew how to own and bait enemies into each other...that and we were one of the first people to use voice communications for recon(ghosting was legitimate in Unreal/Infiltration Mod).
But yes, im redesigning it away from focus on individual progression to a more team-centric environment.
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07-30-08, 11:37 AM #20
Re: Anyone Want to Challenge ILO?
We just argued over who got the Robar, which is basically a watered down awp..but still 1 shot = 1 kill. And who was going to get the most kills..which both accounts were me. =)
But yeah..Unreal and Quake were games you didnt need a team...I used to have no problem carrying my team...i remember some times id have a score of 150(which is only reachable by a select few) and the next highest person on my team would have like 12.
BTW, Infiltration scoring is as below:
1 kill = 2 points
1 kill w/ suicide = 1 point
multiple kills w/ suicide(i.e. grenade or Antitank rocket) = 2 x number of people killed - 1
Maps only lasted 25 minutes, or the first team to win 16 rounds to a maximum of 30 rounds, meaning maps could tie.
And last but not least...max team sizes of 8.
Highest score i ever achieved was 196, only 2 people in the community have broken 200. But then again...this is not a team centric game =)
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